Crispino Tosto

Mr. Crispino Tosto

orcid

Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 October 2019 in Informatics
Verified
Journal Article
Open access
PDF file
GCGiuseppe Chiazzese
Giuseppe Chiazzese
MAMarco Arrigo
Marco Arrigo
ACAntonella Chifari
Antonella Chifari
VLVioletta Lonati
Violetta Lonati
CTCrispino Tosto
Crispino Tosto
Research has shown that educational robotics can be an effective tool to increase students’ acquisition of knowledge in the subjects of science, technology, engineering, and mathematics and promote, at the same time, a progression in the development of computational thinking (CT) skills in K–12 (kindergarten to 12th grade) education. Within this research field, the present study first sought to assess the effect of a robotics laboratory on the acquisition of CT-related skills in primary school children. The study also aimed to compare the magnitude of the effect of the laboratory across third- and fourth-grade students. For the purpose of the study, a quasi-experimental post-test-only design was adopted, and a group of 51 students, from third- and fourth-grade classrooms, participating in the robotics laboratories, were compared to a control group of 32 students from classrooms of the same grades. A set of Bebras tasks was selected as an overall measure of CT skills and was administered to children in both the intervention and control groups. Overall, the results showed that programming robotics artefacts may exert a positive impact on students’ learning of computational thinking skills. Moreover, the effect of the intervention was found to be greater among third-grade children.

30 May 2022 in Computers
Verified
Journal Article
Open access
PDF file
CTCrispino Tosto
Crispino Tosto
Farzin MatinFarzin Matin
Farzin Matin
LSLuciano Seta
Luciano Seta
GCGiuseppe Chiazzese
Giuseppe Chiazzese
ACAntonella Chifari
Antonella Chifari
Eleni ManginaEleni Mangina
Eleni Mangina
In recent years, educational researchers and practitioners have become increasingly interested in new technologies for teaching and learning, including augmented reality (AR). The literature has already highlighted the benefit of AR in enhancing learners’ outcomes in natural sciences, with a limited number of studies exploring the support of AR in social sciences. Specifically, there have been a number of systematic and scoping reviews in the AR field, but no peer-reviewed review studies on the contribution of AR within interventions aimed at teaching or training behavioral skills have been published to date. In addition, most AR research focuses on technological or development issues. However, limited studies have explored how technology affects social experiences and, in particular, the impact of using AR on social behavior. To address these research gaps, a scoping review was conducted to identify and analyze studies on the use of AR within interventions to teach behavioral skills. These studies were conducted across several intervention settings. In addition to this research question, the review reports an investigation of the literature regarding the impact of AR technology on social behavior. The state of the art of AR solutions designed for interventions in behavioral teaching and learning is presented, with an emphasis on educational and clinical settings. Moreover, some relevant dimensions of the impact of AR on social behavior are discussed in more detail. Limitations of the reviewed AR solutions and implications for future research and development efforts are finally discussed.


19 September 2024
Verified
Book Chapter
Closed access
PDF file
VPVanessa Pitrella
Vanessa Pitrella
SPSalvatore Perna
Salvatore Perna
Mario AllegraMario Allegra
Mario Allegra
MGManuel Gentile
Manuel Gentile
SOSimona Ottaviano
Simona Ottaviano
GCGiuseppe Città
Giuseppe Città

18 December 2024
Verified
Book Chapter
Closed access
PDF file
ARAnna Re
Anna Re
GCGiuseppe Città
Giuseppe Città
MGManuel Gentile
Manuel Gentile
FPFabrizio Lo Presti
Fabrizio Lo Presti
VPVanessa Pitrella
Vanessa Pitrella
SPSalvatore Perna
Salvatore Perna

17 September 2023
Verified
Book Chapter
Open access
PDF file
LSLuciano Seta
Luciano Seta
SGSui Lin Goei
Sui Lin Goei
GCGiuseppe Chiazzese
Giuseppe Chiazzese
MAMarco Arrigo
Marco Arrigo
MFMariella Farella
Mariella Farella
Eleni ManginaEleni Mangina
Eleni Mangina
This chapter reflects the research conducted for the development of Augmented Reality (AR) interactive components for Positive Behavioral Interventions and Supports (PBIS) involving the development of an AR mobile app from the basic principles to the software prototype. The research lays the foundations for introducing AR into a new teaching and learning context based on the teaching of behavior according to the PBIS framework. PBIS is a preventative approach for decreasing problem behavior and improving the instruction of expected behaviours, organization of consequence systems, redesign of environmental settings, and use of evidence-based practices. The main aim of this chapter is to introduce the PBIS–AR mobile app and provide an overview of the development process integrating AR with the requirements of PBIS practice. After a short reference to PBIS, the concept underlying the development of the PBIS–AR app is presented. The concept is based on the definition of a new theoretical paradigm that integrates AR and behavioural learning creating an augmented space that we have called Augmented Reality Behavioral Learning Space (AR–BLS). The chapter further introduces the structure of the behavioural lessons, designed to instruct learners according to the school behavioral values, and presents the PBIS–AR app architecture as a component of the AR PBIS ecosystem. It illustrates the different components of this ecosystem together with the AR solutions adopted.