Gianni Corino

Dr. Gianni Corino

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Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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24 July 2025 in Electronics
Verified
Journal Article
Open access
PDF file
YYYaojiong Yu
Yaojiong Yu
GCGianni Corino
Gianni Corino
MPMike Phillips
Mike Phillips
The application of artificial intelligence has significantly advanced interactive storytelling. However, current research has predominantly concentrated on the content generation capabilities of AI, primarily following a one-way ‘input-direct generation’ model. This has led to limited practicality in AI story writing, mainly due to the absence of investigations into user-driven creative processes. Consequently, users often perceive AI-generated suggestions as unhelpful and unsatisfactory. This study introduces a novel creative tool named Story Forge, which incorporates a card-based interactive narrative approach. By utilizing interactive story element cards, the tool facilitates the integration of narrative components with artificial intelligence-generated content to establish an interactive story writing framework. To evaluate the efficacy of Story Forge, two tests were conducted with a focus on user engagement, decision-making, narrative outcomes, the replay value of meta-narratives, and their impact on the users’ emotions and self-reflection. In the comparative assessment, the participants were randomly assigned to either the experimental group or the control group, in which they would use either a web-based AI story tool or Story Forge for story creation. Statistical analyses, including independent-sample t-tests, p-values, and effect size calculation (Cohen’s d), were employed to validate the effectiveness of the framework design. The findings suggest that Story Forge enhances users’ intuitive creativity, real-time story development, and emotional expression while empowering their creative autonomy.

15 November 2012
Verified
Conference Paper
Open access
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KWKatharine S. Willis
Katharine S. Willis
GCGianni Corino
Gianni Corino
KMKaren Martin
Karen Martin

19 July 2025 in Applied Sciences
Verified
Journal Article
Open access
PDF file
YYYaojiong Yu
Yaojiong Yu
MPMike Phillips
Mike Phillips
GCGianni Corino
Gianni Corino
Virtual reality interaction design and story co-creation design for multiple users is an interdisciplinary research field that merges human–computer interaction, creative design, and virtual reality technologies. Story co-creation design enables multiple users to collectively generate and share narratives, allowing them to contribute to the storyline, modify plot trajectories, and craft characters, thereby facilitating a dynamic storytelling experience. Through advanced virtual reality interaction design, collaboration and social engagement can be further enriched to encourage active participation. This study investigates the facilitation of narrative creation and enhancement of storytelling skills in virtual reality by leveraging existing research on story co-creation design and virtual reality technology. Subsequently, we developed and evaluated the virtual reality card-based collaborative storytelling platform Co-Relay. By analyzing interaction data and user feedback obtained from user testing and experimental trials, we observed substantial enhancements in user engagement, immersion, creativity, and fulfillment of emotional and social needs compared to a conventional web-based storytelling platform. The primary contribution of this study lies in demonstrating how the incorporation of story co-creation can elevate storytelling proficiency, plot development, and social interaction within the virtual reality environment. Our novel methodology offers a fresh outlook on the design of collaborative narrative creation in virtual reality, particularly by integrating participatory multi-user storytelling platforms that blur the traditional boundaries between creators and audiences, as well as between fiction and reality.

11 May 2016 in DigitCult - Scientific Journal on Digital Cultures
Verified
Journal Article
Closed access
GCGianni Corino
Gianni Corino
MPMichael Phillips
Michael Phillips
In considering the origin of Things, it is quite conceivable that a designer, reflecting on the mutual affinities of organic and inorganic beings, on their morphological relations, their geographical distribution, cultural succession, social function and other such facts, might come to the conclusion that things had not been independently created, but had descended, like varieties, from other Things. Nevertheless, such a conclusion, even if well founded, would be unsatisfactory, until it could be shown how the innumerable Things, inhabiting this world have been modified, so as to acquire that perfection of structure and coadaptation which justly excites our imagination. In seeking out the future of the origin of Things the authors take a Beaglesque voyage to identify the social, cultural and technological forces which drive the emergence of a Thingbook - a place where all Things converge to define a new phylogenetic tree of networked relationships. With this homage to the Origin of Species (Darwin, 1859), this paper explores the emergence of a society of all Things (Humans, Animals, Things and Data), by mapping the circumstances that have enabled this emergence and identifying the new relationships and behaviours that are developing between Things. It moves beyond morphic and linguistic relationships to the behavioural, performative and predictive qualities of algorithms that provide a DNA for future modification. The Thingbook is both a taxonomy of things, an algorithm for their form and behaviour, which in turn is a generative meshwork of relationships. Video Extension Click on the thumbnail below for the video extension on YouTube.

21 November 2025
Verified
Book Chapter
Open access
PDF file
JYJie Yan
Jie Yan
GCGianni Corino
Gianni Corino
Numerous studies have demonstrated that our senses play a significant role in shaping food perception, eating experiences, and overall food consumption. As a result, multisensory stimuli are increasingly being used in food manufacture and product development. Building on this understanding, there is growing potential to explore a novel approach to healthy eating based on individual sensory responses. InstaFood is a speculative design project that envisions a future where dietary intake can be influenced through the manipulation of food-related visual cues. By combining insights from perceptual science, social media image analysis, and digital fabrication technologies, InstaFood proposes a new approach to personalized eating for well-being. This concept integrates digital technology, sensory perception, and healthy eating to offer an innovative framework for future dietary practices.