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With an increasing worldwide need for energy and the ever-decreasing availability of energy resources, a wide range of interactive visualizations are being developed to allow people to use energy more efficiently by monitoring their consumption patterns and changing their energy usage behavior. For these visualizations to achieve their aim, they must not only target people’s energy saving objectives but also support the necessary factors that help people to change their underlying energy consumption behavior. In this paper, we survey several categories of existing interactive energy visualizations and through a number of selected examples in each case, identify possible potentials for supporting any user behavior changes. For this survey, we have used the behavior change model originally proposed by B. J. Fogg, which defines three factors of motivation, trigger and ability. Our survey has shown that most existing interactive visualizations target the motivation factor, with some supporting trigger or ability and only a few dealing with all the three factors of the behavior change model.
Thomas Rist; Masood Masoodian. Promoting Sustainable Energy Consumption Behavior through Interactive Data Visualizations. Multimodal Technologies and Interaction 2019, 3, 56 .
AMA StyleThomas Rist, Masood Masoodian. Promoting Sustainable Energy Consumption Behavior through Interactive Data Visualizations. Multimodal Technologies and Interaction. 2019; 3 (3):56.
Chicago/Turabian StyleThomas Rist; Masood Masoodian. 2019. "Promoting Sustainable Energy Consumption Behavior through Interactive Data Visualizations." Multimodal Technologies and Interaction 3, no. 3: 56.
We report on a user-centered approach towards the development of an augmented digital picture frame - called “CARE” - for senior users with the aim to improve their general well-being. The central idea is to interleave the display of pictures with the provision of recommendations of activities that seniors may perform in addition to their ordinary daily routines. We also report on our attempt to encourage durable use of the CARE system by introducing reward schemes for recommended activities. Feedback from users suggests that reward schemes should be made individually configurable.
Thomas Rist; Andreas Seiderer; Elisabeth André. Providing Life-Style-Intervention to Improve Well-Being of Elderly People. Transactions on Petri Nets and Other Models of Concurrency XV 2018, 362 -367.
AMA StyleThomas Rist, Andreas Seiderer, Elisabeth André. Providing Life-Style-Intervention to Improve Well-Being of Elderly People. Transactions on Petri Nets and Other Models of Concurrency XV. 2018; ():362-367.
Chicago/Turabian StyleThomas Rist; Andreas Seiderer; Elisabeth André. 2018. "Providing Life-Style-Intervention to Improve Well-Being of Elderly People." Transactions on Petri Nets and Other Models of Concurrency XV , no. : 362-367.
There is an increasing need for smart applications with interactive visual interfaces that allow users to better manage and monitor their energy generation and consumption. This workshop will bring together researchers and practitioners from interaction design, human-computer interaction, visualization, computer games, and media technology to foster research, design, development, and deployment of energy-related applications, tools, services, games, and persuasive technologies.
Masood Masoodian; Elisabeth André; Thomas Rist. Fostering Smart Energy Applications. Transactions on Petri Nets and Other Models of Concurrency XV 2015, 657 -658.
AMA StyleMasood Masoodian, Elisabeth André, Thomas Rist. Fostering Smart Energy Applications. Transactions on Petri Nets and Other Models of Concurrency XV. 2015; ():657-658.
Chicago/Turabian StyleMasood Masoodian; Elisabeth André; Thomas Rist. 2015. "Fostering Smart Energy Applications." Transactions on Petri Nets and Other Models of Concurrency XV , no. : 657-658.
XioScreen stands for a series of prototype installations of interactive public displays that have been developed, deployed, and evaluated at Hochschule Augsburg over the last 5 years. On the one hand xioScreen installations are part of an emerging digital signage system that informs students and campus visitors about events, talks, etc. On the other hand, xioScreen installations serve as testbeds for exploring new forms of interactive entertainment. Our initial working hypothesis was that students would take advantage of public screens as shared playgrounds for new gaming experiences. In terms of user participation, however, this did not work out so far – therefore other forms of active user participation have been explored as well. In this paper, we report on a number of conducted design-deployment-evaluation cycles and discuss lessons learned so far.
K. P. Ludwig John; Thomas Rist. xioScreen: Experiences Gained from Building a Series of Prototypes of Interactive Public Displays. Natural Computing Series 2012, 125 -142.
AMA StyleK. P. Ludwig John, Thomas Rist. xioScreen: Experiences Gained from Building a Series of Prototypes of Interactive Public Displays. Natural Computing Series. 2012; ():125-142.
Chicago/Turabian StyleK. P. Ludwig John; Thomas Rist. 2012. "xioScreen: Experiences Gained from Building a Series of Prototypes of Interactive Public Displays." Natural Computing Series , no. : 125-142.