Karlos Ishac

Dr. Karlos Ishac

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Research Focus & Metrics

Academic Career Length

10Years (2017-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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17 July 2022 in Sensors
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Journal Article
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KBKatia Bourahmoune
Katia Bourahmoune
KIKarlos Ishac
Karlos Ishac
TAToshiyuki Amagasa
Toshiyuki Amagasa
We present a solution for intelligent posture training based on accurate, real-time sitting posture monitoring using the LifeChair IoT cushion and supervised machine learning from pressure sensing and user body data. We demonstrate our system’s performance in sitting posture and seated stretch recognition tasks with over 98.82% accuracy in recognizing 15 different sitting postures and 97.94% in recognizing six seated stretches. We also show that user BMI divergence significantly affects posture recognition accuracy using machine learning. We validate our method’s performance in five different real-world workplace environments and discuss training strategies for the machine learning models. Finally, we propose the first smart posture data-driven stretch recommendation system in alignment with physiotherapy standards.

13 July 2018 in Sensors
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Journal Article
Open access
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KIKarlos Ishac
Karlos Ishac
KSKenji Suzuki
Kenji Suzuki
The LifeChair is a smart cushion that provides vibrotactile feedback by actively sensing and classifying sitting postures to encourage upright posture and reduce slouching. The key component of the LifeChair is our novel conductive fabric pressure sensing array. Fabric sensors have been explored in the past, but a full sensing solution for embedded real world use has not been proposed. We have designed our system with commercial use in mind, and as a result, it has a high focus on manufacturability, cost-effectiveness and adaptiveness. We demonstrate the performance of our fabric sensing system by installing it into the LifeChair and comparing its posture detection accuracy with our previous study that implemented a conventional flexible printed PCB-sensing system. In this study, it is shown that the LifeChair can detect all 11 postures across 20 participants with an improved average accuracy of 98.1%, and it demonstrates significantly lower variance when interfacing with different users. We also conduct a performance study with 10 participants to evaluate the effectiveness of the LifeChair device in improving upright posture and reducing slouching. Our performance study demonstrates that the LifeChair is effective in encouraging users to sit upright with an increase of 68.1% in time spent seated upright when vibrotactile feedback is activated.

10 March 2021 in Sensors
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Journal Article
Open access
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KIKarlos Ishac
Karlos Ishac
David EagerDavid Eager
David Eager
Martial arts has many benefits not only in self-defence, but also in improving physical fitness and mental well-being. In our research we focused on analyzing the velocity, impulse, momentum and impact force of the Taekwondo sine-wave punch and reverse-step punch. We evaluated these techniques in comparison with the martial arts styles of Hapkido and Shaolin Wushu and investigated the kinematic properties. We developed a sensing system which is composed of an ICSensor Model 3140 accelerometer attached to a punching bag for measuring dynamic acceleration, Kinovea motion analysis software and 2 GoPro Hero 3 cameras, one focused on the practitioner’s motion and the other focused on the punching bag’s motion. Our results verified that the motion vectors associated with a Taekwondo practitioner performing a sine-wave punch, uses a unique gravitational potential energy to optimise the impact force of the punch. We demonstrated that the sine-wave punch on average produced an impact force of 6884 N which was higher than the reverse-step punch that produced an average impact force of 5055 N. Our comparison experiment showed that the Taekwondo sine-wave punch produced the highest impact force compared to a Hapkido right cross punch and a Shaolin Wushu right cross, however the Wushu right cross had the highest force to weight ratio at 82:1. The experiments were conducted with high ranking black belt practitioners in Taekwondo, Hapkido and Shaolin Wushu.

31 August 2023 in Sensors
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Journal Article
Open access
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KIKarlos Ishac
Karlos Ishac
KBKatia Bourahmoune
Katia Bourahmoune
MCMarc Garry Carmichael
Marc Garry Carmichael
We propose a system for self-supported martial arts training using an IoT sensing platform and Serious Game that can also be extended for general sports training. In martial arts, it is important that the practitioner is correctly performing each technique to accurately learn and prevent injury. A common stance in all martial arts, but especially in Shaolin Kung Fu, is the horse stance or Mabu. With the pandemic, many more people adopted remote training without the presence of a professional trainer to give advice. Our developed LifeMat system, which is a novel IoT pressure-sensitive training mat, uses pressure maps and pattern recognition to accurately classify key martial arts postures, provide feedback on form, and detect when the user performs the technique incorrectly. This is presented in the form of a Serious Game we have developed named Kung Future that focuses on the Mabu stance as a case study. We tested 14 participants with three different feedback conditions and demonstrated that, on average, participants had higher performance, duration, engagement, and motivation when game feedback was active. Furthermore, user responses from the surveys suggested positive feedback for real-world and long-term use and scalability.

24 May 2022 in Sensors
Verified
Journal Article
Open access
PDF file
David EagerDavid Eager
David Eager
KIKarlos Ishac
Karlos Ishac
SZShilei Zhou
Shilei Zhou
MHMd Imam Hossain
Md Imam Hossain
The term knuckleball in sporting jargon is used to describe a ball that has been launched with minimal spin, resulting in a trajectory that is erratic and unpredictable. This phenomenon was first observed in baseball (where the term originated) and has since been observed in other sports. While knuckleball has long fascinated the scientific community, the bulk of research has primarily focused on knuckleball as it occurs in baseball. Following the changes in the design of the soccer ball after the 2006 World Cup, knuckleball and ball aerodynamics were exploited by soccer players. This research examined the properties of a knuckleball in the sport of soccer. We designed and evaluated a system that could reproduce the knuckleball effect on soccer balls based on previous theories and characteristics outlined in our literature review. Our system is comprised of the Adidas miCoach Smart Ball, a companion smart phone app for data collection, a ball-launching machine with programmable functions, and a video-based tracking system and Tracker motion analysis software. The results from the testing showed that our system was successfully able to produce knuckleball behaviour on the football in a highly consistent manner. This verified the dynamic models of knuckleball that we outline. While a small portion of the data showed some lateral deviations (zig-zag trajectory), this erratic and unpredictable trajectory was much smaller in magnitude when compared to examples seen in professional games. The sensor data from the miCoach app and trajectory data from the Tracker motion analysis software, showed that the knuckleballs were consistently reproduced in-line with theoretical dynamics.

16 July 2024 in IEEE Access
Verified
Journal Article
Open access
MHModar Hassan
Modar Hassan
MKMaxwell Kennard
Maxwell Kennard
SYSeiji Yoshitake
Seiji Yoshitake
KIKarlos Ishac
Karlos Ishac
STShion Takahashi
Shion Takahashi
KSKenji Suzuki
Kenji Suzuki
This study outlines the development of a platform that enables real-time bio-information sharing between gaming partners regardless of the game of choice. The authors hypothesize that since biosignals contain information about a person’s physiological and psychological state, sharing bio-information with easy-to-understand visual representations can augment the sense of social presence between online gaming partners. The proposed method uses the heart rate as a biosignal detected using a wrist-worn heart rate monitor, uploads these signals to a secure online real-time database, and creates visual representations of the gaming partner’s heart rate on each gamer’s screen. Comparative studies were conducted with 20 gamers. The results showed that sharing bio-information could elicit a sense of social presence similar to sharing real-time face videos in online settings. Furthermore, a synergetic effect was observed when bio-information was combined with face video sharing, leading to an even greater perceived social presence. Similar trends were not observed in co-presence in the participants of this study. However, grouping the participants’ scores by emotional arousal level showed a similar trend in the high-arousal group, suggesting that the impact of bio-information sharing may be modulated by the intensity of the gaming experience. The obtained results underscore the potential of bio-information sharing to augment social presence in online gaming contexts.