Jorge de la Torre-Cantero

Dr. Jorge de la Torre-Cantero

Department of Technical and Project Engineering and Architecture, Polytechnic School of Engineering, University of La Laguna, Tenerife, Spain
orcid

Research Focus & Metrics

Academic Career Length

16Years (2011-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 March 2017 in Thinking Skills and Creativity
Verified
Journal Article
Closed access
JSJosé Luís Saorín
José Luís Saorín
DMDámari Melian-Díaz
Dámari Melian-Díaz
ABAlejandro Bonnet
Alejandro Bonnet
Carlos Carbonell-CarreraCarlos Carbonell-Carrera
Carlos Carbonell-Carrera
CMCecile Meier
Cecile Meier
JTJorge de la Torre-Cantero
Jorge de la Torre-Cantero

30 October 2019 in Sustainability
Verified
Journal Article
Open access
PDF file
Carlos Carbonell-CarreraCarlos Carbonell-Carrera
Carlos Carbonell-Carrera
JSJose Luis Saorin
Jose Luis Saorin
DMDámari Melían-Díaz
Dámari Melían-Díaz
JTJorge de la Torre-Cantero
Jorge de la Torre-Cantero
Creative thinking is an essential part of learning for sustainability, as recent studies indicate. Creativity enables the engineer to find solutions for the design of a new product or for the improvement of one already designed, to make it more sustainable. However, currently, engineering education does not usually assess academic performance in terms of creativity, and although interest in creative processes in engineering is growing, its implementation in the classroom is still scarce. In the present study, a creativity workshop was conducted in order to find multiple solutions to the problem posed, in accordance with divergent thinking. The workshop was based on a 3D CAD modelling activity, and the students needed to give different 3D design solutions starting from a two-dimensional shape. The participants were 72 engineering students from the engineering graphics subject in the degree in agricultural engineering and rural areas. Nine different creative components were evaluated. That way, not only was a generic measure of creativity obtained, but it was also possible to know the evolution of the student after the workshop for each of the components of creativity separately. The results of the workshop confirmed that creativity could be enhanced, and therefore, the learning process for sustainability can be improved in engineering.

7 February 2017 in International Research in Geographical and Environmental Education
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Journal Article
Closed access
Carlos Carbonell-CarreraCarlos Carbonell-Carrera
Carlos Carbonell-Carrera
JSJose Luis Saorin
Jose Luis Saorin
JTJorge de la Torre-Cantero
Jorge de la Torre-Cantero
In the field of geographical and environmental education, maps and geo-referenced information are frequently used, in which the earth's surfaces are represented in a two-dimensional (2D) way. Students have difficulty interpreting the relief representation and switching between 2D and 3D scenarios. Digital terrain modelling is added to the traditional cartographic techniques to represent the landforms, and the AR technology provides a new 3D and mapping human–machine interaction. In the 2015–2016 course, an educational experiment using AR on a tablet with 63 students from La Laguna University was performed covering three steps: academic improvement, usability of this technology to interpret the relief, and if it is motivating for the students. This paper presents the results in usability and motivation. A usability study in terms of efficiency, efficacy and satisfaction is presented. To assess student motivation, the Intrinsic Motivation Inventory motivational model with six dimensions is adopted. Results about AR on tablets in the interpretation of terrain relief show a great usability of this technology, which serves as a motivational tool for the 3D visualization.

6 March 2020 in Sustainability
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Journal Article
Open access
PDF file
VLVicente Lopez-Chao
Vicente Lopez-Chao
Antonio AmadoAntonio Amado
Antonio Amado
JSJose Luis Saorin
Jose Luis Saorin
JTJorge de la Torre-Cantero
Jorge de la Torre-Cantero
DMDámari Melían-Díaz
Dámari Melían-Díaz
Optimization of environmental performance is one of the standards to be achieved towards designing sustainable buildings. Many researchers are focusing on zero emission building; however, it is essential that the indoor environment favors the performance of the building purpose. Empirical research has demonstrated the influence of architectural space variables on student performance, but they have not focused on holistic studies that compare how space influences different academic performance, such as Mathematics and Arts. This manuscript explores, under self-reported data, the relationship between learning space and the mathematics and art performance in 583 primary school students in Galicia (Spain). For this, the Indoor Physical Environment Perception scale has been adapted and validated and conducted in 27 classrooms. The results of the Exploratory Factor Analysis have evidenced that the learning space is structured in three categories: Workspace comfort, natural environment and building comfort. Multiple linear regression analyses have supported previous research and bring new findings concerning that the indoor environment variables do not influence in the same way different activities of school architecture.

27 October 2019 in Applied Sciences
Verified
Journal Article
Open access
PDF file
JSJose Luis Saorin
Jose Luis Saorin
JTJorge de la Torre-Cantero
Jorge de la Torre-Cantero
DMDámari Melían-Díaz
Dámari Melían-Díaz
VLVicente Lopez-Chao
Vicente Lopez-Chao
In the present study, Autodesk Fusion 360 software (which includes the A360 environment) is used to train engineering students for the demands of the industry 4.0. Fusion 360 is a tool that unifies product lifecycle management (PLM) applications and 3D-modeling software (PDLM—product design and life management). The main objective of the research is to deepen the students’ perception of the use of a PDLM application and its dependence on three categorical variables: PLM previous knowledge, individual practices and collaborative engineering perception. Therefore, a collaborative graphic simulation of an engineering project is proposed in the engineering graphics subject at the University of La Laguna with 65 engineering undergraduate students. A scale to measure the perception of the use of PDLM is designed, applied and validated. Subsequently, descriptive analyses, contingency graphical analyses and non-parametric analysis of variance are performed. The results indicate a high overall reception of this type of experience and that it helps them understand how professionals work in collaborative environments. It is concluded that it is possible to respond to the demand of the industry needs in future engineers through training programs of collaborative 3D modeling environments.

2 April 2021 in Applied Sciences
Verified
Journal Article
Open access
PDF file
JSJose Luis Saorin
Jose Luis Saorin
MDManuel Drago Díaz-Alemán
Manuel Drago Díaz-Alemán
JTJorge de la Torre-Cantero
Jorge de la Torre-Cantero
Cecile MeierCecile Meier
Cecile Meier
ICIthaisa Pérez Conesa
Ithaisa Pérez Conesa
The adoption of open-source digital manufacturing technologies in small art workshops may improve their competitiveness. Pieces modeled by computer and made with FDM (Fused Deposition Modeling) 3D printers that use PLA (polylactic acid) can be implemented in the procedures of artistic casting. However, models printed by PLA are limited to approximate minimum sizes of 3 cm, and the optimal layer height resolution is 0.1 mm. These sizes and resolutions are not suitable for creating microsculptures used, in many cases, in jewelry. An alternative to solve this limitation, is to use a DMLS (Direct Metal Laser Sintering) 3D printer. However, due to its high cost, it is a technology that is difficult to introduce in small artistic foundries. This work detailed the design and validation of a DLP (Digital Light Processing) 3D printer, using backlit LCD (Liquid Crystal Display) screens with ultraviolet light. Its development is totally “open source” and is proposed as a kit made up of electronic components, based on Arduino and easy to access mechanical components in the market. Most parts can be manufactured in low cost FDM (Fused Deposition Modeling) 3D printers. The result is an affordable, high resolution (0.021 mm), and open-design printer that can be implemented in artistic contexts.