Risks faced by information system operators and users are not only determined by their own security posture, but are also heavily affected by the security-related decisions of others. This interdependence between information system operators and users is a fundamental property that shapes the efficiency of security defense solutions. Game theory is the most appropriate method to model the strategic interactions between these participants. In this survey, we summarize game-theoretic interdependence models, characterize the emerging security inefficiencies, and present mechanisms to improve the security decisions of the participants. We focus our attention on games with interdependent defenders and do not discuss two-player attacker-defender games. Our goal is to distill the main insights from the state of the art and to identify the areas that need more attention from the research community.
To observe and control a networked system, especially in failure-prone circumstances, it is imperative that the underlying network structure is robust against node or link failures. A common approach for increasing network robustness is redundancy: deploying additional nodes and establishing new links between nodes, which could be prohibitively expensive. This paper addresses the problem of improving structural robustness of networks without adding extra links. The main idea is to ensure that a small subset of nodes, referred to as the trusted nodes, remain intact and function correctly at all times. We extend two fundamental metrics of structural robustness with the notion of trusted nodes, network connectivity and $r$-robustness, and then show that by controlling the number and location of trusted nodes, any desired connectivity and robustness can be achieved without adding extra links. We study complexity of finding trusted nodes and construction of robust networks with trusted nodes. Finally, we present a resilient consensus algorithm with trusted nodes and show that, unlike existing algorithms, resilient consensus is possible in sparse networks containing few trusted nodes.