Virginio Cantoni

Dr. Virginio Cantoni


Research Focus & Metrics

Academic Career Length

32Years (1995-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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22 March 2019 in IEEE Computer Graphics and Applications
Verified
Journal Article
Closed access
VCVirginio Cantoni
Virginio Cantoni
PDPiercarlo Dondi
Piercarlo Dondi
LLLuca Lombardi
Luca Lombardi
ASAlessandra Setti
Alessandra Setti
Teaching computer graphics in an effective way is a challenging task. Different approaches are proposed in the literature, some focusing on traditional teacher-led lectures, others on interactive teaching methods. This paper describes an experiential learning approach applied in a university-level course in computer engineering. Students were involved in the realization of a digital humanities project, the 3-D modeling of the city of Pavia, Italy, as it was in the 16th century. Traditional lectures introduced key theoretical elements, but students were subsequently given specific assignments and retrieved additional content when completing the tasks assigned to them under the overall guidance of their supervisors.

1 January 2013
Verified
Book Chapter
Closed access
PDF file
VCVirginio Cantoni
Virginio Cantoni
EMElio Mattia
Elio Mattia

23 November 2019 in Neural Networks
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Journal Article
Closed access
Mirto MusciMirto Musci
Mirto Musci
GPGiacomo Parigi
Giacomo Parigi
VCVirginio Cantoni
Virginio Cantoni
MPMarco Piastra
Marco Piastra

30 October 2022
Verified
Book Chapter
Closed access
PDF file
VCVirginio Cantoni
Virginio Cantoni
PDPiercarlo Dondi
Piercarlo Dondi
AGAlessio Gullotti
Alessio Gullotti
LLLuca Lombardi
Luca Lombardi
MMMauro Mosconi
Mauro Mosconi
ASAlessandra Setti
Alessandra Setti

22 November 2002
Verified
Conference Paper
Closed access
ABA. Biancardi
A. Biancardi
VCVirginio Cantoni
Virginio Cantoni
DCD. Codega
D. Codega
MPMaria Silvia Pini
Maria Silvia Pini
This work proposes TuLIP: a tool for the creation and fruition of tutorials on image processing and analysis. TuLIP is built around the idea that code in a very high level language can work both as as the way of performing a task and as the reference of the task it implements. TuLIP supports users and authors with tailored working modalities and supplies an interactive environment leading to practical experimentation thanks to the built-in interpreter and a set of object visualization libraries.

1 January 2004
Verified
Conference Paper
Closed access
PLPaolo Lombardi
Paolo Lombardi
VCVirginio Cantoni
Virginio Cantoni
BZBertrand Zavidovique
Bertrand Zavidovique