Wen Yang

Dr. Wen Yang

orcid

Research Focus & Metrics

Academic Career Length

1Year (2026-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
28 March 2026 in Ocean Engineering
Verified
Journal Article
Closed access
WYWen Yang
Wen Yang
XQXiaolong Qian
Xiaolong Qian
CLChun Her Lim
Chun Her Lim
YGYingnan Guo
Yingnan Guo
XLXulin Liu
Xulin Liu
JLJianxing Leng
Jianxing Leng

24 July 2026 in Sensors
Verified
Journal Article
Open access
PDF file
WYWen Yang
Wen Yang
XQXiaolong Qian
Xiaolong Qian
XLXulin Liu
Xulin Liu
JLJianxing Leng
Jianxing Leng
3D Gaussian Splatting (3DGS) SLAM provides an explicit scene representation for dense tracking and mapping, which is useful for underwater robotic perception. However, underwater monocular 3DGS SLAM lacks reliable metric depth cues: monocular depth estimation can provide dense structural priors, but its scale and reliability often degrade under underwater appearance changes. Forward-looking sonar (FLS) provides range–azimuth acoustic measurements whose range coordinate is related to physical distance, but raw sonar observations are sparse, noisy, and ambiguous. Our key insight is that FLS returns can serve as sparse metric depth anchors when they are associated with visually detected object regions. Based on this insight, we propose SonarReg-GS SLAM, an underwater visual–acoustic 3DGS SLAM framework with sparse sonar-guided depth regularization. Given synchronized RGB and sonar inputs, SonarReg-GS SLAM uses object masks to constrain the search space for acoustic range association. Filtered sonar responses are selected as sparse metric anchors through object-aware sampling, bearing-to-beam gating, and valid-pair checking. These anchors regularize the scale of monocular depth and generate metric depth priors for Gaussian initialization and tracking. An object-aware RGB mask loss further increases supervision on detected object regions while preserving full-scene mapping. Experiments on two public RGB–sonar underwater datasets show that SonarReg-GS SLAM improves tracking accuracy and mapping quality compared with representative classical SLAM and Gaussian Splatting SLAM baselines. Compared with Splat-SLAM, our method reduces the average ATE RMSE from 0.1296 m to 0.1015 m on UXO and from 0.5687 m to 0.4640 m on OPTI, corresponding to relative reductions of 21.7% and 18.4%, respectively. For rendering-based mapping, it increases the average PSNR from 28.05 dB to 29.61 dB on UXO and from 20.91 dB to 28.63 dB on OPTI while reducing the average LPIPS from 0.345 to 0.173 and from 0.450 to 0.303, respectively.

19 January 2026 in IEEE Robotics and Automation Letters
Verified
Journal Article
Closed access
CLChun Her Lim
Chun Her Lim
YGYingnan Guo
Yingnan Guo
WYWen Yang
Wen Yang
YZYu Zhang
Yu Zhang
The existing methods for novel view synthesis depend on dense input images and accurate camera poses, which significantly limits their practical application. We propose a novel framework that enables high-quality sparse-view reconstruction via 3D Gaussian Splatting (3DGS) without knowing camera poses. Our approach leverages MASt3R, a ViT-based multi-view stereo prior, to generate point clouds and coarse camera poses from uncalibrated sparse images. We use the point clouds to initial 3DGS. Additionally, we propose several regularization techniques, including point-rendered LPIPS regularization, geometric regularization (local depth regularization and normal regularization), and semantic regularization to improve the quality of reconstructed scenes and enhance the generalization capability of the model in unseen viewpoint. Due to the inaccuracies in the camera poses output by MASt3R, we optimized the camera poses during both the training and testing phase. Experimental results on the Tanks and Temples and MVImgNet datasets demonstrate that our method outperforms state-of-the-art techniques in novel view synthesis and camera pose estimation under sparse-view settings. Our approach achieves higher fidelity and more photorealistic visual effects.