Rareș Ion Stanciu

Dr. Rareș Ion Stanciu


Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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13 November 2021 in Sensors
Verified
Journal Article
Open access
PDF file
BSBogdan Ilie Sighencea
Bogdan Ilie Sighencea
RSRareș Ion Stanciu
Rareș Ion Stanciu
CCCătălin - Daniel Căleanu
Cătălin - Daniel Căleanu
Pedestrian trajectory prediction is one of the main concerns of computer vision problems in the automotive industry, especially in the field of advanced driver assistance systems. The ability to anticipate the next movements of pedestrians on the street is a key task in many areas, e.g., self-driving auto vehicles, mobile robots or advanced surveillance systems, and they still represent a technological challenge. The performance of state-of-the-art pedestrian trajectory prediction methods currently benefits from the advancements in sensors and associated signal processing technologies. The current paper reviews the most recent deep learning-based solutions for the problem of pedestrian trajectory prediction along with employed sensors and afferent processing methodologies, and it performs an overview of the available datasets, performance metrics used in the evaluation process, and practical applications. Finally, the current work exposes the research gaps from the literature and outlines potential new research directions.

26 January 2023 in Electronics
Verified
Journal Article
Open access
PDF file
BSBogdan Ilie Sighencea
Bogdan Ilie Sighencea
RSRareș Ion Stanciu
Rareș Ion Stanciu
CCCătălin - Daniel Căleanu
Cătălin - Daniel Căleanu
Predicting pedestrian trajectories in urban scenarios is a challenging task that has a wide range of applications, from video surveillance to autonomous driving. The task is difficult since pedestrian behavior is affected by both their individual path’s history, their interactions with others, and with the environment. For predicting pedestrian trajectories, an attention-based interaction-aware spatio-temporal graph neural network is introduced. This paper introduces an approach based on two components: a spatial graph neural network (SGNN) for interaction-modeling and a temporal graph neural network (TGNN) for motion feature extraction. The SGNN uses an attention method to periodically collect spatial interactions between all pedestrians. The TGNN employs an attention method as well, this time to collect each pedestrian’s temporal motion pattern. Finally, in the graph’s temporal dimension characteristics, a time-extrapolator convolutional neural network (CNN) is employed to predict the trajectories. Using a lower variable size (data and model) and a better accuracy, the proposed method is compact, efficient, and better than the one represented by the social-STGCNN. Moreover, using three video surveillance datasets (ETH, UCY, and SDD), D-STGCN achieves better experimental results considering the average displacement error (ADE) and final displacement error (FDE) metrics, in addition to predicting more social trajectories.

10 March 2022 in Mathematics
Verified
Journal Article
Open access
PDF file
BSBogdan Ilie Sighencea
Bogdan Ilie Sighencea
RSRareș Ion Stanciu
Rareș Ion Stanciu
CSCiprian Sorandaru
Ciprian Sorandaru
CCCătălin - Daniel Căleanu
Cătălin - Daniel Căleanu
Typically, devices work to improve life quality, measure parameters, and make decisions. They also signalize statuses, and take actions accordingly. When working, they measure different values. These are to be compared against thresholds. Some time ago, vision systems came into play. They use camera(s) to deliver(s) images to a processor module. The received images are processed to perform detections (typically, they focus to detect objects, pedestrians, mopeds, cyclists, etc.). Images are analyzed and thresholds are used to compare the computed values. The important thing is that images are affected by noise. Therefore, the vision system performance can be affected by weather in some applications (for example, in automotive). An interesting case in this domain is when the measured/computed values show small variations near the threshold (not exceeding) but very close to it. The system is not able to signalize/declare a state in this case. It is also important to mention that changing the threshold does not guarantee solving the problem in any future case, since this may happen again. This paper proposes the Alpha-Beta family of filters as a solution to this problem. The members can track a signal based on measured values. This reveals errors when the tracked-signal’s first derivative changes sign. These errors are used in this paper to bypass the threshold problem. Since these errors appear in both situations (when the first derivative decreases from positive to negative and increases from negative to positive), the proposed method works when the observed data are in the vicinity of the threshold but above it.

12 September 2025 in Computers
Verified
Journal Article
Open access
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GSGrigorie Dennis Sergiu
Grigorie Dennis Sergiu
RSRareș Ion Stanciu
Rareș Ion Stanciu
This paper tackles a significant problem in gaming graphics: balancing visual fidelity with performance in real time. The article introduces CPOY SR (Continuous Procedural Output Yielder for Scaling Resolution), a dynamic resolution scaling algorithm designed to enhance both performance and visual quality in real-time gaming. Unlike traditional supersampling and anti-aliasing techniques that suffer from fixed settings and hardware limitations, CPOY SR adapts resolution during gameplay based on system resources and user activity. The method is implemented and tested in an actual game project, not just theoretically proposed. The proposed method overcomes these by adjusting resolution dynamically during gameplay. One strong feature is that it works across diverse systems, from low-end laptops to high-end machines. The algorithm utilizes mathematical constraints like Mathf.Clamp to ensure numerical robustness during scaling and avoids manual reconfiguration. Testing was carried out across multiple hardware configurations and resolutions (up to 8K); the approach demonstrated consistent visual fidelity with optimized performance. The research integrates visual rendering, resolution scaling, and anti-aliasing techniques, offering a scalable solution for immersive gameplay. This article outlines the key components and development phases that contribute to the creation of this engaging and visually impressive gaming experience project.