In this chapter, we provide a thorough discussion on Digital Earth with particular focus on Discrete Global Grid Systems (DGGS), which are a standardized representation of the Earth. We describe the necessary components of a DGGS, such as the underlying 2D representation, indexing system, projection, and cell types. We also discuss a selection of well-known public and commercial DGGSs followed by current DGGS standards.
Digital Earth frameworks deal with data sets of different types collected from various sources. To effectively store, retrieve, and transmit these data sets, efficient multi-scale data representations that are compatible with the underlying structure of the Digital Earth framework are required. In this article, we describe several such techniques and their properties: namely, how to represent data in the multi-scale cell hierarchy of a discrete global grid system (DGGS) or in the multi-scale hierarchy of a customized wavelet transform. We also discuss how these techniques can be tuned to be applicable to the A3H DGGS.