Meng-Xi Chen

Dr. Meng-Xi Chen

orcid

Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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25 September 2024 in Sensors
Verified
Journal Article
Open access
PDF file
MCMeng-Xi Chen
Meng-Xi Chen
HHHUICONG HU
HUICONG HU
RYRuiqi Yao
Ruiqi Yao
LQLonghu Qiu
Longhu Qiu
DLDongxu Li
Dongxu Li
Virtual reality (VR) technology has made remarkable progress in recent years and will be widely used in the future. As a bridge for information exchanges between users and VR systems, the interaction interface is pivotal for providing users with a good experience and has emerged as a key research focus. In this review, we conducted a comprehensive search of the Web of Science and CNKI databases from 2011 to 2023 to identify articles dedicated to VR interaction interface design. Through a meticulous analysis of 438 articles, this paper offers a substantial contribution to the emerging field of VR interactive interface research, providing an in-depth review of the principal research advancements. This review revealed that the majority of studies are centered on practical case analyses within specific application scenarios, employing empirical evaluation methods to assess objective or subjective metrics. We then concentrated on elucidating the foundational principles of interface design and their evaluation methodologies, providing a reference for future research endeavors. Additionally, the limitations, challenges, and future directions in VR interaction interface design research were discussed, highlighting the need for further research in design evaluation to continuously refine the development of standards and guidelines for VR interactive interface design. According to the findings of this review, there is a necessity to enhance research on information design for multi-channel interactive interfaces. Furthermore, it is essential to focus on the diverse characteristics of users to propose more inclusive design solutions. Adopting interdisciplinary approaches could lead to breakthroughs in the creation of personalized and adaptive VR interaction interfaces.

16 August 2020 in Sensors
Verified
Journal Article
Open access
PDF file
CCChien-Hsiung Chen
Chien-Hsiung Chen
MCMeng-Xi Chen
Meng-Xi Chen
This study examined how users acquire spatial knowledge in an onscreen three-dimensional virtual environment when using overview maps. This experiment adopted a three (the size of overview maps) x two (the transparency of overview maps) between-subjects design. Three levels of the size of overview maps were evaluated, i.e., 1/2, 1/8, and 1/16 screen size. Comparisons between 20% transparent and 80% transparent were made. We asked 108 participants to complete spatial perception tasks and fill out questionnaires regarding their feelings. The results indicate the following: (1) The effects of the transparency of overview maps on users’ spatial perception vary with the size of overview maps. The 80% transparent overview map is significantly more efficient than the 20% transparent overview map in the condition of 1/2 screen size. However, the result is opposite in the condition of 1/8 screen size. (2) Users like the 80% transparent overview map significantly better than the 20% transparent overview map in the condition of 1/2 screen size. (3) Concerning subjective evaluations of satisfaction, preference, and system usability, overview maps in the condition of 1/8 screen size are significantly better than those in the condition of 1/2 screen size.

17 May 2020 in Interacting with Computers
Verified
Journal Article
Closed access
PDF file
CCChien-Hsiung Chen
Chien-Hsiung Chen
MCMeng-Xi Chen
Meng-Xi Chen
This study aims to improve users’ positive experiences in wayfinding in virtual environments through empirical research on the influence of different designs of landmarks on overview maps. The experiment adopted a four (landmark) x two (gender) between-subjects design. Landmarks with symbols, symbols and images, symbols and text, and symbols, images and text were examined. Fifty-six participants were invited to complete three wayfinding tasks and fill out questionnaires. The generated results indicated that: (1) Landmark presentation styles significantly affect wayfinding performance on overview maps in virtual environments. (2) Concerning subjective rationality, system usability and perceived usefulness, the use of text in landmark design can significantly improve users’ evaluations of overview maps. (3) In terms of gender, females’ system usability evaluations and subjective intentions of using overview map with landmarks are significantly more positive than males’.

29 June 2019
Verified
Book Chapter
Closed access
PDF file
MCMeng-Xi Chen
Meng-Xi Chen
CCChien-Hsiung Chen
Chien-Hsiung Chen

8 October 2020
Verified
Book Chapter
Closed access
PDF file
MCMeng-Xi Chen
Meng-Xi Chen
CCChien-Hsiung Chen
Chien-Hsiung Chen