In this paper, we propose a new dataset for outdoor depth estimation from single and stereo RGB images. The dataset was acquired from the point of view of a pedestrian. Currently, the most novel approaches take advantage of deep learning-based techniques, which have proven to outperform traditional state-of-the-art computer vision methods. Nonetheless, these methods require large amounts of reliable ground-truth data. Despite there already existing several datasets that could be used for depth estimation, almost none of them are outdoor-oriented from an egocentric point of view. Our dataset introduces a large number of high-definition pairs of color frames and corresponding depth maps from a human perspective. In addition, the proposed dataset also features human interaction and great variability of data, as shown in this work.
2 December 2018 in Computational Intelligence and Neuroscience
The accelerated growth of the percentage of elder people and persons with brain injury-related conditions and who are intellectually challenged are some of the main concerns of the developed countries. These persons often require special cares and even almost permanent overseers that help them to carry out diary tasks. With this issue in mind, we propose an automated schedule system which is deployed on a social robot. The robot keeps track of the tasks that the patient has to fulfill in a diary basis. When a task is triggered, the robot guides the patient through its completion. The system is also able to detect if the steps are being properly carried out or not, issuing alerts in that case. To do so, an ensemble of deep learning techniques is used. The schedule is customizable by the carers and authorized relatives. Our system could enhance the quality of life of the patients and improve their self-autonomy. The experimentation, which was supervised by the ADACEA foundation, validates the achievement of these goals.
Recent approaches have successfully focused on the segmentation of static reconstructions, thereby equipping downstream applications with semantic 3D understanding. However, the world in which we live is dynamic, characterized by numerous interactions between the environment and humans or robotic agents. Static semantic maps are unable to capture this information, and the naive solution of rescanning the environment after every change is both costly and ineffective in tracking e.g. objects being stored away in drawers. With Lost & Found we present an approach that addresses this limitation. Based solely on egocentric recordings with corresponding hand position and camera pose estimates, we are able to track the 6DoF poses of the moving object within the detected interaction interval. These changes are applied online to a transformable scene graph that captures object-level relations. Compared to state-of-the-art object pose trackers, our approach is more reliable in handling the challenging egocentric viewpoint and the lack of depth information. It outperforms the second-best approach by 34% and 56% for translational and orientational error, respectively, and produces visibly smoother 6DoF object trajectories. In addition, we illustrate how the acquired interaction information in the dynamic scene graph can be employed in the context of robotic applications that would otherwise be unfeasible: We show how our method allows to command a mobile manipulator through teach & repeat, and how information about prior interaction allows a mobile manipulator to retrieve an object hidden in a drawer.
For a robot, the ability to adapt his knowledge automatically and customize its behavior is a key feature. Furthermore, a robot should be able to carry out its tasks at a long-term basis, performing it seamlessly in presence of changes in their surroundings. To do that, it is essential that the robot dynamically learn from their environment, but to perform a fully retraining of a deep learning architecture when the model needs new knowledge is a highly time consuming task. This work focus on exploring several strategies to include new data to an already learned model, applied to the semantic localization problem focusing in the accuracy of the final model and their training time. Exhaustive experimentation is carried out and each result is discussed consequently.