360-degree images/videos have been dramatically increasing in recent years. The characteristic of omnidirectional-view results in high resolution of 360-degree images/videos, which makes them difficult to be transported and stored. To deal with the problem, video coding technologies are used to compress the omnidirectional content but they will introduce the compression distortion. Therefore, it is important to study how popular coding technologies affect the quality of 360-degree images. In this paper, we present a study on both subjective and objective quality assessment of compressed virtual reality (VR) images. We first build a compressed VR image quality (CVIQ) database including 16 reference images and 528 compressed ones with three prevailing coding technologies. Then, we propose a multi-channel convolution neural network (CNN) for blind 360-degree image quality assessment (MC360IQA). To be consistent with the visual content seen in the VR device, we project each 360-degree image into six viewport images, which are adopted as inputs of the proposed model. MC360IQA consists of two parts, a multi-channel CNN and an image quality regressor. The multichannel CNN includes six parallel hyper-ResNet34 networks, where the hyper structure is used to incorporate the features from intermediate layers. The image quality regressor fuses the features and regresses them to final scores. The experimental results show that our model achieves the best performance among the state-of-art full-reference (FR) and no-reference (NR) image quality assessment (IQA) models on the CVIQ database and other available 360-degree IQA database.
8 November 2021 in IEEE Transactions on Circuits and Systems for Video Technology
In virtual reality (VR), correct and precise estimations of user’s visual fixations and head movements can enhance the quality of experience by allocating more computation resources for analysing and rendering on the areas of interest. However, there is insufficient research about understanding the visual exploration of users when modeling VR visual attention. To bridge the gap between the saliency prediction for traditional 2D content and omnidirectional content, we construct the visual attention dataset and propose the visual saliency prediction framework for panoramic videos. Around the instantaneous viewing behavior, we propose a traditional method to adapt 2D saliency models and design a CNN-based model to better predict visual saliency. In the proposed traditional model, mechanism of visual attention and viewing behaviors are considered in the computation of edge weights on graphs which are interpreted as Markov chains. The fraction of the visual attention that is diverted to each high-clarity vision (HCV) area is estimated through equilibrium distribution of this chain. We also propose the Graph-Based CNN model. The RGB channel and optical flow form the spatial-temporal units of HCVs, from which node feature vectors are extracted. Graph convolution is used to learn the mutual information between node feature vectors of HCVs and retain geometric information. Then feature vectors are aligned according to geometry structure of equirectangular format, and the feature decoder maps the aligned feature maps to the data distribution. We also construct the dynamic omnidirectional monocular (DOM) saliency dataset with 64 diverse videos evaluated by 28 people. The subjective results show that the instantaneous viewing behavior is important in the VR experience. Extensive experiments are conducted on the dataset and the results demonstrate the effectiveness of the proposed framework. The dataset will be released to facilitate the future studies related to visual saliency prediction for 360-degree contents.
With the development of multimedia technology, Augmented Reality (AR) has become a promising next-generation mobile platform. The primary value of AR is to promote the fusion of digital contents and real-world environments, however, studies on how this fusion will influence the Quality of Experience (QoE) of these two components are lacking. To achieve better QoE of AR, whose two layers are influenced by each other, it is important to evaluate its perceptual quality first. In this paper, we consider AR technology as the superimposition of virtual scenes and real scenes, and introduce visual confusion as its basic theory. A more general problem is first proposed, which is evaluating the perceptual quality of superimposed images, i.e ., confusing image quality assessment. A ConFusing Image Quality Assessment (CFIQA) database is established, which includes 600 reference images and 300 distorted images generated by mixing reference images in pairs. Then a subjective quality perception experiment is conducted towards attaining a better understanding of how humans perceive the confusing images. Based on the CFIQA database, several benchmark models and a specifically designed CFIQA model are proposed for solving this problem. Experimental results show that the proposed CFIQA model achieves state-of-the-art performance compared to other benchmark models. Moreover, an extended ARIQA study is further conducted based on the CFIQA study. We establish an ARIQA database to better simulate the real AR application scenarios, which contains 20 AR reference images, 20 background (BG) reference images, and 560 distorted images generated from AR and BG references, as well as the correspondingly collected subjective quality ratings. Three types of full-reference (FR) IQA benchmark variants are designed to study whether we should consider the visual confusion when designing corresponding IQA algorithms. An ARIQA metric is finally proposed for better evaluating the perceptual quality of AR images. Experimental results demonstrate the good generalization ability of the CFIQA model and the state-of-the-art performance of the ARIQA model. The databases, benchmark models, and proposed metrics are available at: https://github.com/DuanHuiyu/ARIQA.
1 March 2023 in IEEE Journal of Selected Topics in Signal Processing
Omnidirectional images or videos are commonly generated via the stitching of multiple images or videos, and the quality of omnidirectional stitching strongly influences the quality of experience (QoE) of the generated scenes. Although there were many studies research the omnidirectional image quality assessment (IQA), the evaluation of the omnidirectional stitching quality has not been sufficiently explored. In this paper, we focus on the IQA for the omnidirectional stitching of dual fisheye images. We first establish an omnidirectional stitching image quality assessment (OSIQA) database, which includes 300 distorted images and 300 corresponding reference images generated from 12 raw scenes. The database contains a variety of distortion types caused by omnidirectional stitching, including color distortion, geometric distortion, blur distortion, and ghosting distortion, etc. A subjective quality assessment study is conducted on the database and human opinion scores are collected for the distorted omnidirectional images. We then devise a deep learning based objective IQA metric termed Attentive Multi-channel IQA Net. In particular, we extend hyper-ResNet by developing a subnetwork for spatial attention and propose a spatial regularization item. Experimental results show that our proposed FR and NR models achieve the best performance compared with the state-of-the-art FR and NR IQA metrics on the OSIQA database. The OSIQA database as well as the proposed Attentive Multi-channel IQA Net will be released to facilitate future research.
A single superimposed image containing two image views causes visual confusion for both human vision and computer vision. Human vision needs a "develop-then-rival" process to decompose the superimposed image into two individual images, which effectively suppresses visual confusion. However, separating individual image views from a single superimposed image has been an important but challenging task in computer vision area for a long time. In this paper, we propose a human vision-inspired framework for single superimposed image decomposition. We first propose a network to simulate the development stage, which tries to understand and distinguish the semantic information of the two layers of a single superimposed image. To further simulate the rivalry activation/suppression process in human brains, we carefully design a rivalry stage, which incorporates the original mixed input (superimposed image), the activated visual information (outputs of the development stage) together, and then rivals to get images without ambiguity. Experimental results show that our novel framework effectively separates the superimposed images and significantly improves the performance with better output quality compared with state-of-the-art methods. The proposed method also achieves state-of-the-art results on related applications including single image reflection removal, single image rain removal, single image shadow removal, and illumination correction, etc., which validates the generalization of the framework.