The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design to support a physically active human being. Despite growing interest and dissemination of SportsHCI literature over the past years, many publications still focus on solving specific problems in a given sport. We believe in the benefit of generating fundamental knowledge for SportsHCI more broadly to advance the field as a whole. To achieve this, we aim to identify the grand challenges in SportsHCI, which can help researchers and practitioners in developing a future research agenda. Hence, this paper presents a set of grand challenges identified in a five-day workshop with 22 experts who have previously researched, designed, and deployed SportsHCI systems. Addressing these challenges will drive transformative advancements in SportsHCI, fostering better athlete performance, athlete-coach relationships, spectator engagement, but also immersive experiences for recreational sports or exercise motivation, and ultimately, improve human well-being.
Physical inactivity and chronic stress at work increase the risks of developing metabolic disorders, mental illnesses, and musculoskeletal injuries, threatening office workers’ physical and psychological well-being. Although several guidelines and interventions have been developed to prevent theses subhealth issues, their effectiveness and health benefits are largely limited when they cannot match workday contexts. This paper presents LightSit, a health-promoting system that helps people reduce physically inactive behaviors and manage chronic stress at work. LightSit comprises a sensor mat that can be embedded into an office chair for measuring a user’s sitting posture and heart rate variability and a lighting display that is integrated into a monitor stand to present information unobtrusively, facilitating fitness and relaxation exercises during microbreaks. Following the showroom approach, we evaluated LightSit during a public exhibition at Dutch Design Week 2018. During the eight days of the exhibition, we observed more than 500 sessions of experiences with healthy microbreaks using our prototype. Semistructured interviews were conducted with 50 participants who had office-based jobs and had experienced LightSit. Our qualitative findings indicated the potential benefits of LightSit in facilitating health-promoting behaviors during office work. Based on the insights learned from this study, we discuss the implications for future designs of interactive health-promoting systems.
27 July 2018 in International Journal of Human–Computer Interaction
This research was motivated by a desire to help office workers change their sedentary behavior because a prolonged sedentary posture increases the risks of developing musculoskeletal injuries and chronic diseases, thus threatening their physical and psychological well-being. Regular breaks involving low-effort physical activities are effective in reducing the adverse impacts of inactive behaviors. In this article, we present the design of a posture-based interactive system called HealthSit, which was developed to promote a short lower-back stretching exercise during work breaks. Through a within-subject study involving 30 office workers, the effectiveness of HealthSit in facilitating the stretching exercise was examined by making comparisons between an interaction-aided, a guided, and a self-directed exercise mode. We also used HealthSit as a research probe to investigate the interactivity of the system in enhancing user experience and the psychological benefits of the fitness breaks. Compared with the other two modes, the interaction-aided exercise mode significantly improved the quality of the stretching exercise and enhanced motivation and emotional state. These results confirm the effectiveness of HealthSit in supporting fitness breaks as a new workplace technology. Based on our study, a set of design implications have been derived for technology-assisted fitness work breaks.
This paper presents an exploratory study on using conversational interfaces (CIs) to support physicians in conducting occupational health consultations. The CI was achieved through a web-based information dashboard with a chatbot assistant for providing real-time suggestions through text messages. Two system designs were developed: the first using a proactive chatbot, the second using an on-demand type of interaction. The effectiveness of the proposed CI and the two types of chatbot designs were investigated in a field study consisted of eight healthcare consultations. Quantitative results showed that the CI was positively evaluated as a reliable tool to be used during medical consultations and that occupational health physicians were eager to use this technology in their work. The qualitative data analysis suggested that our design concept might improve the workflow during the consultation, particularly with respect to the access to relevant information and structured decision-making processes using valuable references. The on-demand, lightweight type of chatbot interaction was better perceived than the proactive one. Based on these findings, we discuss implications for the future development of occupational health consultation based on CI and their potential contribution to computer-assisted, data-driven healthcare.
This paper presents a design study exploring the effects of a social robot in facilitating people to participate in light-intensity exercises after a long duration of sitting in a shared workspace. A smart system based on a trolley-like robot, called the Anti-Sedentary Robot, was developed to realize the health intervention as follows. To start, the robot could navigate to the location of a sedentary worker to invite them to participate in a temporal voluntary service of returning items. Upon the invitation being accepted, the robot would then move with the worker to return the item and simultaneously provide guidance for physical exercises. Based on the Anti-Sedentary Robot, a within-subject study (n = 18) was carried out to examine exercise motivations and psychological benefits of our design by making comparisons between a robot-guided intervention and a human-guided intervention. Quantitative results showed that the health intervention based on the Anti-Sedentary Robot increased intrinsic motivations and provided acute mental benefits compared to the human-guided intervention. Qualitative findings suggested that the Anti-sedentary Robot could combat work-related sedentary behaviors due to the pleasant system interactivity and the provision of reciprocal voluntary tasks. We discuss implications for the future development of social robots for office vitality based on our research findings.