Grigorie Dennis Sergiu

Mr. Grigorie Dennis Sergiu


Research Focus & Metrics

Academic Career Length

2Years (2025-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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12 September 2025 in Computers
Verified
Journal Article
Open access
PDF file
GSGrigorie Dennis Sergiu
Grigorie Dennis Sergiu
RSRareș Ion Stanciu
Rareș Ion Stanciu
This paper tackles a significant problem in gaming graphics: balancing visual fidelity with performance in real time. The article introduces CPOY SR (Continuous Procedural Output Yielder for Scaling Resolution), a dynamic resolution scaling algorithm designed to enhance both performance and visual quality in real-time gaming. Unlike traditional supersampling and anti-aliasing techniques that suffer from fixed settings and hardware limitations, CPOY SR adapts resolution during gameplay based on system resources and user activity. The method is implemented and tested in an actual game project, not just theoretically proposed. The proposed method overcomes these by adjusting resolution dynamically during gameplay. One strong feature is that it works across diverse systems, from low-end laptops to high-end machines. The algorithm utilizes mathematical constraints like Mathf.Clamp to ensure numerical robustness during scaling and avoids manual reconfiguration. Testing was carried out across multiple hardware configurations and resolutions (up to 8K); the approach demonstrated consistent visual fidelity with optimized performance. The research integrates visual rendering, resolution scaling, and anti-aliasing techniques, offering a scalable solution for immersive gameplay. This article outlines the key components and development phases that contribute to the creation of this engaging and visually impressive gaming experience project.

4 March 2026 in Sustainability
Verified
Journal Article
Open access
PDF file
FFFlaviu Mihai FRIGURA-ILIASA
Flaviu Mihai FRIGURA-ILIASA
GSGrigorie Dennis Sergiu
Grigorie Dennis Sergiu
Krzysztof SornekKrzysztof Sornek
Krzysztof Sornek
Maksymilian HomaMaksymilian Homa
Maksymilian Homa
FFFlaviu Mihai FRIGURA-ILIASA
Flaviu Mihai FRIGURA-ILIASA
This paper presents the development of Electrohouse, a 3D educational simulator used for illustrating the electricity consumption of a household in the presence of a photovoltaic (PV) system designed to teach users how to efficiently manage electrical equipment from an energy perspective. The paper addresses elements of energy system modeling, human–computer interaction and educational visualization. The application connects electricity consumption graphs with practical appliance controls, providing a comprehensive view of kilowatt-hour usage with an intuitive interface. The software offers two consumption scenarios, with one for 28 days and one for 30 days. Furthermore, the household displays the integration of a photovoltaic solar panel for direct energy production, with the system simulating an actual meter by deducting the generated current from the accumulated consumption. Relevant for sustainability, especially in the fields of energy education, the project incorporates the creation of a prototype of a night-time home surveillance robot designed for intruder detection and control. This study contributes to the global framework of Sustainable Development Goals (SDGs) adopted by the United Nations. The simulator supports SDG 7 (Affordable and Clean Energy) by promoting awareness of photovoltaic integration with household energy optimization and SDG 4 (Quality Education) by providing an interactive digital learning environment that improves energy literacy with sustainability-oriented skills.

9 February 2026 in Energies
Verified
Journal Article
Open access
PDF file
FFFlaviu Mihai FRIGURA-ILIASA
Flaviu Mihai FRIGURA-ILIASA
GSGrigorie Dennis Sergiu
Grigorie Dennis Sergiu
Krzysztof SornekKrzysztof Sornek
Krzysztof Sornek
Maksymilian HomaMaksymilian Homa
Maksymilian Homa
FFFlaviu Mihai FRIGURA-ILIASA
Flaviu Mihai FRIGURA-ILIASA
This paper presents a 3D assistance visualization simulator (named SEEPowerStationVer4) for steady-state power flow analysis in complex power systems. Traditional power flow studies usually use only numbers and charts, which makes it hard for learners to easily understand how different parts of the power system are physically connected and interact with each other. The core contribution of this work is a PowerWorld system model of an electrical transmission system in a normal steady-state regime integrated with a custom 3D simulator visualization. The visualization replicates substations, components, busbars, transmission structures, and transformers. The analysis also targeted reactive power compensation equipment strategies, including the use of a synchronous compensator, SVC, capacitive shunt switch, and STATCOM for voltage stability. The simulator was to understand the reactive performance in substations on an operating range of 0.9·Vn to 1.1·Vn. The paper focuses on supporting classroom and specialist training demonstrations, enhancing comprehension to reinforce how reactive system equipment affects electrical power flow.