MARIA EUGENIA BELTRAN-JAUNSARAS

Dr. MARIA EUGENIA BELTRAN-JAUNSARAS

orcid

Research Focus & Metrics

Academic Career Length

13Years (2014-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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3 July 2019 in Sensors
Verified
Journal Article
Open access
PDF file
MOManuel Ottaviano
Manuel Ottaviano
MBMARIA EUGENIA BELTRAN-JAUNSARAS
MARIA EUGENIA BELTRAN-JAUNSARAS
JTJosé Gabriel Teriús-Padrón
José Gabriel Teriús-Padrón
RBRebeca García Betances
Rebeca García Betances
SGSergio González-Martínez
Sergio González-Martínez
Maria Teresa Arredondo WaldmeyerMaria Teresa Arredondo Waldmeyer
Maria Teresa Arredondo Waldmeyer
The growth of the urban population together with a high concentration of air pollution have important health impacts on citizens who are exposed to them, causing serious risks of the development and evolution of different chronic diseases. This paper presents the design and development of a novel participatory citizen science-based application and data ecosystem model. These developments are imperative and scientifically designed to gather and process perceptual sensing of urban, environmental, and health data. This data acquisition approach allows citizens to gather and generate environment- and health-related data through mobile devices. The sum of all citizens’ data will continuously enrich and increase the volumes of data coming from the city sensors and sources across geographical locations. These scientifically generated data, coupled with data from the city sensors and sources, will enable specialized predictive analytic solutions to empower citizens with urban, environmental, and health recommendations, while enabling new data-driven policies. Although it is difficult for citizens to relate their personal behaviour to large-scale problems such as climate change, pollution, or public health, the developed ecosystem provides the necessary tools to enable a greener and healthier lifestyle, improve quality of life, and contribute towards a more sustainable local environment.

24 July 2019 in Sensors
Verified
Journal Article
Open access
PDF file
EGEugenio Gaeta
Eugenio Gaeta
MBMARIA EUGENIA BELTRAN-JAUNSARAS
MARIA EUGENIA BELTRAN-JAUNSARAS
GCGloria Cea
Gloria Cea
BSBernadette Spieler
Bernadette Spieler
ABAndrew Burton
Andrew Burton
MWMaría T. Arredondo Waldmeyer
María T. Arredondo Waldmeyer
The constructivist approach is interested in creating knowledge through active engagement and encourages students to build their knowledge from their experiences in the world. Learning through digital game making is a constructivist approach that allows students to learn by developing their own games, enhancing problem-solving skills and fostering creativity. In this context two tools, Create@School App and the Project Management Dashboard (PMD), were developed to enable students from different countries to be able to adapt their learning material by programming and designing games for their academic subjects, therefore integrating the game mechanics, dynamics, and aesthetics into the academic curriculum. This paper focuses on presenting the validation context as well as the evaluation of these tools. The Hassenzahl model and AttrakDiff survey were used for measuring users’ experience and satisfaction, and for understanding emotional responses, thus providing information that enables testing of the acceptability and usability of the developed apps. After two years of usage of code-making apps (i.e., Create@School and its pre-design version Pocket Code), the pupils processed knowledge from their academic subjects spontaneously as game-based embedded knowledge. The students demonstrated creativity, a practical approach, and enthusiasm regarding making games focused on academic content that led them to learning, using mobile devices, sensors, images, and contextual information. This approach was widely accepted by students and teachers as part of their everyday class routines.

18 December 2024 in Journal of Medical Internet Research
Verified
Journal Article
Open access
ABAlexia Georgia Bikou
Alexia Georgia Bikou
EDEleni Deligianni
Eleni Deligianni
FDFoteini Dermiki-Gkana
Foteini Dermiki-Gkana
NLNikolaos Liappas
Nikolaos Liappas
JTJosé Gabriel Teriús-Padrón
José Gabriel Teriús-Padrón
Christos KontogiorgisChristos Kontogiorgis
Christos Kontogiorgis
Background: Pharmaceutical product development relies on thorough and costly clinical trials. Participant recruitment and monitoring can be challenging. The incorporation of cutting-edge technologies such as blockchain and artificial intelligence has revolutionized clinical research (particularly in the recruitment stage), enhanced secure data storage and analysis, and facilitated participant monitoring while protecting their personal information. Objective: This study aims to investigate the use of novel digital platforms and their features, such as e-recruitment, e-consent, and matching, aiming to optimize and expedite clinical research. Methods: A review with a systematic approach was conducted encompassing literature from January 2000 to October 2024. The MEDLINE, ScienceDirect, Scopus, and Google Scholar databases were examined thoroughly using a customized search string. Inclusion criteria focused on digital platforms involving clinical trial recruitment phases that were in English and had international presence, scientific validation, regulatory approval, and no geographic limitations. Literature reviews and unvalidated digital platforms were excluded. The selected studies underwent meticulous screening by the research team, ensuring a thorough analysis of novel digital platforms and their use and features for clinical trials. Results: A total of 24 digital platforms were identified that supported clinical trial recruitment phases. In general, most of them (n=22, 80%) are headquartered and operating in the United States, providing a range of functionalities including electronic consent (n=14, 60% of the platforms), participant matching, and monitoring of patients’ health status. These supplementary features enhance the overall effectiveness of the platforms in facilitating the recruitment process for clinical trials. The analysis and digital platform findings refer to a specific time frame when the investigation took place, and a notable surge was observed in the adoption of these novel digital tools, particularly following the COVID-19 outbreak. Conclusions: This study underscores the vital role of the identified digital platforms in clinical trials, aiding in recruitment, enhancing patient engagement, accelerating procedures, and personalizing vital sign monitoring. Despite their impact, challenges in accessibility, compatibility, and transparency require careful consideration. Addressing these challenges is crucial for optimizing digital tool integration into clinical research, allowing researchers to harness the benefits while managing the associated risks effectively.

30 April 2016
Verified
Book Chapter
Open access
PDF file
SPSilvia de Los Rios Perez
Silvia de Los Rios Perez
Maria Cabrera-UmpierrezMaria Cabrera-Umpierrez
Maria Cabrera-Umpierrez
MAMaria Teresa Arredondo
Maria Teresa Arredondo
SJShanshan Jiang
Shanshan Jiang
JFJacqueline Floch
Jacqueline Floch
MBMARIA EUGENIA BELTRAN-JAUNSARAS
MARIA EUGENIA BELTRAN-JAUNSARAS
Cultural heritage represents one of the most important drivers for personal development, social cohesion and economic growth in Europe. Although the general population is aware of this fact, cultural heritage is still underexplored and cultural activities are not incorporated into citizens’ lifestyle. Technology offers a potential to increase awareness about cultural offerings and create a public engagement with Culture. The current digital solutions adopted by cultural heritage institutions fail to achieve a lifelong engagement, and thus do not support institutions in increasing the number of visitors and retaining them. This chapter illustrates how cloud-based technologies can be exploited to increase a cultural lifelong engagement. We use the cloud to support technologies that enable adaptive and personalised cultural experiences according to individuals’ interests, co-creation of cultural heritage experiences, and active user contribution to social storytelling. The work presented here is a result of the European co-funded project TAG CLOUD.

1 January 2014
Verified
Book Chapter
Closed access
PDF file
MBMARIA EUGENIA BELTRAN-JAUNSARAS
MARIA EUGENIA BELTRAN-JAUNSARAS
YUYolanda Ursa
Yolanda Ursa
SRSilvia de Los Rios
Silvia de Los Rios
Maria Cabrera-UmpierrezMaria Cabrera-Umpierrez
Maria Cabrera-Umpierrez
MAMaría Teresa Arredondo
María Teresa Arredondo
LPLucía María Pérez
Lucía María Pérez