In the digital era, formal education is not only about learning at school but also about learning and education outside of school. This condition has more or less directly affected the consideration of parents in choosing a school, especially in the digital era. This research is conducted using quantitative and qualitative analysis methods. The quantitative method is performed by analyzing the potential of the schools chosen by parents, while the qualitative method is to find out the opinions of parents in more depth in choosing schools for their children. TOPSIS (Technique for Order Preference by Similarity to Ideal Solution) analysis is performed which involves three experts in assessing good schools in the digital era. Three types of schools are used as research objects such as Islamic Boarding Schools, Public Schools, and Subsidized Schools. Some interesting findings related to considerations of parents in choosing a school are related to religious education for their children, access to education, and also the reason for the relatively expensive cost of Islamic-based schools. Therefore, parents tend to choose non-boarding public schools.
This study investigates the influence of human intellectual and social capital on the reciprocity (mutual exchange) between non-tourist populations and actors in the Kampung Coklat tourism of Plosorejo village, Indonesia. The existence of a sense of trust, mutual respect, and social networks between communities are important values in the dimension of social capital and form interchange between communities. The question in this research is whether interpersonal trust has a beneficial impact on relationship social capital and whether the existence of trust, social networks, and social norms has a beneficial impact on community reciprocity. The findings indicate that social capital is pivotal in advancing cocoa tourism, especially for individuals not directly involved in the tourism industry.
Aquaculture fisheries are important in developing the national fisheries sector to improve and sustain the community’s welfare. Social capital becomes community support in dealing with various problems in fishery areas. This research aims to identify the relationship between social capital and community participation in implementing the development of Soko Village as an aquaculture center in Glagah District, Lamongan Regency. The population in this study were the heads of families (households) of cultivators, with a sample of 181 families. The analysis used is the structural equation model (SEM). The result shows that the social capital of the Soko Village community consists of trust, networks, and norms. The relationship between social capital and community participation in implementing the aquaculture center development program indicates a significant positive relationship between social capital and community participation.
12 October 2024 in Nazhruna: Jurnal Pendidikan Islam
The phenomenon of distance learning patterns during the pandemic has become an extraordinary leap and has significantly impacted the massive use of the internet in society. The digital era is an era where many human life activities are carried out online by minimizing social interaction, such as school with online learning, working in the office to working from home, organizational meetings via online meeting platforms such as Zoom and Google Meet, health consultations answered directly by doctors, as well as other activities that were rarely carried out before Covid-19. This research aims to determine children's learning patterns and behavior in the metaverse era. Meanwhile, the research method used is quantitative, with several approaches such as correlation between variables and the close relationship between one variable and another. The three groups of respondents in the study were early adults (>20 years), early adolescents (15-20) years and children (10-15 years). The research results show that at the age of children, smartphone use and online activities are only limited to playing games and social media. Meanwhile, in their early teens, some are even starting to learn game-making through online platforms such as Roblox Studio. In early adulthood, which is the age of college education, smartphone use is not just about social media or online shopping; some even have digital wallets and crypto wallets, invest in cryptocurrency, and even actively use the creator's platform games and NFTs with payments via cryptocurrencies such as Ethereum, polygon, etc.
31 March 2023 in International Journal of Sustainable Development and Planning