Question Generation (QG) aims to automate the task of composing questions for a passage with a set of chosen answers found within the passage. In recent years, the introduction of neural generation models has resulted in substantial improvements of automatically generated questions in terms of quality, especially compared to traditional approaches that employ manually crafted heuristics. However, current QG evaluation metrics solely rely on the comparison between the generated questions and references, ignoring the passages or answers. Meanwhile, these metrics are generally criticized because of their low agreement with human judgement. We therefore propose a new reference-free evaluation metric called QAScore, which is capable of providing a better mechanism for evaluating QG systems. QAScore evaluates a question by computing the cross entropy according to the probability that the language model can correctly generate the masked words in the answer to that question. Compared to existing metrics such as BLEU and BERTScore, QAScore can obtain a stronger correlation with human judgement according to our human evaluation experiment, meaning that applying QAScore in the QG task benefits to a higher level of evaluation accuracy.
An advanced driver simulator methodology facilitates a well-connected interaction between the environment and drivers. Multiple traffic information environment language processing aims to help drivers accommodate travel demand: safety prewarning, destination navigation, hotel/restaurant reservation, and so on. Task-oriented dialogue systems generally aim to assist human users in achieving these specific goals by a conversation in the form of natural language. The development of current neural network based dialogue systems relies on relevant datasets, such as KVRET. These datasets are generally used for training and evaluating a dialogue agent (e.g., an in-vehicle assistant). Therefore, a simulator for the human user side is necessarily required for assessing an agent system if no real person is involved. We propose a new end-to-end simulator to operate as a human driver that is capable of understanding and responding to assistant utterances. This proposed driver simulator enables one to interact with an in-vehicle assistant like a real person, and the diversity of conversations can be simply controlled by changing the assigned driver profile. Results of our experiment demonstrate that this proposed simulator achieves the best performance on all tasks compared with other models.