Michael Wimmer

Dr. Michael Wimmer

orcid

Research Focus & Metrics

Academic Career Length

28Years (1999-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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19 July 2024 in ACM Transactions on Graphics
Verified
Journal Article
Open access
BKBernhard Kerbl
Bernhard Kerbl
AMAndreas Meuleman
Andreas Meuleman
GKGeorgios Kopanas
Georgios Kopanas
MWMichael Wimmer
Michael Wimmer
ALAlexandre Lanvin
Alexandre Lanvin
GDGeorge Drettakis
George Drettakis
Novel view synthesis has seen major advances in recent years, with 3D Gaussian splatting offering an excellent level of visual quality, fast training and real-time rendering. However, the resources needed for training and rendering inevitably limit the size of the captured scenes that can be represented with good visual quality. We introduce a hierarchy of 3D Gaussians that preserves visual quality for very large scenes, while offering an efficient Level-of-Detail (LOD) solution for efficient rendering of distant content with effective level selection and smooth transitions between levels. We introduce a divide-and-conquer approach that allows us to train very large scenes in independent chunks. We consolidate the chunks into a hierarchy that can be optimized to further improve visual quality of Gaussians merged into intermediate nodes. Very large captures typically have sparse coverage of the scene, presenting many challenges to the original 3D Gaussian splatting training method; we adapt and regularize training to account for these issues. We present a complete solution, that enables real-time rendering of very large scenes and can adapt to available resources thanks to our LOD method. We show results for captured scenes with up to tens of thousands of images with a simple and affordable rig, covering trajectories of up to several kilometers and lasting up to one hour.

1 July 2003 in ACM Transactions on Graphics
Verified
Journal Article
Open access
PWPeter Wonka
Peter Wonka
MWMichael Wimmer
Michael Wimmer
FSFrançois Sillion
François Sillion
WRWilliam Ribarsky
William Ribarsky
This paper presents a new method for the automatic modeling of architecture. Building designs are derived using split grammars, a new type of parametric set grammar based on the concept of shape. The paper also introduces an attribute matching system and a separate control grammar, which offer the flexibility required to model buildings using a large variety of different styles and design ideas. Through the adaptive nature of the design grammar used, the created building designs can either be generic or adhere closely to a specified goal, depending on the amount of data available.

10 May 2013 in Computer Graphics Forum
Verified
Journal Article
Closed access
PDF file
PMP. Musialski
P. Musialski
PWP. Wonka
P. Wonka
DAD. G. Aliaga
D. G. Aliaga
MWMichael Wimmer
Michael Wimmer
LGL. van Gool
L. van Gool
WPW. Purgathofer
W. Purgathofer

29 October 2020
Verified
Book Chapter
Closed access
PDF file
PEPhilipp Erler
Philipp Erler
PGPaul Guerrero
Paul Guerrero
SOStefan Ohrhallinger
Stefan Ohrhallinger
NMNiloy J. Mitra
Niloy J. Mitra
MWMichael Wimmer
Michael Wimmer

1 June 2008 in Computers & Graphics
Verified
Journal Article
Closed access
MČMartin Čadík
Martin Čadík
MWMichael Wimmer
Michael Wimmer
LNLaszlo Neumann
Laszlo Neumann
Alessandro ArtusiAlessandro Artusi
Alessandro Artusi

27 July 2014 in ACM Transactions on Graphics
Verified
Journal Article
Open access
RPReinhold Preiner
Reinhold Preiner
OMOliver Mattausch
Oliver Mattausch
MAMurat Arikan
Murat Arikan
RPRenato Pajarola
Renato Pajarola
MWMichael Wimmer
Michael Wimmer
With better and faster acquisition devices comes a demand for fast robust reconstruction algorithms, but no L 1 -based technique has been fast enough for online use so far. In this paper, we present a novel continuous formulation of the weighted locally optimal projection (WLOP) operator based on a Gaussian mixture describing the input point density. Our method is up to 7 times faster than an optimized GPU implementation of WLOP, and achieves interactive frame rates for moderately sized point clouds. We give a comprehensive quality analysis showing that our continuous operator achieves a generally higher reconstruction quality than its discrete counterpart. Additionally, we show how to apply our continuous formulation to spherical mixtures of normal directions, to also achieve a fast robust normal reconstruction.