Previous studies have attempted to disaggregate census data into fine resolution with multisource remote sensing data considering the importance of fine-resolution population distribution in urban planning, environmental protection, resource allocation, and social economy. However, the lack of direct human activity information invariably restricts the accuracy of population mapping and reduces the credibility of the mapping process even when external facility distribution information is adopted. To address these problems, the present study proposed a novel population mapping method by combining International Space Station (ISS) photography nighttime light data, point of interest (POI) data, and location-based social media data. A similarity matching model, consisting of semantic and distance matching models, was established to integrate POI and social media data. Effective information was extracted from the integrated data through principal component analysis and then used along with road density information to train the random forest (RF) model. A comparison with WordPop data proved that our method can generate fine-resolution population distribution with higher accuracy ( ) than those of previous studies ( ). To illustrate the advantages of our method, we highlighted the limitations of previous methods that ignore social media data in handling residential regions with similar light intensity. We also discussed the performance of our method in adopting social media data, considering their characteristics, with different volumes and acquisition times. Results showed that social media data acquired between 19:00 and 8:00 with a volume of approximately 300,000 will help our method realize high accuracy with low computation burden. This study showed the great potential of combining social sensing data for disaggregating fine-resolution population.
Semantically rich indoor models are increasingly used throughout a facility’s life cycle for different applications. With the decreasing price of 3D sensors, it is convenient to acquire point cloud data from consumer-level scanners. However, most existing methods in 3D indoor reconstruction from point clouds involve a tedious manual or interactive process due to line-of-sight occlusions and complex space structures. Using the multiple types of data obtained by RGB-D devices, this paper proposes a fast and automatic method for reconstructing semantically rich indoor 3D building models from low-quality RGB-D sequences. Our method is capable of identifying and modelling the main structural components of indoor environments such as space, wall, floor, ceilings, windows, and doors from the RGB-D datasets. The method includes space division and extraction, opening extraction, and global optimization. For space division and extraction, rather than distinguishing room spaces based on the detected wall planes, we interactively define the start-stop position for each functional space (e.g., room, corridor, kitchen) during scanning. Then, an interior elements filtering algorithm is proposed for wall component extraction and a boundary generation algorithm is used for space layout determination. For opening extraction, we propose a new noise robustness method based on the properties of convex hull, octrees structure, Euclidean clusters and the camera trajectory for opening generation, which is inapplicable to the data collected in the indoor environments due to inevitable occlusion. A global optimization approach for planes is designed to eliminate the inconsistency of planes sharing the same global plane, and maintain plausible connectivity between the walls and the relationships between the walls and openings. The final model is stored according to the CityGML3.0 standard. Our approach allows for the robust generation of semantically rich 3D indoor models and has strong applicability and reconstruction power for complex real-world datasets.