Dr. Terence Soule received his MS in Physics from Washington State
University in 1994 and his PhD in Computer Science from the University
of Idaho in 1998. After completing his doctorate, he joined St. Cloud
State University as a faculty member in the Department
of Computer Science. In 2000, he returned to the University of Idaho,
where he is now a Professor of Computer Science and a member of the
Bioinformatics and Computational Biology program. His research focuses
on machine learning, evolutionary computation,
biological modeling, and robotics. He is particularly interested in
using simulated evolution to develop solutions for complex problems,
including evolving cooperative control programs for multi-agent systems.
He is the co-author of several computer games
(including Darwin's Demons and Project Hastur), and his work with
generative systems can be found on the ProgrammingChaos channel on
YouTube.
Dr. Terence Soule received his MS in Physics from Washington State
University in 1994 and his PhD in Computer Science from the University
of Idaho in 1998. After completing his doctorate, he joined St. Cloud
State University as a faculty member in the Department
of Computer Science. In 2000, he returned to the University of Idaho,
where he is now a Professor of Computer Science and a member of the
Bioinformatics and Computational Biology program. His research focuses
on machine learning, evolutionary computation,
biological modeling, and robotics. He is particularly interested in
using simulated evolution to develop solutions for complex problems,
including evolving cooperative control programs for multi-agent systems.
He is the co-author of several computer games
(including Darwin's Demons and Project Hastur), and his work with
generative systems can be found on the ProgrammingChaos channel on
YouTube.