Paul Guerrero

Dr. Paul Guerrero


Research Focus & Metrics

Academic Career Length

19Years (2008-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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22 May 2018 in Computer Graphics Forum
Verified
Journal Article
Closed access
PDF file
PGPaul Guerrero
Paul Guerrero
YKYanir Kleiman
Yanir Kleiman
MOMaks Ovsjanikov
Maks Ovsjanikov
NMNiloy J. Mitra
Niloy J. Mitra

25 June 2019 in Computer Graphics Forum
Verified
Journal Article
Closed access
PDF file
MRMarie‐Julie Rakotosaona
Marie‐Julie Rakotosaona
VBVittorio La Barbera
Vittorio La Barbera
PGPaul Guerrero
Paul Guerrero
NMNiloy J. Mitra
Niloy J. Mitra
MOMaks Ovsjanikov
Maks Ovsjanikov

29 October 2020
Verified
Book Chapter
Closed access
PDF file
PEPhilipp Erler
Philipp Erler
PGPaul Guerrero
Paul Guerrero
SOStefan Ohrhallinger
Stefan Ohrhallinger
NMNiloy J. Mitra
Niloy J. Mitra
MWMichael Wimmer
Michael Wimmer

20 February 2017 in International Journal of Health Geographics
Verified
Journal Article
Open access
PDF file
MBMaged N. Kamel Boulos
Maged N. Kamel Boulos
Zhihan LyuZhihan Lyu
Zhihan Lyu
PGPaul Guerrero
Paul Guerrero
CJCharlene Jennett
Charlene Jennett
ASAnthony Steed
Anthony Steed
The latest generation of virtual and mixed reality hardware has rekindled interest in virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) applications in health, and opened up new and exciting opportunities and possibilities for using these technologies in the personal and public health arenas. From smart urban planning and emergency training to Pokémon Go, this article offers a snapshot of some of the most remarkable VRGIS and ARGIS solutions for tackling public and environmental health problems, and bringing about safer and healthier living options to individuals and communities. The article also covers the main technical foundations and issues underpinning these solutions.

22 July 2022 in ACM Transactions on Graphics
Verified
Journal Article
Open access
PGPaul Guerrero
Paul Guerrero
MHMiloš Hašan
Miloš Hašan
KSKalyan Sunkavalli
Kalyan Sunkavalli
RMRadomír Měch
Radomír Měch
TBTamy Boubekeur
Tamy Boubekeur
NMNiloy J. Mitra
Niloy J. Mitra
Procedural material graphs are a compact, parameteric, and resolution-independent representation that are a popular choice for material authoring. However, designing procedural materials requires significant expertise and publicly accessible libraries contain only a few thousand such graphs. We present MatFormer, a generative model that can produce a diverse set of high-quality procedural materials with complex spatial patterns and appearance. While procedural materials can be modeled as directed (operation) graphs, they contain arbitrary numbers of heterogeneous nodes with unstructured, often long-range node connections, and functional constraints on node parameters and connections. MatFormer addresses these challenges with a multi-stage transformer-based model that sequentially generates nodes, node parameters, and edges, while ensuring the semantic validity of the graph. In addition to generation, MatFormer can be used for the auto-completion and exploration of partial material graphs. We qualitatively and quantitatively demonstrate that our method outperforms alternative approaches, in both generated graph and material quality.

29 November 2022
Verified
Conference Paper
Open access
XZXilong Zhou
Xilong Zhou
MHMilos Hasan
Milos Hasan
VDValentin Deschaintre
Valentin Deschaintre
PGPaul Guerrero
Paul Guerrero
KSKalyan Sunkavalli
Kalyan Sunkavalli
NKNima Khademi Kalantari
Nima Khademi Kalantari
Recent methods (e.g. MaterialGAN) have used unconditional GANs to generate per-pixel material maps, or as a prior to reconstruct materials from input photographs. These models can generate varied random material appearance, but do not have any mechanism to constrain the generated material to a specific category or to control the coarse structure of the generated material, such as the exact brick layout on a brick wall. Furthermore, materials reconstructed from a single input photo commonly have artifacts and are generally not tileable, which limits their use in practical content creation pipelines. We propose TileGen, a generative model for SVBRDFs that is specific to a material category, always tileable, and optionally conditional on a provided input structure pattern. TileGen is a variant of StyleGAN whose architecture is modified to always produce tileable (periodic) material maps. In addition to the standard “style” latent code, TileGen can optionally take a condition image, giving a user direct control over the dominant spatial (and optionally color) features of the material. For example, in brick materials, the user can specify a brick layout and the brick color, or in leather materials, the locations of wrinkles and folds. Our inverse rendering approach can find a material perceptually matching a single target photograph by optimization. This reconstruction can also be conditional on a user-provided pattern. The resulting materials are tileable, can be larger than the target image, and are editable by varying the condition.