Licheng Wu

Prof. Dr. Licheng Wu

orcid

Research Focus & Metrics

Academic Career Length

20Years (2007-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 May 2020 in International Journal of Advanced Robotic Systems
Verified
Journal Article
Open access
PDF file
XLxiali li
xiali li
MTManjun Tian
Manjun Tian
SKShihan Kong
Shihan Kong
Licheng WuLicheng Wu
Licheng Wu
Junzhi YuJunzhi Yu
Junzhi Yu
To tackle the water surface pollution problem, a vision-based water surface garbage capture robot has been developed in our lab. In this article, we present a modified you only look once v3-based garbage detection method, allowing real-time and high-precision object detection in dynamic aquatic environments. More specifically, to improve the real-time detection performance, the detection scales of you only look once v3 are simplified from 3 to 2. Besides, to guarantee the accuracy of detection, the anchor boxes of our training data set are reclustered for replacing some of the original you only look once v3 prior anchor boxes that are not appropriate to our data set. By virtue of the proposed detection method, the capture robot has the capability of cleaning floating garbage in the field. Experimental results demonstrate that both detection speed and accuracy of the modified you only look once v3 are better than those of other object detection algorithms. The obtained results provide valuable insight into the high-speed detection and grasping of dynamic objects in complex aquatic environments autonomously and intelligently.

24 August 2022 in Frontiers of Information Technology & Electronic Engineering
Verified
Journal Article
Closed access
PDF file
MTManjun Tian
Manjun Tian
XLxiali li
xiali li
SKShihan Kong
Shihan Kong
Licheng WuLicheng Wu
Licheng Wu
Junzhi YuJunzhi Yu
Junzhi Yu
To tackle the problem of aquatic environment pollution, a vision-based autonomous underwater garbage cleaning robot has been developed in our laboratory. W

1 January 2021 in Complexity
Verified
Journal Article
Open access
PDF file
HJHuiping Jiang
Huiping Jiang
RJRui Jiao
Rui Jiao
ZWZequn Wang
Zequn Wang
TZTing Zhang
Ting Zhang
Licheng WuLicheng Wu
Licheng Wu
The electroencephalogram (EEG) is the most common method used to study emotions and capture electrical brain activity changes. Long short‐term memory (LSTM) processes the temporal characteristics of data and is mostly used for emotional text and speech recognition. Since an EEG involves a time series signal, this article mainly studied the introduction of LSTM for emotional EEG recognition. First, an ALL‐LSTM model with a four‐layered LSTM network was established in which the average accuracy rate for emotional classification reached 86.48%. Second, four EEG characteristics were extracted via the wavelet transform (WT) using the LSTM‐based sentiment classification network. The experimental results showed that the best average classification accuracy of these four features was 73.48%. This was 13% lower than in the ALL‐LSTM model, indicating that inappropriate feature extraction methods could destroy the timing of EEG signals. LSTM can be used to thoroughly examine EEG signal timing and preprocessed EEG data. The accuracy and stability of the ALL‐LSTM model are significantly superior to those of the WT‐LSTM model. The result showed that the process of emotion generation based on EEG is sequential. Compared with EEG emotion extraction using WT, the raw EEG signal’s timing is more suitable for the LSTM network.

29 August 2019 in IEEE Access
Verified
Journal Article
Open access
XLXiali Li
Xiali Li
ZLZhengyu Lyu
Zhengyu Lyu
SWSong Wang
Song Wang
ZWZhi Wei
Zhi Wei
Licheng WuLicheng Wu
Licheng Wu
In some sense, computer game can be used as a test bed of artificial intelligence to develop intelligent algorithms. The paper proposed a kind of intelligent method: a reinforcement learning model based on temporal difference (TD) algorithm. And then the method is used to improve the playing power of the computer game of a special kind of chess. JIU chess, also called Tibetan Go chess, is mainly played in places where Tibetan tribes gather. Its play process is divided two sequential stages: preparation and battle. The layout at preparation is vital for the successive battle, even for the final winning. Studies on Tibetan JIU chess have focused on Bayesian network based pattern extraction and chess shape based strategy, which do not perform well. To address the low chess power of JIU chess from the view of artificial intelligence, we developed a reinforcement learning model based on temporal difference (TD) algorithm for the preparation stage of JIU. First, the search range was limited within a 6×6 area at the center of the chessboard, and the TD learning architecture was combined with chess shapes to construct an intelligent environmental feedback system. Second, optimal state transition strategies were obtained by self-play. In addition, the results of the reinforcement learning model were output as SGF files, which act as a pattern library for the battle stage. The experimental results demonstrate that this reinforcement learning model can effectively improve the playing strength of JIU program and outperform the other methods.

15 September 2020 in IEEE Transactions on Network Science and Engineering
Verified
Journal Article
Closed access
LWLijun Wang
Lijun Wang
HSHousheng Su
Housheng Su
Licheng WuLicheng Wu
Licheng Wu
XSXixi Shen
Xixi Shen
This paper models a class of leader-based discrete-time multi-agent systems (MASs) over signed networks with both positive edges and negative edges, and addresses the observability of such multi-agent network based on an agreement protocol. Some new algebraic and graphical characterisations of observability are given using a signed Laplacian. In addition, for a structurally balanced network, all the followers can be observable if the leaders are selected from the same partitioned subset, namely, the observability of a leader-follower discrete-time signed network with structurally balanced condition is equivalent to that of the corresponding unsigned network. Some numerical examples and simulations are given to demonstrate the analysis.

8 October 2022 in Entropy
Verified
Journal Article
Open access
PDF file
ZDZhengjia Dan
Zhengjia Dan
YZYue Zhao
Yue Zhao
XBXiaojun Bi
Xiaojun Bi
Licheng WuLicheng Wu
Licheng Wu
QJQiang Ji
Qiang Ji
At present, most multi-dialect speech recognition models are based on a hard-parameter-sharing multi-task structure, which makes it difficult to reveal how one task contributes to others. In addition, in order to balance multi-task learning, the weights of the multi-task objective function need to be manually adjusted. This makes multi-task learning very difficult and costly because it requires constantly trying various combinations of weights to determine the optimal task weights. In this paper, we propose a multi-dialect acoustic model that combines soft-parameter-sharing multi-task learning with Transformer, and introduce several auxiliary cross-attentions to enable the auxiliary task (dialect ID recognition) to provide dialect information for the multi-dialect speech recognition task. Furthermore, we use the adaptive cross-entropy loss function as the multi-task objective function, which automatically balances the learning of the multi-task model according to the loss proportion of each task during the training process. Therefore, the optimal weight combination can be found without any manual intervention. Finally, for the two tasks of multi-dialect (including low-resource dialect) speech recognition and dialect ID recognition, the experimental results show that, compared with single-dialect Transformer, single-task multi-dialect Transformer, and multi-task Transformer with hard parameter sharing, our method significantly reduces the average syllable error rate of Tibetan multi-dialect speech recognition and the character error rate of Chinese multi-dialect speech recognition.