The price of a house is affected by both the subjective and objective factors of the street environment in a neighborhood. However, the relationships between these factors and housing prices are not fully understood. Street view imagery (SVI) has recently emerged as a new data source for housing price studies. The SVI contains both objective and subjective information and can be used to extract objective measurements describing the physical environment and subjective measurements depicting human perceptions. Compared to conventional methods, there is consistency between subjective and objective information extracted from SVIs, and the two types of information are acquired from the perspective of the human visual perceptual system. Therefore, using both objective and subjective information extracted from street view images to study their relationship with housing prices has several advantages. In this study, focusing on the city of Suzhou, China, we extracted subjective perception and objective view indices from SVIs and systematically assessed their effects on housing prices. The global ordinary least squares (OLS) regression model and the local geographically weighted regression (GWR) model were used to model the correlations between these measures and housing prices. The OLS reveals that overall objective measures have stronger explanatory power, and built environment factors have a greater impact on housing prices. GWR shows that subjective factors can explain more variance in housing prices on the local scale and that home buyers care more about the subjective perceptions of the neighborhood’s surroundings. The map of the GWR local coefficients demonstrates that the perception indicators have both positive and negative effects on housing prices in different places. In addition, a Monte Carlo test was performed to verify the spatially varying relationships between these measures. Our findings provide important references for urban designers and guide various applications, such as safe neighborhood design and sustainable city planning.
Urban function refers to various roles and activities that take place in an urban region or a public facility. Previous research only focused on the types of urban function and its quantitative characterization did not attract enough attention. In this paper, we highlight the issue of quantifying the urban function and divide it into two aspects: one is the intensity of the urban function, which can be seen as the capacity to accommodate people engaging in activities related to the function, and the other is its influence on the surrounding area. Due to the cause-and-effect dynamics between urban functions and geographical flows, which refer to the human or objects moving between locations, geographical flows have been used to estimate the intensity and influence of urban function. Based on the review of recent updates, this paper provides a research framework for utilizing flow data to quantify urban function in terms of intensity and influence. Regarding the intensity, the indices are mainly based on the volume of inflow/outflow and their ratio. Regarding the influence, there are two types of indices for evaluating it: one for planar facilities and the other for linear facilities. To describe the intensity and influence of the urban function simultaneously, the volume along with the length of flows are considered into the indices, which can quantify the importance or irreplaceability of a place or facility. The analysis shows that the geographical flows provide a new perspective for quantifying urban function in terms of intensity and influence.
The fine-grained population distributions of different age groups are crucial for urban planning applications. With the development of information and communication technology (ICT), detailed population data retrieved from various big data sources, especially on a fine scale, have been extensively used for urban planning. However, studies estimating the detailed population distributions of different age groups are still lacking. This study constructs a framework to generate fine-grained population data for different age groups and explores the influence of various factors on the distributions of different age groups. The population is divided into the following four age groups: (1) early adulthood people: 18 ≤ age ≤ 24, (2) young people: 25 ≤ age ≤ 39, (3) middle-aged people: 40 ≤ age ≤ 59, and (4) elderly people: 60 ≤ age. The results indicate that education and accommodation factors have a major influence on the distributions of early adulthood and elderly people, respectively. Business, restaurant, and accommodation factors are the main factors influencing the population distributions of young and middle-aged people. The accommodation factor plays a major controlling role at night, and its explanatory power gradually decreases during the day, while the explanatory powers of the business and restaurant factors increase and become leading factors during the day. Specifically, the hospital factor has a greater effect on the distribution of elderly people. The entertainment factor has very little explanatory power for the population distributions of the different age groups.
People spend more than 80% of their time in indoor spaces, such as shopping malls and office buildings. Indoor trajectories collected by indoor positioning devices, such as WiFi and Bluetooth devices, can reflect human movement behaviors in indoor spaces. Insightful indoor movement patterns can be discovered from indoor trajectories using various clustering methods. These methods are based on a measure that reflects the degree of similarity between indoor trajectories. Researchers have proposed many trajectory similarity measures. However, existing trajectory similarity measures ignore the indoor movement constraints imposed by the indoor space and the characteristics of indoor positioning sensors, which leads to an inaccurate measure of indoor trajectory similarity. Additionally, most of these works focus on the spatial and temporal dimensions of trajectories and pay less attention to indoor semantic information. Integrating indoor semantic information such as the indoor point of interest into the indoor trajectory similarity measurement is beneficial to discovering pedestrians having similar intentions. In this paper, we propose an accurate and reasonable indoor trajectory similarity measure called the indoor semantic trajectory similarity measure (ISTSM), which considers the features of indoor trajectories and indoor semantic information simultaneously. The ISTSM is modified from the edit distance that is a measure of the distance between string sequences. The key component of the ISTSM is an indoor navigation graph that is transformed from an indoor floor plan representing the indoor space for computing accurate indoor walking distances. The indoor walking distances and indoor semantic information are fused into the edit distance seamlessly. The ISTSM is evaluated using a synthetic dataset and real dataset for a shopping mall. The experiment with the synthetic dataset reveals that the ISTSM is more accurate and reasonable than three other popular trajectory similarities, namely the longest common subsequence (LCSS), edit distance on real sequence (EDR), and the multidimensional similarity measure (MSM). The case study of a shopping mall shows that the ISTSM effectively reveals customer movement patterns of indoor customers.
The rapid growth of location-based services has motivated the development of continuous range queries in networks. Existing query algorithms usually adopt an expansion tree to reuse the previous query results to get better efficiency. However, the high maintenance costs of the traditional expansion tree lead to a sharp efficiency decrease. In this paper, we propose a line graph-based continuous range (LGCR) query algorithm for moving objects in networks, which is characterized by a novel graph-based expansion tree (GET) structure used to monitor queries in an incremental manner. In particular, GET is developed based on the line graph model of networks and simultaneously supports offline pre-computation to better adapt our proposed algorithm to different sizes of networks. To improve performance, we create a series of related data structures, such as bridgeable edges and distance edges. Correspondingly, we develop several algorithms, including initialization, insertion of objects, filter and refinement and location update, to incrementally re-evaluate continuous range queries. Finally, we implement the GET and related algorithms in the native graph database Neo4J. We conduct experiments using real-world networks and simulated moving objects and compare the proposed LGCR with the existing classical algorithm to verify its effectiveness and demonstrate its greater efficiency.