Cecile Meier

Dr. Cecile Meier

Universidad de la laguna
+1
orcid

Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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19 October 2020 in International Journal of Emerging Technologies in Learning (iJET)
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Journal Article
Open access
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Cecile MeierCecile Meier
Cecile Meier
JSJose Luis Saorín
Jose Luis Saorín
ALAlejandro Bonnet de León
Alejandro Bonnet de León
ACAlberto Guerrero Cobos
Alberto Guerrero Cobos
This paper describes an experience to incorporate the realization of virtual routes about the sculptural heritage of a city in the classroom by developing a simulation of the urban environment using a video game engine. Video game engines not only allow the creation of video games but also the creation and navigation of in-teractive three-dimensional worlds. For this research, Roblox Studio has been used, a simple and intuitive program in which no previous programming skills are required. During the 2018/2019 academic year, a pilot experience was carried out with 53 secondary school students who were given the task of designing a virtual environment in which they had to include 3D models of the sculptural her-itage of the city of Santa Cruz de Tenerife. Before starting the experience, the par-ticipants answered a questionnaire to obtain a previous idea of the students' knowledge about the creation of video games. Once the activity was finished and in order to evaluate the result of the activity, the participants answered a final questionnaire. The students emphasized that after the activity they are more aware of the sculptural heritage of Santa Cruz and that they consider themselves capable of creating their own interactive worlds with Roblox.

15 November 2021 in Sustainability
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Journal Article
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Cecile MeierCecile Meier
Cecile Meier
Isabel Sánchez-BerrielIsabel Sánchez-Berriel
Isabel Sánchez-Berriel
FNFernando Perez Nava
Fernando Perez Nava
Museums have been the main centers for the dissemination of cultural heritage throughout history. In recent years, they have been increasingly digitizing their content, so that it is now common for each museum to have free digital content available on the Web. This can be photographs of the works with detailed information or even objects created in three dimensions. It is also common to find virtual museums, which might be a representation of an existing museum that has been digitized or a museum created only in digital format. This paper describes the creation of a virtual museum of Spanish clothing from the 16th century, one that exists only in digital format, accessible from a computer or digital tablet. In order to create the museum, various documentation and drawings or pictures of the clothing of that time were studied. The costumes were then created in a specialized 3D costume-modeling program called Marvelous Designer. A 3D model of the exhibition hall was created in Blender, and finally, everything was assembled in the Unity videogame engine, where the interactive part was also added, allowing the virtual visitors to walk through the hall as if they were visiting a real museum.

10 May 2024 in Heritage
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Journal Article
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Cecile MeierCecile Meier
Cecile Meier
JSJose Luis Saorin
Jose Luis Saorin
SPSilvia Díaz Parrilla
Silvia Díaz Parrilla
ALAlejandro Bonnet de León
Alejandro Bonnet de León
DMDámari Melían-Díaz
Dámari Melían-Díaz
Virtual tours with 360 photos present a quick, easy and accessible way to create immersive experiences. The visualization on diverse devices provides a user experience that can be different. A virtual tour with 360 photos of the Chapel of Dolores (Tenerife) has been created. Access is limited to specific days, so the creation of a virtual tour allows you to visit it at any time; in addition, a pilot test has been carried out with students of the degree of restoration and conservation of cultural heritage in order to measure the user experience of the virtual tour, depending on the device used. The participants took a virtual tour of the Dolores Chapel, first with a cell phone and then with the virtual reality headset, and then completed a user experience questionnaire. The results obtained comparing both visualization technologies are detailed, highlighting the fact that when using the virtual reality headset no better results are obtained on the immersion subscale; in addition, the visualization on a smartphone is more comfortable and obtains better results for consequences such as dizziness and vertigo. Therefore, it may be an interesting strategy to have simple versions that work quickly on cell phones.

2 April 2021 in Applied Sciences
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Journal Article
Open access
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JSJose Luis Saorin
Jose Luis Saorin
MDManuel Drago Díaz-Alemán
Manuel Drago Díaz-Alemán
JTJorge de la Torre-Cantero
Jorge de la Torre-Cantero
Cecile MeierCecile Meier
Cecile Meier
ICIthaisa Pérez Conesa
Ithaisa Pérez Conesa
The adoption of open-source digital manufacturing technologies in small art workshops may improve their competitiveness. Pieces modeled by computer and made with FDM (Fused Deposition Modeling) 3D printers that use PLA (polylactic acid) can be implemented in the procedures of artistic casting. However, models printed by PLA are limited to approximate minimum sizes of 3 cm, and the optimal layer height resolution is 0.1 mm. These sizes and resolutions are not suitable for creating microsculptures used, in many cases, in jewelry. An alternative to solve this limitation, is to use a DMLS (Direct Metal Laser Sintering) 3D printer. However, due to its high cost, it is a technology that is difficult to introduce in small artistic foundries. This work detailed the design and validation of a DLP (Digital Light Processing) 3D printer, using backlit LCD (Liquid Crystal Display) screens with ultraviolet light. Its development is totally “open source” and is proposed as a kit made up of electronic components, based on Arduino and easy to access mechanical components in the market. Most parts can be manufactured in low cost FDM (Fused Deposition Modeling) 3D printers. The result is an affordable, high resolution (0.021 mm), and open-design printer that can be implemented in artistic contexts.

18 July 2017 in EDMETIC
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Journal Article
Open access
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JSJose Luis Saorin
Jose Luis Saorin
Cecile MeierCecile Meier
Cecile Meier
JTJorge de la Torre-Cantero
Jorge de la Torre-Cantero
Carlos Carbonell-CarreraCarlos Carbonell-Carrera
Carlos Carbonell-Carrera
DMDámari Melían-Díaz
Dámari Melían-Díaz
ALAlejandro Bonnet de León
Alejandro Bonnet de León
El uso y manejo de modelos tridimensionales digitales no está concebido dentro de la competencia digital de los currículos de secundaria y Bachillerato. Sin embargo muchos autores relacionan la competencia digital con el manejo de modelos 3D, el modelado 3D y entornos virtuales tridimensionales (Realidad aumentada, virtual,…). En este artículo se presenta un recurso educativo para facilitar el acceso a contenidos didácticos de carácter tridimensional digital y tangible. Determinadas materias precisan de la comprensión e interpretación de conceptos volumétricos: los recursos didácticos innovadores para la edición, visualización e impresión 3D ofrecen una alternativa a las representaciones 2D en los procesos de enseñanza y aprendizaje. En este artículo se describe la creación de un catálogo escultórico que contempla versiones digitales y tangibles de modelos tridimensionales de las esculturas a través de tecnologías innovadoras de bajo coste como la visualización e impresión 3D. La prueba piloto desarrollada con 15 alumnos de bachillerato recoge una alta valoración de los participantes sobre las tecnologías empleadas.

3 September 2015 in Arte, Individuo y Sociedad
Verified
Journal Article
Open access
PDF file
JTJorge de la Torre-Cantero
Jorge de la Torre-Cantero
JSJose Luis Saorin
Jose Luis Saorin
Cecile MeierCecile Meier
Cecile Meier
DMDámari Melián-Díaz
Dámari Melián-Díaz
MAManuel Drago-Díaz Alemán
Manuel Drago-Díaz Alemán
The process of making replicas of heritage has traditionally been developed by public agencies, corporations and museums and is not commonly used in schools. Currently there are technologies that allow creating cheap replicas. The new 3D reconstruction software, based on photographs and low cost 3D printers allow to make replicas at a cost much lower than traditional. This article describes the process of creating replicas of the sculpture Goslar Warrior of artist Henry Moore, located in Santa Cruz de Tenerife. To make this process, first, a digital model have been created using Autodesk Recap 360, Autodesk 123D Catch and Autodesk Meshmixer MarkerBot MakerWare applications. Physical replication, has been reproduced in polylactic acid (PLA) by MakerBot Replicator 2 3D printer. In addition, a cost analysis using, in one hand, the printer mentioned, and in the other hand, 3D printing services both online and local, is included. Finally, there has been a specific action with 141 students and 12 high school teachers, who filled a questionnary about the use of sculptural replicas in education.