Research on keystroke dynamics biometrics has been increasing, especially in the last decade. The main motivation behind this effort is due to the fact that keystroke dynamics biometrics is economical and can be easily integrated into the existing computer security systems with minimal alteration and user intervention. Numerous studies have been conducted in terms of data acquisition devices, feature representations, classification methods, experimental protocols, and evaluations. However, an up‐to‐date extensive survey and evaluation is not yet available. The objective of this paper is to provide an insightful survey and comparison on keystroke dynamics biometrics research performed throughout the last three decades, as well as offering suggestions and possible future research directions.
How to design an anthropomorphic hand with a few actuators to replicate the grasping functions of the human hand is still a challenging problem. This paper aims to develop a general theory for designing the anthropomorphic hand and endowing the designed hand with natural grasping functions. A grasping experimental paradigm was set up for analyzing the grasping mechanism of the human hand in daily living. The movement relationship among joints in a digit, among digits in the human hand, and the postural synergic characteristic of the fingers were studied during the grasping. The design principle of the anthropomorphic mechanical digit that can reproduce the digit grasping movement of the human hand was developed. The design theory of the kinematic transmission mechanism that can be embedded into the palm of the anthropomorphic hand to reproduce the postural synergic characteristic of the fingers by using a limited number of actuators is proposed. The design method of the anthropomorphic hand for replicating human grasping functions was formulated. Grasping experiments are given to verify the effectiveness of the proposed design method of the anthropomorphic hand.
8 May 2006 in IEEE Transactions on Neural Networks
The lobula giant movement detector (LGMD) is an identified neuron in the locust brain that responds most strongly to the images of an approaching object such as a predator. Its computational model can cope with unpredictable environments without using specific object recognition algorithms. In this paper, an LGMD-based neural network is proposed with a new feature enhancement mechanism to enhance the expanded edges of colliding objects via grouped excitation for collision detection with complex backgrounds. The isolated excitation caused by background detail will be filtered out by the new mechanism. Offline tests demonstrated the advantages of the presented LGMD-based neural network in complex backgrounds. Real time robotics experiments using the LGMD-based neural network as the only sensory system showed that the system worked reliably in a wide range of conditions; in particular, the robot was able to navigate in arenas with structured surrounds and complex backgrounds
1 February 2020 in International Journal of Social Robotics
Recent technological advances enabled modern robots to become part of our daily life. In particular, assistive robotics emerged as an exciting research topic that can provide solutions to improve the quality of life of elderly and vulnerable people. This paper introduces the robotic platform developed in the ENRICHME project, with particular focus on its innovative perception and interaction capabilities. The project’s main goal is to enrich the day-to-day experience of elderly people at home with technologies that enable health monitoring, complementary care, and social support. The paper presents several modules created to provide cognitive stimulation services for elderly users with mild cognitive impairments. The ENRICHME robot was tested in three pilot sites around Europe (Poland, Greece, and UK) and proven to be an effective assistant for the elderly at home.
Insect navigation arises from the coordinated action of concurrent guidance systems but the neural mechanisms through which each functions, and are then coordinated, remains unknown. We propose that insects require distinct strategies to retrace familiar routes (route-following) and directly return from novel to familiar terrain (homing) using different aspects of frequency encoded views that are processed in different neural pathways. We also demonstrate how the Central Complex and Mushroom Bodies regions of the insect brain may work in tandem to coordinate the directional output of different guidance cues through a contextually switched ring-attractor inspired by neural recordings. The resultant unified model of insect navigation reproduces behavioural data from a series of cue conflict experiments in realistic animal environments and offers testable hypotheses of where and how insects process visual cues, utilise the different information that they provide and coordinate their outputs to achieve the adaptive behaviours observed in the wild.
30 May 2016 in IEEE Transactions on Cognitive and Developmental Systems
In this paper, we present a new bio-inspired vision system embedded for micro-robots. The vision system takes inspiration from locusts in detecting fast approaching objects. Neurophysiological research suggested that locusts use a wide-field visual neuron called lobula giant movement detector (LGMD) to respond to imminent collisions. In this paper, we present the implementation of the selected neuron model by a low-cost ARM processor as part of a composite vision module. As the first embedded LGMD vision module fits to a micro-robot, the developed system performs all image acquisition and processing independently. The vision module is placed on top of a micro-robot to initiate obstacle avoidance behavior autonomously. Both simulation and real-world experiments were carried out to test the reliability and robustness of the vision system. The results of the experiments with different scenarios demonstrated the potential of the bio-inspired vision system as a low-cost embedded module for autonomous robots.