Controllable Depth-of-Field (DoF) imaging commonly produces amazing visual effects based on heavy and expensive high-end lenses. However, confronted with the increasing demand for mobile scenarios, it is desirable to achieve a lightweight solution with Minimalist Optical Systems (MOS). This work centers around two major limitations of MOS, i.e., the severe optical aberrations and uncontrollable DoF, for achieving single-lens controllable DoF imaging via computational methods. A Depth-aware Controllable DoF Imaging (DCDI) framework is proposed equipped with All-in-Focus (AiF) aberration correction and monocular depth estimation, where the recovered image and corresponding depth map are utilized to produce imaging results under diverse DoFs of any high-end lens via patch-wise convolution. To address the depth-varying optical degradation, we introduce a Depth-aware Degradation-adaptive Training (DA $^{2}$ T) scheme. At the dataset level, a Depth-aware Aberration MOS (DAMOS) dataset is established based on the simulation of Point Spread Functions (PSFs) under different object distances. Additionally, we design two plug-and-play depth-aware mechanisms to embed depth information into the aberration image recovery for better tackling depth-aware degradation. Furthermore, we propose a storage-efficient Omni-Lens-Field model to represent the 4D PSF library of various lenses. With the predicted depth map, recovered image, and depth-aware PSF map inferred by Omni-Lens-Field, single-lens controllable DoF imaging is achieved. To the best of our knowledge, we are the first to explore the single-lens controllable DoF imaging solution. Comprehensive experimental results demonstrate that the proposed framework enhances the recovery performance, and attains impressive single-lens controllable DoF imaging results, providing a seminal baseline for this field. The source code and the established dataset will be publicly available at https://github.com/XiaolongQian/DCDI.
3D Gaussian Splatting (3DGS) SLAM provides an explicit scene representation for dense tracking and mapping, which is useful for underwater robotic perception. However, underwater monocular 3DGS SLAM lacks reliable metric depth cues: monocular depth estimation can provide dense structural priors, but its scale and reliability often degrade under underwater appearance changes. Forward-looking sonar (FLS) provides range–azimuth acoustic measurements whose range coordinate is related to physical distance, but raw sonar observations are sparse, noisy, and ambiguous. Our key insight is that FLS returns can serve as sparse metric depth anchors when they are associated with visually detected object regions. Based on this insight, we propose SonarReg-GS SLAM, an underwater visual–acoustic 3DGS SLAM framework with sparse sonar-guided depth regularization. Given synchronized RGB and sonar inputs, SonarReg-GS SLAM uses object masks to constrain the search space for acoustic range association. Filtered sonar responses are selected as sparse metric anchors through object-aware sampling, bearing-to-beam gating, and valid-pair checking. These anchors regularize the scale of monocular depth and generate metric depth priors for Gaussian initialization and tracking. An object-aware RGB mask loss further increases supervision on detected object regions while preserving full-scene mapping. Experiments on two public RGB–sonar underwater datasets show that SonarReg-GS SLAM improves tracking accuracy and mapping quality compared with representative classical SLAM and Gaussian Splatting SLAM baselines. Compared with Splat-SLAM, our method reduces the average ATE RMSE from 0.1296 m to 0.1015 m on UXO and from 0.5687 m to 0.4640 m on OPTI, corresponding to relative reductions of 21.7% and 18.4%, respectively. For rendering-based mapping, it increases the average PSNR from 28.05 dB to 29.61 dB on UXO and from 20.91 dB to 28.63 dB on OPTI while reducing the average LPIPS from 0.345 to 0.173 and from 0.450 to 0.303, respectively.
The highly non-convex optimization landscape of modern lens design necessitates extensive human expertise, resulting in inefficiency and constrained design diversity. While automated methods are desirable, existing approaches remain limited to simple tasks or produce complex lenses with suboptimal image quality. Drawing inspiration from the synaptic pruning mechanism in mammalian neural development, this study proposes OptiNeuro--a novel automated lens design framework that first generates diverse initial structures and then progressively eliminates low-performance lenses while refining remaining candidates through gradient-based optimization. By fully automating the design of complex aspheric imaging lenses, OptiNeuro demonstrates quasi-human-level performance, identifying multiple viable candidates with minimal human intervention. This advancement not only enhances the automation level and efficiency of lens design but also facilitates the exploration of previously uncharted lens architectures.