Miguel Cazorla

Prof. Miguel Cazorla

Intitute for computing research, Universidad de Alicante, Alicante, Valencia, Spain
orcid

Research Focus & Metrics

Academic Career Length

30Years (1997-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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3 November 2016
Verified
Conference Paper
Closed access
AGAlberto Garcia-Garcia
Alberto Garcia-Garcia
Francisco Gomez-DonosoFrancisco Gomez-Donoso
Francisco Gomez-Donoso
JGJ. Garcia-Rodriguez
J. Garcia-Rodriguez
SOS. Orts-Escolano
S. Orts-Escolano
Miguel CazorlaMiguel Cazorla
Miguel Cazorla
JAJ. Azorin-Lopez
J. Azorin-Lopez
During the last few years, Convolutional Neural Networks are slowly but surely becoming the default method solve many computer vision related problems. This is mainly due to the continuous success that they have achieved when applied to certain tasks such as image, speech, or object recognition.

21 February 2020 in Electronics
Verified
Journal Article
Open access
PDF file
Ester Martinez-MartinEster Martinez-Martin
Ester Martinez-Martin
Felix Escalona MoncholiFelix Escalona Moncholi
Felix Escalona Moncholi
Miguel CazorlaMiguel Cazorla
Miguel Cazorla
Over one billion people in the world suffer from some form of disability. Nevertheless, according to the World Health Organization, people with disabilities are particularly vulnerable to deficiencies in services, such as health care, rehabilitation, support, and assistance. In this sense, recent technological developments can mitigate these deficiencies, offering less-expensive assistive systems to meet users’ needs. This paper reviews and summarizes the research efforts toward the development of these kinds of systems, focusing on two social groups: older adults and children with autism.

12 November 2020 in Sensors
Verified
Journal Article
Open access
PDF file
NNNadia Nasri
Nadia Nasri
SOSergio Orts-Escolano
Sergio Orts-Escolano
Miguel CazorlaMiguel Cazorla
Miguel Cazorla
In recent years the advances in Artificial Intelligence (AI) have been seen to play an important role in human well-being, in particular enabling novel forms of human-computer interaction for people with a disability. In this paper, we propose a sEMG-controlled 3D game that leverages a deep learning-based architecture for real-time gesture recognition. The 3D game experience developed in the study is focused on rehabilitation exercises, allowing individuals with certain disabilities to use low-cost sEMG sensors to control the game experience. For this purpose, we acquired a novel dataset of seven gestures using the Myo armband device, which we utilized to train the proposed deep learning model. The signals captured were used as an input of a Conv-GRU architecture to classify the gestures. Further, we ran a live system with the participation of different individuals and analyzed the neural network’s classification for hand gestures. Finally, we also evaluated our system, testing it for 20 rounds with new participants and analyzed its results in a user study.

24 February 2018 in Virtual Reality
Verified
Journal Article
Closed access
PDF file
Edmanuel CruzEdmanuel Cruz
Edmanuel Cruz
SOSergio Orts-Escolano
Sergio Orts-Escolano
Francisco Gomez-DonosoFrancisco Gomez-Donoso
Francisco Gomez-Donoso
CMCarlos Rizo Maestre
Carlos Rizo Maestre
JOJose Carlos Rangel Ortiz
Jose Carlos Rangel Ortiz
Miguel CazorlaMiguel Cazorla
Miguel Cazorla

1 January 2014
Verified
Book Chapter
Closed access
PDF file
BCBarbara Caputo
Barbara Caputo
HMHenning Müller
Henning Müller
Jesus Martínez-GómezJesus Martínez-Gómez
Jesus Martínez-Gómez
MVMauricio Villegas
Mauricio Villegas
BABurak Acar
Burak Acar
Vicente Morell GiménezVicente Morell Giménez
Vicente Morell Giménez

1 January 2019 in Image and Vision Computing
Verified
Journal Article
Closed access
Francisco Gomez-DonosoFrancisco Gomez-Donoso
Francisco Gomez-Donoso
SOSergio Orts-Escolano
Sergio Orts-Escolano
Miguel CazorlaMiguel Cazorla
Miguel Cazorla