Micaela Aguiar

Dr. Micaela Aguiar

orcid

Research Focus & Metrics

Academic Career Length

11Years (2016-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 March 2023 in INTED Proceedings
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Conference Paper
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SASílvia Araújo
Sílvia Araújo
MAMicaela Aguiar
Micaela Aguiar

19 March 2026 in ACM Transactions on Computing Education
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Journal Article
Open access
JVJoão Varajão
João Varajão
MAMicaela Aguiar
Micaela Aguiar
Miguel A. BritoMiguel A. Brito
Miguel A. Brito
SASílvia Araújo
Sílvia Araújo
Objectives . Agile methodologies are crucial in software engineering and information systems (IS) development. However, traditional training methods can struggle to convey abstract theoretical concepts effectively and may lead to reduced engagement. We propose that combining several learning methodologies and incorporating serious games and gamification strategies in training can offer a more innovative and engaging approach to improve comprehension. This article outlines a game-based learning strategy designed to instruct information systems students in agile development. Our approach is rooted in active learning principles, incorporating methodologies such as problem/project-based learning, microlearning, collaborative learning, and learning by doing. The course design unfolds in two phases. Initially, participants delve into short, serious games that vividly demonstrate theoretical concepts, followed by brief moments of theoretical exposition. In the subsequent phase, participants apply all the knowledge they have acquired through an extensive project. To illustrate and evaluate the overall process, this approach was implemented to teach Scrum in several training courses. Participants . The participants in this study were information technology and systems students at different academic levels. Study Method . The research model adopted in this work is based on the Design Science Research (DSR) method. Adhering to the DSR method, the study advanced through distinct phases: recognizing the challenge of engaging Agile Development education, formulating a solution with a course design that blends game-based learning and diverse learning methodologies, developing the course artifact, practically implementing it with Scrum with several groups in different contexts, and assessing its effectiveness using pre- and post-course quizzes. The course aimed to instruct participants in agile methods within information system development. Findings . Feedback from the courses was clearly positive, with participants expressing a preference for the proposed game-based approach over traditional expository lecture methods. Pre- and post-course knowledge quizzes revealed a noteworthy increase in correct answers and overall scores in the end. Conclusions . The novelty lies in an integrated approach that combines multiple active learning methodologies—such as game-based learning, microlearning, collaborative learning, project-based learning, and learning by doing—to facilitate the comprehension of theoretical concepts through practical application.

1 November 2022 in ICERI Proceedings
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Conference Paper
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SASílvia Araújo
Sílvia Araújo
MAMicaela Aguiar
Micaela Aguiar
Information about the paper titled "HOW TO CREATE DIGITAL XML-ANNOTATED GLOSSARIES IN CLASS? A MULTIMODAL APPROACH TO TEACHING SPECIALIZED LANGUAGES ACROSS ALL LEVELS OF EDUCATION" at IATED Digital Library

10 December 2024 in Studia Universitatis Babeș-Bolyai Philologia
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Journal Article
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MAMicaela Aguiar
Micaela Aguiar
SASílvia Araújo
Sílvia Araújo
Designing a Phrase Bank for Academic Learning and Teaching: A European Portuguese Case Study. This work focuses on the development and application of an academic phrase bank for European Portuguese. Our goal is to present an overview of this resource, discuss its potential replication in other languages, and explore its application in the classroom for teaching academic language. As the first of its kind resulting from corpora-based research, our phrase bank represents a contribution to the emerging field study of academic discourse in Portugal and a useful resource for students, teachers, and researchers. The paper begins by outlining the process of constructing the phrase bank, providing insights into the selection and categorization of formulaic academic phrases. We explore its accessibility options, including a web version and integration with a search engine powered by a Large Language Model. The paper then focuses on the findings and presents practical implementations of the phrase bank in educational settings. Outlined are two classroom activities incorporating the phrase bank, undertaken by master’s students. The first activity entailed the revision of a group portfolio’s introduction, employing the phrase bank to heighten awareness of communicative functions and expressions within introductions. The second activity involved peer assessment, where students evaluated their peers’ literature reviews. This involved identifying communicative functions, analyzing, and rephrasing expressions related to authors and studies using the phrase bank. To facilitate the assessment, students utilized a choice board to offer constructive and considerate feedback to their classmates. REZUMAT. Proiectarea unei bănci de fraze pentru învățarea și predarea academică: un studiu de caz portughez european. Acest articol prezintă o înțelegere cuprinzătoare a dezvoltării și aplicării unei bănci de expresii academice concepută special pentru limba portugheză europeană. Scopul nostru este să oferim o prezentare generală a acestei resurse, să discutăm posibilitatea replicării sale în alte limbi și să explorăm aplicarea sa în sala de clasă pentru predarea limbajului academic. Ca primul de acest fel, rezultat al unei cercetări extinse, banca noastră de expresii reprezintă o contribuție la domeniul emergent al studiului discursului academic din Portugalia și o resursă utilă pentru studenți, profesori și cercetători. Articolul începe prin conturarea procesului de construire a băncii de expresii, oferind perspective asupra selecției și categorizării expresiilor academice standardizate. Explorăm opțiunile sale de accesibilitate, inclusiv o versiune web și integrarea cu un motor de căutare alimentat de un Model de Limbaj Extins. Apoi, articolul își îndreaptă atenția către implementarea practică a băncii de expresii în mediile educaționale. Sunt descrise două activități de clasă care integrează banca de expresii, realizate de studenți de master. Prima activitate a implicat revizuirea introducerii unui portofoliu de grup, utilizând banca de expresii pentru a accentua conștientizarea funcțiilor de comunicare și a expresiilor din introduceri. A doua activitate a implicat evaluarea colegilor prin intermediul unui proces de evaluare reciprocă, în care studenții au analizat revizuirile literare ale colegilor. Acest proces a inclus identificarea funcțiilor de comunicare, analizarea și reformularea expresiilor legate de autori și studii cu ajutorul băncii de expresii. Pentru a facilita evaluarea, studenții au folosit o placă de opțiuni pentru a oferi feedback constructiv și considerat colegilor lor. Cuvinte-cheie: scriere academică, banca de fraze academice, asistent de scriere academică, strategii de predare, îmbunătățirea predării la clasă Article history: Received 30 January 2024; Revised 4 July 2024; Accepted 15 October 2024; Available online 10 December 2024; Available print 30 December 2024.

3 July 2025 in Research in Science & Technological Education
Verified
Journal Article
Closed access
Miguel A. BritoMiguel A. Brito
Miguel A. Brito
MAMicaela Aguiar
Micaela Aguiar
SASílvia Araújo
Sílvia Araújo
JVJoão Varajão
João Varajão
CSCarolina Santos
Carolina Santos