Luca Lombardi

Luca Lombardi


Research Focus & Metrics

Academic Career Length

25Years (2002-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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22 February 2025 in Engineering Applications of Artificial Intelligence
Verified
Journal Article
Open access
PDPiercarlo Dondi
Piercarlo Dondi
AGAlessio Gullotti
Alessio Gullotti
MIMichele Inchingolo
Michele Inchingolo
ISIlaria Senaldi
Ilaria Senaldi
chiara casarottichiara casarotti
chiara casarotti
MPMarco Piastra
Marco Piastra

1 December 2014 in IET Computer Vision
Verified
Journal Article
Open access
PDF file
PDPiercarlo Dondi
Piercarlo Dondi
LLLuca Lombardi
Luca Lombardi
MPMarco Porta
Marco Porta
Hand detection and gesture recognition are two of the most studied topics in human–computer interaction (HCI). The increasing availability of sensors able to provide real‐time depth measurements, such as time‐of‐flight cameras or the more recent Kinect, has helped researchers to find more and more efficient solutions for these issues. With the main aim to implement effective gesture‐based interaction systems, this study presents an approach to hand detection and tracking that exploits two different video streams: the depth one and the colour one. Both hand and gesture recognition are based only on geometrical and colour constraints, and no learning phase is needed. The use of a Kalman filter to track hands guarantees system robustness also in presence of many persons in the scene. The entire procedure is designed to maintain a low computational cost and is optimised to efficiently execute HCI tasks. As use cases two common applications are described: a virtual keyboard and a three‐dimensional object manipulation virtual environment. These applications have been tested with a representative sample of non‐trained users to assess the usability and flexibility of the system.

22 March 2019 in IEEE Computer Graphics and Applications
Verified
Journal Article
Closed access
VCVirginio Cantoni
Virginio Cantoni
PDPiercarlo Dondi
Piercarlo Dondi
LLLuca Lombardi
Luca Lombardi
ASAlessandra Setti
Alessandra Setti
Teaching computer graphics in an effective way is a challenging task. Different approaches are proposed in the literature, some focusing on traditional teacher-led lectures, others on interactive teaching methods. This paper describes an experiential learning approach applied in a university-level course in computer engineering. Students were involved in the realization of a digital humanities project, the 3-D modeling of the city of Pavia, Italy, as it was in the 16th century. Traditional lectures introduced key theoretical elements, but students were subsequently given specific assignments and retrieved additional content when completing the tasks assigned to them under the overall guidance of their supervisors.

21 August 2015
Verified
Book Chapter
Closed access
PDF file
PDPiercarlo Dondi
Piercarlo Dondi
LLLuca Lombardi
Luca Lombardi
Marco MalagodiMarco Malagodi
Marco Malagodi
MAURIZIO LICCHELLIMAURIZIO LICCHELLI
MAURIZIO LICCHELLI
Tommaso RovettaTommaso Rovetta
Tommaso Rovetta
Claudia InvernizziClaudia Invernizzi
Claudia Invernizzi

7 February 2019 in Multimedia Tools and Applications
Verified
Journal Article
Closed access
PDF file
PDPiercarlo Dondi
Piercarlo Dondi
LLLuca Lombardi
Luca Lombardi
Marco PortaMarco Porta
Marco Porta
Tommaso RovettaTommaso Rovetta
Tommaso Rovetta
Claudia InvernizziClaudia Invernizzi
Claudia Invernizzi
Marco MalagodiMarco Malagodi
Marco Malagodi