This paper presents a systematic literature review that reflects the current state of research in the field of algorithms and models for map generalization, the existing solutions for automatic (tactile) map generation, as well as good practices for designing spatial databases for the purposes of automatic map development. A total number of over 500 primary studies were screened in order to identify the most relevant research on automatic (tactile) map generation from the last decade. The reviewed papers revealed many existing solutions in the field of automatic map production, as well as algorithms (e.g., Douglas–Peucker, Visvalingam–Whyatt) and models (e.g., GAEL, CartACom) for data generalization that might be used to transform traditional spatial data into the haptic form, suitable for blind and visually impaired people. However, it turns out that a comprehensive solution for automatic tactile map generation does not exist.
Accessibility to tactile maps is limited due to their expensive and time-consuming development. Acceleration of their production requires standardized design guidelines that consider symbol design and production methods. In this paper, based on a review of research and best practice, we summarize knowledge on how to design tactile maps properly and provide a selection of highly legible, recommended symbols for the compilation of tactile maps. We also examine generalization constraints and other design parameters that are necessary for the standardization of tactile mapping. Finally, we explore differences in tactile map design depending upon the selected production method. Over the years, many useful guidelines have been developed although they remain unknown to the wider audience. There is still a long way to go in creating a global standard for the design of tactile maps.
In this study, we detected which means of transportation is beneficial from a travel time perspective in specific districts of Warsaw, Poland. To achieve this goal, we proposed a framework to perform a spatial analysis to describe the as-is situation in the city (the state that the situation is in at the present time). The framework contains the following elements: attractiveness analysis, travel time and speed analysis, and potential accessibility analysis. The relationship between the averaged nominal travel speed and the number of residents was also investigated. We used data from a journey planner, as well as land use and population statistics, and employed descriptive analytics. The results are presented as maps of travel times, travel speed, and potential accessibility, as well as scatter plots of dependencies between travel speed and number of residents. Unfortunately, public transportation ranks behind car and bike transport in terms of travel time, speed, and potential accessibility. The largest positive influence on effectiveness of traveling by public transportation is the metro and railway system; also, bikes can perfectly complement the public transportation system. The obtained results can be used to indicate directions of changes in the transportation system of Warsaw.
The research presented in this paper proposes a method for the development of photorealistic, physical terrain models using full-color 3D printing, along with an efficiency assessment (i.e., cartographic correctness). The rapid development of 3D printing technology in recent years has caused a growth in the number of solutions allowing the automatic or semi-automatic generation of digital terrain representations that can be then 3D printed. Unfortunately, most of these solutions do not consider cartographic principles and their products cannot be referred to as 3D maps. The methodology proposed in this paper takes into account issues related to proper cartographic design, so that highly reliable models can be created. The main challenges identified during the research include choosing the optimal pixel size for Digital Elevation Model (DEM) generation, which is used for landform representation, and integrating raster and vector data. Printing accuracy assessment is of high importance and, thus, a method for its implementation has been proposed. In order to verify the usability of the proposed methodology, the natural heritage site of the Valley of Five Polish Ponds, in the Tatra Mountains, Poland, has been chosen as the case study area. The results suggest that the proposed methodology can be successfully used for the preparation of highly accurate 3D maps that can be used for natural heritage documentation, promotion and visualization, as well as for the purposes of spatial planning and education.
Visually impaired people use tactile maps that can be read by the sense of touch or, to a limited extent, with their eyes. This article concerns the methods of assessing tactile maps in terms of their information value. In the research, methods used to assess traditional maps have been adopted to assess tactile maps. Tactile elements of two maps - one developed with the use of traditional methods and the second developed with the use of 3D printing - have been compared. Structural measures of information as well as the information efficiency coefficient of each map have been determined to assess whether new cartographic symbols proposed on a multi-level 3D printed map can increase its information value.
In this paper, we wanted to verify the hypothesis that extruding cartographic symbols on tactile maps to different heights might allow reducing the minimum (suggested in the literature) horizontal distances between them, without impacting the overall map’s legibility. This approach might allow preparing tactile maps in smaller scales and thus, reducing production cost, or putting additional spatial information on the same map sheet that would not fit otherwise. To verify the hypothesis we have prepared 6 different stimuli variants with or without height differentiation applied and different horizontal distances between tactile symbols adopted (1 mm, 2 mm and 3 mm). In the controlled study sessions with 30 participants with visual impairments we have measured the times required for solving 3 different spatial tasks on 3D printed tactile stimuli. We have also performed qualitative analysis to learn participants’ opinions about the proposed design and materials used. It turns out that applying height differentiation not only results in shorter times required for solving spatial tasks but is also considered by blind individuals as a convenient improvement in terms of use comfort and allows reduction of recommended minimum horizontal distances between symbols on tactile maps.