Valentin Schwind

Prof. Dr. Valentin Schwind

Frankfurt University of Applied Sciences, Frankfurt am Main, Germany
orcid

Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
19 April 2023
Verified
Conference Paper
Open access
MKMartin Kocur
Martin Kocur
LJLukas Jackermeier
Lukas Jackermeier
Valentin SchwindValentin Schwind
Valentin Schwind
NHNiels Henze
Niels Henze
Humans’ thermal regulation and subjective perception of temperature is highly plastic and depends on the visual appearance of the surrounding environment. Previous work shows that an environment’s color temperature affects the experienced temperature. As virtual reality (VR) enables visual immersion, recent work suggests that a VR scene’s color temperature also affects experienced temperature. It is, however, unclear if an avatar’s appearance also affects users’ thermal perception and if a change in thermal perception even influences the body temperature. Therefore, we conducted a study with 32 participants performing a task in an ice or fire world while having ice or fire hands. We show that being in a fire world or having fire hands increases the perceived temperature. We even show that having fire hands decreases the hand temperature compared to having ice hands. We discuss the implications for the design of VR systems and future research directions.

29 November 2022
Verified
Conference Paper
Open access
MKMartin Kocur
Martin Kocur
AKAlexander Kalus
Alexander Kalus
JBJohanna Bogon
Johanna Bogon
NHNiels Henze
Niels Henze
CWChristian Wolff
Christian Wolff
Valentin SchwindValentin Schwind
Valentin Schwind
Feeling ownership of a virtual body is crucial for immersive experiences in VR. Knowledge about body ownership is mainly based on rubber hand illusion (RHI) experiments in the real world. Watching a rubber hand being stroked while one’s own hidden hand is synchronously stroked, humans experience the rubber hand as their own hand and underestimate the distance between the rubber hand and the real hand (proprioceptive drift). There is also evidence for a decrease in hand temperature. Although the RHI has been induced in VR, it is unknown whether effects in VR and the real world differ. We conducted a RHI experiment with 24 participants in the real world and in VR and found comparable effects in both environments. However, irrespective of the RHI, proprioceptive drift and temperature differences varied between settings. Our findings validate the utilization of the RHI in VR to increase our understanding of embodying virtual avatars.

29 November 2022
Verified
Conference Paper
Open access
MKMartin Kocur
Martin Kocur
JBJohanna Bogon
Johanna Bogon
MMManuel Mayer
Manuel Mayer
MWMiriam Witte
Miriam Witte
AKAmelie Karber
Amelie Karber
Valentin SchwindValentin Schwind
Valentin Schwind
Avatars are used to represent users in virtual reality (VR) and create embodied experiences. Previous work showed that avatars’ stereotypical appearance can affect users’ physical performance and perceived exertion while exercising in VR. Although sweating is a natural human response to physical effort, surprisingly little is known about the effects of sweating avatars on users. Therefore, we conducted a study with 24 participants to explore the effects of sweating avatars while cycling in VR. We found that visualizing sweat decreases the perceived exertion and increases perceived endurance. Thus, users feel less exerted while embodying sweating avatars. We conclude that sweating avatars contribute to more effective exergames and fitness applications.



18 August 2025 in ACM Transactions on Computer-Human Interaction
Verified
Journal Article
Open access
Valentin SchwindValentin Schwind
Valentin Schwind
NTNetsanet Zelalem Tadesse
Netsanet Zelalem Tadesse
ECEstefania Silva da Cunha
Estefania Silva da Cunha
YHYeganeh Hamidi
Yeganeh Hamidi
SSSoltan Sanjar Sultani
Soltan Sanjar Sultani
JSJessica Sehrt
Jessica Sehrt
Obtaining informed consent is a fundamental ethical requirement in research involving human subjects, designed to ensure autonomy, respect, and the protection of participants. However, new technologies and research methodologies in Human–Computer Interaction (HCI) present unique challenges in maintaining ethical standards and require a deeper understanding of how consent practices are implemented. This scoping review provides a detailed examination of the frameworks, methodologies, and practices for obtaining informed consent in HCI. We present recognized universal principles while also discussing the ethical guidelines, and legal frameworks that underpin consent processes. Furthermore, we analyze the practices of disclosure, screening, consenting, and confirmation to assess how researchers ensure voluntary participation. The review addresses key criticisms and challenges identified in the literature, suggesting improvements and exploring alternative approaches. By offering comprehensive insights into the complexities of informed consent, we underscore the ongoing need for ethical awareness and continuous refinement of ethical conduct in HCI.