Shin-Tson Wu

Prof. Shin-Tson Wu


Research Focus & Metrics

Academic Career Length

35Years (1992-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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18 June 2020 in Light: Science & Applications
Verified
Journal Article
Open access
PDF file
YHYuge Huang
Yuge Huang
EHEn-Lin Hsiang
En-Lin Hsiang
MDMing-Yang Deng
Ming-Yang Deng
SWShin-Tson Wu
Shin-Tson Wu
Presently, liquid crystal displays (LCDs) and organic light-emitting diode (OLED) displays are two dominant flat panel display technologies. Recently, inorganic mini-LEDs (mLEDs) and micro-LEDs (μLEDs) have emerged by significantly enhancing the dynamic range of LCDs or as sunlight readable emissive displays. “mLED, OLED, or μLED: who wins?” is a heated debatable question. In this review, we conduct a comprehensive analysis on the material properties, device structures, and performance of mLED/μLED/OLED emissive displays and mLED backlit LCDs. We evaluate the power consumption and ambient contrast ratio of each display in depth and systematically compare the motion picture response time, dynamic range, and adaptability to flexible/transparent displays. The pros and cons of mLED, OLED, and μLED displays are analysed, and their future perspectives are discussed.

25 October 2021 in Light: Science & Applications
Verified
Journal Article
Open access
PDF file
JXJianghao Xiong
Jianghao Xiong
EHEn-Lin Hsiang
En-Lin Hsiang
ZHZiqian He
Ziqian He
TZTAO ZHAN
TAO ZHAN
SWShin-Tson Wu
Shin-Tson Wu
With rapid advances in high-speed communication and computation, augmented reality (AR) and virtual reality (VR) are emerging as next-generation display platforms for deeper human-digital interactions. Nonetheless, to simultaneously match the exceptional performance of human vision and keep the near-eye display module compact and lightweight imposes unprecedented challenges on optical engineering. Fortunately, recent progress in holographic optical elements (HOEs) and lithography-enabled devices provide innovative ways to tackle these obstacles in AR and VR that are otherwise difficult with traditional optics. In this review, we begin with introducing the basic structures of AR and VR headsets, and then describing the operation principles of various HOEs and lithography-enabled devices. Their properties are analyzed in detail, including strong selectivity on wavelength and incident angle, and multiplexing ability of volume HOEs, polarization dependency and active switching of liquid crystal HOEs, device fabrication, and properties of micro-LEDs (light-emitting diodes), and large design freedoms of metasurfaces. Afterwards, we discuss how these devices help enhance the AR and VR performance, with detailed description and analysis of some state-of-the-art architectures. Finally, we cast a perspective on potential developments and research directions of these photonic devices for future AR and VR displays.

1 December 2017 in Light: Science & Applications
Verified
Journal Article
Open access
PDF file
HCHai-Wei Chen
Hai-Wei Chen
JLJiun-Haw Lee
Jiun-Haw Lee
BLBo-Yen Lin
Bo-Yen Lin
SCStanley Chen
Stanley Chen
SWShin-Tson Wu
Shin-Tson Wu
Recently, ‘Liquid crystal display (LCD) vs. organic light-emitting diode (OLED) display: who wins?’ has become a topic of heated debate. In this review, we perform a systematic and comparative study of these two flat panel display technologies. First, we review recent advances in LCDs and OLEDs, including material development, device configuration and system integration. Next we analyze and compare their performances by six key display metrics: response time, contrast ratio, color gamut, lifetime, power efficiency, and panel flexibility. In this section, we focus on two key parameters: motion picture response time (MPRT) and ambient contrast ratio (ACR), which dramatically affect image quality in practical application scenarios. MPRT determines the image blur of a moving picture, and ACR governs the perceived image contrast under ambient lighting conditions. It is intriguing that LCD can achieve comparable or even slightly better MPRT and ACR than OLED, although its response time and contrast ratio are generally perceived to be much inferior to those of OLED. Finally, three future trends are highlighted, including high dynamic range, virtual reality/augmented reality and smart displays with versatile functions.

17 October 2016 in Advanced Materials
Verified
Journal Article
Closed access
PDF file
YWYanan Wang
Yanan Wang
JHJuan He
Juan He
HCHao Chen
Hao Chen
JCJiangshan Chen
Jiangshan Chen
RZRuidong Zhu
Ruidong Zhu
YDYajie Dong
Yajie Dong

30 May 2022 in Light: Science & Applications
Verified
Journal Article
Open access
PDF file
KYKun Yin
Kun Yin
EHEn-Lin Hsiang
En-Lin Hsiang
JZJunyu Zou
Junyu Zou
YLYannanqi Li
Yannanqi Li
ZYZhiyong Yang
Zhiyong Yang
SWShin-Tson Wu
Shin-Tson Wu
Liquid crystal displays (LCDs) and photonic devices play a pivotal role to augmented reality (AR) and virtual reality (VR). The recently emerging high-dynamic-range (HDR) mini-LED backlit LCDs significantly boost the image quality and brightness and reduce the power consumption for VR displays. Such a light engine is particularly attractive for compensating the optical loss of pancake structure to achieve compact and lightweight VR headsets. On the other hand, high-resolution-density, and high-brightness liquid-crystal-on-silicon (LCoS) is a promising image source for the see-through AR displays, especially under high ambient lighting conditions. Meanwhile, the high-speed LCoS spatial light modulators open a new door for holographic displays and focal surface displays. Finally, the ultrathin planar diffractive LC optical elements, such as geometric phase LC grating and lens, have found useful applications in AR and VR for enhancing resolution, widening field-of-view, suppressing chromatic aberrations, creating multiplanes to overcome the vergence-accommodation conflict, and dynamic pupil steering to achieve gaze-matched Maxwellian displays, just to name a few. The operation principles, potential applications, and future challenges of these advanced LC devices will be discussed.

1 August 2020 in iScience
Verified
Journal Article
Open access
TZTAO ZHAN
TAO ZHAN
KYKun Yin
Kun Yin
JXJianghao Xiong
Jianghao Xiong
ZHZiqian He
Ziqian He
SWShin-Tson Wu
Shin-Tson Wu
As one of the most promising candidates for next-generation mobile platform, augmented reality (AR) and virtual reality (VR) have potential to revolutionize the ways we perceive and interact with various digital information. In the meantime, recent advances in display and optical technologies, together with the rapidly developing digital processers, offer new development directions to advancing the near-eye display systems further. In this perspective paper, we start by analyzing the optical requirements in near-eye displays poised by the human visual system and then compare it against the specifications of state-of-the-art devices, which reasonably shows the main challenges in near-eye displays at the present stage. Afterward, potential solutions to address these challenges in both AR and VR displays are presented case by case, including the most recent optical research and development, which are already or have the potential to be industrialized for extended reality displays.