Ana Pedro

Prof. Dr. Ana Pedro

Instituto de Educação - Universidade de Lisboa
orcid

Research Focus & Metrics

Academic Career Length

13Years (2014-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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16 June 2022 in Education Sciences
Verified
Journal Article
Open access
PDF file
Luis TinocaLuis Tinoca
Luis Tinoca
João PiedadeJoão Piedade
João Piedade
SSSofia Santos
Sofia Santos
Ana PedroAna Pedro
Ana Pedro
SGSara Gomes
Sara Gomes
The design-based research methodology has been gaining significance, in recent years, in the field of educational research. Several authors have pointed out the potential of this methodology to support the development of research processes with strong practical applicability. Its iterative nature allows researchers to organize their studies into iterative research cycles that allow them to improve products, processes, and test new resources and educational approaches. This study aimed to develop knowledge about how this methodology has been used in K-12 educational settings and in initial and continuing teacher education. Thus, a systematic literature review was carried out based on 163 selected papers, published between 2013 and 2020 and gathered from SCOPUS and ISI Web of Science Databases. The results highlighted the characterization data of DBR studies, the research contexts and settings, the DBR approaches, and the contribution for the educational field.

20 August 2020 in Education Sciences
Verified
Journal Article
Open access
PDF file
João PiedadeJoão Piedade
João Piedade
Nuno DoroteaNuno Dorotea
Nuno Dorotea
Ana PedroAna Pedro
Ana Pedro
JMJoão Filipe Matos
João Filipe Matos
This study aims to analyze how pre-service informatics teachers design learning scenarios with robotics to teach programming fundamentals and to promote computational thinking skills. A descriptive and exploratory case study design was implemented with 26 pre-service informatics teachers. Data were collected from the participants using qualitative and quantitative instruments. The main results pointed out the affordances and possibilities of the use of learning scenarios with robotics to teach programming fundamentals and to promote computational thinking skills as well as a strong path to promote the application of contents of the other Science, Technology, Engineering, Arts and Mathematics (STEAM) areas. Another significant finding was the impact of the didactic experience on the level of interest and self-confidence of the pre-service teachers in using robotics for teaching purposes. The results showed the importance of these didactics experiences to the pre-service teachers preparation and to apply the pedagogic approaches they have learned in theory in practical activities and to transfer this knowledge to new pedagogical situations and problems.

7 February 2023 in Education Sciences
Verified
Journal Article
Open access
PDF file
JMJoão Filipe Matos
João Filipe Matos
João PiedadeJoão Piedade
João Piedade
AFAndré Freitas
André Freitas
NPNeuza Pedro
Neuza Pedro
Nuno DoroteaNuno Dorotea
Nuno Dorotea
CGCarla Galego
Carla Galego
This study aims to contribute to understanding of the state of the art regarding the pedagogical cultures associated with teaching and learning research methods in advanced studies education through the identification of trends and pitfalls. The rationale behind this objective is the recognition that most of the research in education comes from academic programmes, in particular master’s and doctoral programmes, which generally include research methods as components. A systematic literature review was adopted as the research methodology, following the PRISMA model. Three stages of article selection were implemented, resulting in the selection of 68 studies out of an initial set of 3631 articles found in the main journal databases. Three specific dimensions were addressed: (i) methodological knowledge, (ii) research competencies, and (iii) pedagogical practices in teaching research methods in education programmes. The results illustrate the complexity of the subject. Learners are constantly reported to hold negative attitudes towards research methods courses, apparently due to instructors’ pedagogical difficulties, which translate into restricted understandings of methodological knowledge. Several misunderstandings between learners and teachers are identified which call for action towards the construction of a research-based scientific culture that will lead to inclusive pedagogical practices in which teachers and learners act as researchers.

12 July 2019 in Education Sciences
Verified
Journal Article
Open access
PDF file
João PiedadeJoão Piedade
João Piedade
Nuno DoroteaNuno Dorotea
Nuno Dorotea
SFSampaio Ferrentini Fábio
Sampaio Ferrentini Fábio
Ana PedroAna Pedro
Ana Pedro
In the last few years, it has been pointed out that teaching programming is a strong strategy to develop pupils’ competences in computational thinking (CT). In the Portuguese context, the curriculum changes in 2018 made programming and CT compulsory for every pupil in primary and secondary education. Nowadays, there is an information and communication technology (ICT) subject, taught by a computer science teacher in each school grade. In Portugal, to become a computer science teacher in primary and secondary education, it is compulsory to have a master’s degree in computer science education. This article reports on a pedagogical activity developed with student-teachers of a Master in Teaching Informatics at the University of Lisbon. Within the activities of the master’s program, we developed a cross-analysis of the core characteristics of 26 block-based and visual programming applications (apps) used to teach computational thinking and programming in school classes. In order to organize the analysis, a framework with several dimensions was developed and used by student-teachers to register the characteristics of each app. The product of this work is a comparative matrix mapping the core characteristics of each of the 26 apps that student-teachers used to select the most appropriate one for teaching programming and computational thinking according to each grade, age group and other characteristics.

3 June 2019 in The International Journal of Information and Learning Technology
Verified
Journal Article
Closed access
Ana PedroAna Pedro
Ana Pedro
João PiedadeJoão Piedade
João Piedade
JMJoão Filipe Matos
João Filipe Matos
NPNeuza Pedro
Neuza Pedro
Purpose: The construction of learning scenarios is a way to plan for teaching activities, promoting the development of skills related to problem solving, collaboration, critical thinking and creativity. Using learning scenarios as a lesson planning strategy becomes a powerful tool in initial teacher education. On the one hand, it mobilizes teaching-related scientific concepts, and on the other hand, it offers opportunities to think on innovative pedagogic approaches involving strategies and capacities essential for the future teacher. Research shows that teacher education programs within real school contexts enriched with digital technologies represent an important factor in increasing the quality of teachers’ preparation and their future professional practice. The paper aims to discuss these issues.Design/methodology/approach: The authors present the analysis of practice of design and implementation of learning scenarios in teachers’ initial education courses developed with students of teaching master degrees. Activity theory is used in the analysis of a case study of a student-teacher in Computer Science.Findings: The results have been analyzed, contributing to the specification of the principles underlying the learning scenarios in initial teacher education.Research limitations/implications: Results show the affordances and possibilities of using learning scenarios as structuring resources for the initial teacher education practice.Originality/value: Therefore, the use of learning scenarios brings a set of potentialities to teacher training given its prospective nature.

18 August 2021 in Education Sciences
Verified
Journal Article
Open access
PDF file
Nuno DoroteaNuno Dorotea
Nuno Dorotea
João PiedadeJoão Piedade
João Piedade
Ana PedroAna Pedro
Ana Pedro
This paper reports a case study, developed in K-12 Portuguese Education, that aimed to analyze the computer science teachers’ knowledge, interest, and self-confidence to use educational robotics and other programable objects in classroom activities to teach computer science concepts and to promote students’ computational thinking skills. The research design was organized into a descriptive and exploratory quantitative approach. The participants were 174 in-service computer science teachers of Portuguese public education. The data was gathered from the participants, through the online application of the Robotics Interest Questionnaire scale (RIQ). Very positive levels of teacher’s knowledge, interest, and self-efficacy to use educational robotics for teaching purposes were reported in the study outcomes. These constructs were underlined in several studies as relevant factors to promote the use of educational robotics and other similar technologies by the teachers. Despite the study limitations and the small context, a set of relevant results was highlighted on computer science in-service teachers’ interest and preparation to use robotics and to support their students in learning activities with these artifacts.