The use of Convolutional Neural Networks (CNNs) as a feature learning method for Human Activity Recognition (HAR) is becoming more and more common. Unlike conventional machine learning methods, which require domain-specific expertise, CNNs can extract features automatically. On the other hand, CNNs require a training phase, making them prone to the cold-start problem. In this work, a case study is presented where the use of a pre-trained CNN feature extractor is evaluated under realistic conditions. The case study consists of two main steps: (1) different topologies and parameters are assessed to identify the best candidate models for HAR, thus obtaining a pre-trained CNN model. The pre-trained model (2) is then employed as feature extractor evaluating its use with a large scale real-world dataset. Two CNN applications were considered: Inertial Measurement Unit (IMU) and audio based HAR. For the IMU data, balanced accuracy was 91.98% on the UCI-HAR dataset, and 67.51% on the real-world Extrasensory dataset. For the audio data, the balanced accuracy was 92.30% on the DCASE 2017 dataset, and 35.24% on the Extrasensory dataset.
Data annotation is a time-consuming process posing major limitations to the development of Human Activity Recognition (HAR) systems. The availability of a large amount of labeled data is required for supervised Machine Learning (ML) approaches, especially in the case of online and personalized approaches requiring user specific datasets to be labeled. The availability of such datasets has the potential to help address common problems of smartphone-based HAR, such as inter-person variability. In this work, we present (i) an automatic labeling method facilitating the collection of labeled datasets in free-living conditions using the smartphone, and (ii) we investigate the robustness of common supervised classification approaches under instances of noisy data. We evaluated the results with a dataset consisting of 38 days of manually labeled data collected in free living. The comparison between the manually and the automatically labeled ground truth demonstrated that it was possible to obtain labels automatically with an 80–85% average precision rate. Results obtained also show how a supervised approach trained using automatically generated labels achieved an 84% f-score (using Neural Networks and Random Forests); however, results also demonstrated how the presence of label noise could lower the f-score up to 64–74% depending on the classification approach (Nearest Centroid and Multi-Class Support Vector Machine).
Autism Spectrum Disorders (ASD) are associated with physiological abnormalities, which are likely to contribute to the core symptoms of the condition. Wearable technologies can provide data in a semi-naturalistic setting, overcoming the limitations given by the constrained situations in which physiological signals are usually acquired. In this study an integrated system based on wearable technologies for the acquisition and analysis of neurophysiological and autonomic parameters during treatment is proposed and an application on five children with ASD is presented. Signals were acquired during a therapeutic session based on an imitation protocol in ASD children. Data were analyzed with the aim of extracting quantitative EEG (QEEG) features from EEG signals as well as heart rate and heart rate variability from ECG. The system allowed evidencing changes in neurophysiological and autonomic response from the state of disengagement to the state of engagement of the children, evidencing a cognitive involvement in the children in the tasks proposed. The high grade of acceptability of the monitoring platform is promising for further development and implementation of the tool. In particular if the results of this feasibility study would be confirmed in a larger sample of subjects, the system proposed could be adopted in more naturalistic paradigms that allow real world stimuli to be incorporated into EEG/psychophysiological studies for the monitoring of the effect of the treatment and for the implementation of more individualized therapeutic programs.
12 February 2024 in IEEE Journal of Biomedical and Health Informatics
Currently, Human Activity Recognition (HAR) applications need a large volume of data to be able to generalize to new users and environments. However, the availability of labeled data is usually limited and the process of recording new data is costly and time-consuming. Synthetically increasing datasets using Generative Adversarial Networks (GANs) has been proposed, outperforming cropping, time-warping, and jittering techniques on raw signals. Incorporating GAN-generated synthetic data into datasets has been demonstrated to improve the accuracy of trained models. Regardless, currently, there is no optimal GAN architecture to generate accelerometry signals, neither a proper evaluation methodology to assess signal quality or accuracy using synthetic data. This work is the first to propose conditional Wasserstein Generative Adversarial Networks (cWGANs) to generate synthetic HAR accelerometry signals. Furthermore, we calculate quality metrics from the literature and study the impact of synthetic data on a large HAR dataset involving 395 users. Results show that i) cWGAN outperforms original Conditional Generative Adversarial Networks (cGANs), being 1D convolutional layers appropriate for generating accelerometry signals, ii) the performance improvement incorporating synthetic data is more significant as the dataset size is smaller, and iii) the quantity of synthetic data required is inversely proportional to the quantity of real data.
22 March 2017 in Child and Adolescent Psychiatry and Mental Health
Background: To meet the required hours of intensive intervention for treating children with autism spectrum disorder (ASD), we developed an automated serious gaming platform (11 games) to deliver intervention at home (GOLIAH) by mapping the imitation and joint attention (JA) subset of age-adapted stimuli from the Early Start Denver Model (ESDM) intervention. Here, we report the results of a 6-month matched controlled exploratory study. Methods: From two specialized clinics, we included 14 children (age range 5–8 years) with ASD and 10 controls matched for gender, age, sites, and treatment as usual (TAU). Participants from the experimental group received in addition to TAU four 30-min sessions with GOLIAH per week at home and one at hospital for 6 months. Statistics were performed using Linear Mixed Models. Results: Children and parents participated in 40% of the planned sessions. They were able to use the 11 games, and participants trained with GOLIAH improved time to perform the task in most JA games and imitation scores in most imitation games. GOLIAH intervention did not affect Parental Stress Index scores. At end-point, we found in both groups a significant improvement for Autism Diagnostic Observation Schedule scores, Vineland socialization score, Parental Stress Index total score, and Child Behavior Checklist internalizing, externalizing and total problems. However, we found no significant change for by time × group interaction. Conclusions: Despite the lack of superiority of TAU + GOLIAH versus TAU, the results are interesting both in terms of changes by using the gaming platform and lack of parental stress increase. A large randomized controlled trial with younger participants (who are the core target of ESDM model) is now discussed. This should be facilitated by computing GOLIAH for a web platform. Trial registration Clinicaltrials.gov NCT02560415
15 March 2023 in Intelligent Systems with Applications