FRANCESCAMARIA DAGNINO

Dr. FRANCESCAMARIA DAGNINO

orcid

Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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29 November 2016 in Personal and Ubiquitous Computing
Verified
Journal Article
Closed access
PDF file
GCG. Cozzani
G. Cozzani
Francesca PozziFrancesca Pozzi
Francesca Pozzi
FDFRANCESCAMARIA DAGNINO
FRANCESCAMARIA DAGNINO
AKA. V. Katos
A. V. Katos
EKE. F. Katsouli
E. F. Katsouli

1 December 2014 in Entertainment Computing
Verified
Journal Article
Closed access
FBF. Bellotti
F. Bellotti
Riccardo BertaRiccardo Berta
Riccardo Berta
AGA. De Gloria
A. De Gloria
ELE. Lavagnino
E. Lavagnino
AAA. Antonaci
A. Antonaci
IMI.S. Mayer
I.S. Mayer

1 January 2012 in Procedia Computer Science
Verified
Journal Article
Open access
FBF. Bellotti
F. Bellotti
Riccardo BertaRiccardo Berta
Riccardo Berta
AGA. De Gloria
A. De Gloria
ELE. Lavagnino
E. Lavagnino
FDFRANCESCAMARIA DAGNINO
FRANCESCAMARIA DAGNINO
IMI.S. Mayer
I.S. Mayer
Enhancing the offer for entrepreneurship education is an important challenge for the nowadays knowledge societies. The eSG project is addressing this issue by analysing the added value that could be contributed by employing serious games (SGs) as a tool for allowing students – in particular technology students - to become familiar, mainly through practice, with basic concepts of entrepreneurship and company management. This paper presents the main requirements for the course and SGs obtained by surveying literature, entrepreneurs, students and teachers. We represented the requirements in a table template keeping into account usability, pedagogy, the entrepreneurship skills expressed by state of the art models and three major axes for entrepreneurship education at universities. These table descriptors were then used to assess validity of SGs and choose an appropriate mix for the courses. We have also defined a set of metrics to evaluate the advancement of students during the course. Based on these tools and knowledge, the next steps of the project will involve extensive user testing in the actual courses that are being performed in Genoa, Delft and Barcelona

1 October 2015 in Computers in Human Behavior
Verified
Journal Article
Closed access
AAAlessandra Antonaci
Alessandra Antonaci
FDFRANCESCAMARIA DAGNINO
FRANCESCAMARIA DAGNINO
MOMichela Ott
Michela Ott
FBFrancesco Bellotti
Francesco Bellotti
Riccardo BertaRiccardo Berta
Riccardo Berta
Igor MayerIgor Mayer
Igor Mayer

21 September 2018 in British Journal of Educational Technology
Verified
Journal Article
Open access
PDF file
FDFRANCESCAMARIA DAGNINO
FRANCESCAMARIA DAGNINO
YDYannis A. Dimitriadis
Yannis A. Dimitriadis
Francesca PozziFrancesca Pozzi
Francesca Pozzi
JAJuan I. Asensio‐Pérez
Juan I. Asensio‐Pérez
BRBartolomé Rubia‐Avi
Bartolomé Rubia‐Avi
Learning Design (LD) research is oriented to support teachers in designing their teaching with the aim to provide a sound pedagogical background and to make effective use of resources and technologies. In spite of the significant number of LD approaches and tools proposed so far, their adoption is still very limited and this represents an unsolved challenge in the field of LD. This paper presents a systematic review of the literature about learning design tools, tackling the issue of adoption from two points of view: teachers’ needs in relation to LD tools and methods and possible barriers to their adoption. The review includes only research papers where teachers’ behaviours and opinions are directly explored and not purely theoretical papers. The search included five main academic databases in Technology‐Enhanced Learning (TEL) plus a search on Google about project reports; the resulting corpus included 423 papers: 26 of these, plus 3 reports were included in the final list for the analysis. The review provides a systematic overview of the knowledge developed in the LD field, focusing on a set of research gaps that need further exploration in the future.

1 October 2015 in Computers in Human Behavior
Verified
Journal Article
Closed access
MOMichela Ott
Michela Ott
FDFRANCESCAMARIA DAGNINO
FRANCESCAMARIA DAGNINO
Francesca PozziFrancesca Pozzi
Francesca Pozzi