Juan Luis Tato Jiménez

Dr. Juan Luis Tato Jiménez

orcid

Research Focus & Metrics

Academic Career Length

16Years (2011-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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M. Isabel Sánchez-HernándezM. Isabel Sánchez-Hernández
M. Isabel Sánchez-Hernández
Óscar González-LópezÓscar González-López
Óscar González-López
MBMaría Buenadicha-Mateos
María Buenadicha-Mateos
JJJuan Luis Tato Jiménez
Juan Luis Tato Jiménez
The changing nature of employment and work causes new demands in society, such as work-life balance, that has emerged in labor relations as an important aspect of a healthy work environment. In this context, Best Companies to Work for are a reference in caring for their staff, and it is well known that new generations—that frequently use the Internet to be informed—are making their decisions as job seekers by checking and comparing corporate websites. In order to learn from the best companies, but also to discover what could be improved by identifying the gaps, this study observes the current work-life balance practices in the last Best Companies to Work for awarded by Fortune. The main contribution of this work is the development of a weighted index for benchmarking purposes considering the preferences of new generations at work. The study demonstrates that the best companies still report low levels of work-life balance information. The main implication drawn from the study, due the requirements of new generations at work and the rapidly emerging field of e-recruiting, is the need for human resource departments to fit work and personal life in a fluid way, while maintaining a healthy balance. It is also recommended for companies to improve their disclosure of work-life practices on line for attracting talent from Millennials and Generation Z.

2 May 2017 in Journal of Communication Management
Verified
Journal Article
Closed access
MGMaría García García
María García García
MCMARÍA-VICTORIA CARRILLO
MARÍA-VICTORIA CARRILLO
JJJuan Luis Tato Jiménez
Juan Luis Tato Jiménez
Purpose: The purpose of this paper is to establish a categorization of corporate websites as tools of online communication, in accordance with how they apply usability to the content they present, and to determine the indicators of the content and usability variables which mark the differences between each group of websites. Design/methodology/approach: The present study analyses how 754 firms manage the usability of the content they provide through the channels of their corporate websites. To this end, a cluster analysis was applied to distinguish the types of firms according to the usability and content of their websites, followed by a discriminant analysis to determine which variables differentiate the groups. Findings: The work has presented a list of the indicators that the literature has considered to be determinant aspects of firms’ use of their websites for corporate strategic communications. These indicators can be applied in forming an instrument to measure the quality of company websites in this area. Originality/value: The present paper has attempted to clarify the panorama of corporate online communication via websites, understanding the issue as being not just a mere technicality but addressing it from the perspective of the emitter of the communication as a strategic instrument.

18 August 2025 in Education Sciences
Verified
Journal Article
Open access
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MBMaria Buenadicha-Mateos
Maria Buenadicha-Mateos
M. Isabel Sánchez-HernándezM. Isabel Sánchez-Hernández
M. Isabel Sánchez-Hernández
Óscar González-LópezÓscar González-López
Óscar González-López
JJJuan Luis Tato Jiménez
Juan Luis Tato Jiménez
Gamification is being increasingly applied in various contexts, including higher education, to enhance student engagement and academic performance. Despite the growing body of empirical research on this topic, questions remain regarding its effectiveness in improving tangible academic outcomes. This study explored the impact of gamification on 1056 university students in Business Management through two controlled quasi-experimental settings. Official academic performance indicators were used to assess the influence of gamification on results. The findings demonstrate significant positive effects of gamification on all performance indicators. However, no significant changes were observed in attendance rates, as the percentage of non-attending students remained unchanged under both experimental conditions. These results contribute to the understanding of how gamification can shape academic outcomes and highlight areas for further investigation in educational settings.

29 June 2025 in Administrative Sciences
Verified
Journal Article
Open access
PDF file
LMLuay Malawani
Luay Malawani
RSRamón Sanguino
Ramón Sanguino
JJJuan Luis Tato Jiménez
Juan Luis Tato Jiménez
Background: In today’s rapidly evolving business environment, organizational agility (OA) has become increasingly critical for companies to maintain competitiveness and sustainability. Business intelligence (BI) is pivotal in enabling organizational agility by providing the necessary tools and insights to navigate uncertainties and capitalize on opportunities. This study aimed to investigate the relationship between BI and organizational agility, particularly within the pharmaceutical manufacturing sector in the Middle East and North Africa (MENA) region. The systematic literature review followed Kitchenham’s guidelines, which was supplemented with a VOS analysis to visualize the interconnectedness of BI and organizational agility. The analysis revealed a direct relationship between BI and organizational agility, with the critical variables of innovation, competitive advantage, firm performance, and dynamic capabilities influencing this connection. The MENA region shows promise in contributing to this field, but further research is needed. Leveraging BI capabilities can enhance organizational agility, positioning companies for sustained success amidst uncertainty. Addressing challenges and fostering a supportive organizational culture is essential for realizing the full potential of BI-driven agility. This study makes an original and timely contribution by examining the relationship between business intelligence (BI) and organizational agility (OA) through a systematic literature review across multiple countries. The study focuses specifically on the Middle East and North Africa (MENA) region, which has received insufficient attention in previous research. Unlike previous studies that focus on isolated cases, this work combines bibliometric analysis with a structured review methodology. It provides a clear summary of how BI supports key outcomes such as innovation, dynamic capabilities, and competitive advantage

30 November 2011 in European Journal of Family Business
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Journal Article
Open access
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TBTomás M. Bañegil-Palacios
Tomás M. Bañegil-Palacios
AMASCENSION BARROSO MARTINEZ
ASCENSION BARROSO MARTINEZ
JJJuan Luis Tato Jiménez
Juan Luis Tato Jiménez
La continuidad de la empresa familiar es uno de los temas más estudiados. Los factores más utilizados en su estudio son la sucesión y la confusión entre el patrimonio empresarial y familiar. Sin embargo, en este trabajo vamos a analizar la continuidad de la empresa familiar y la influencia que sobre ella tienen algunas variables poco estudiadas; en concreto analizaremos la influencia que sobre ella tienen la realización de estrategias de alianzas y cooperación, la gestión profesional de la empresa familiar y el espíritu emprendedor de la empresa. La metodología utilizada para analizar estas relaciones está basada en un proceso de ecuaciones estructurales, concretamente el enfoque Partial Least Squares (PLS). Los resultados son, en la mayoría de las relaciones empleadas, los esperados según la literatura.

1 July 2025 in Sage Open
Verified
Journal Article
Open access
Óscar González-LópezÓscar González-López
Óscar González-López
MBMaría Buenadicha-Mateos
María Buenadicha-Mateos
JJJuan Luis Tato Jiménez
Juan Luis Tato Jiménez
M. Isabel Sánchez-HernándezM. Isabel Sánchez-Hernández
M. Isabel Sánchez-Hernández
Using a descriptive cross-sectional survey design, this study investigates how different player types—achiever, explorer, killer, and socializer—engage with gamified learning elements in higher education. Grounded in Self-Determination Theory—which emphasizes autonomy, competence, and relatedness in fostering intrinsic motivation—the research analyzes 481 business students in Spain, focusing on pure player profiles within the Mechanics, Dynamics, and Components (MDC) framework. The findings underscore the importance of a personalized approach to gamification, moving beyond standardized designs to better align game elements with individual player characteristics and gender. By tailoring strategies to distinct profiles, educators can foster deeper student engagement and motivation. These insights contribute to the academic discourse on adaptive gamification and support policy development aimed at creating more effective, context-sensitive learning environments in higher education.