Álvaro Sánchez-Picot

Dr. Álvaro Sánchez-Picot


Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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13 July 2022 in Applied Sciences
Verified
Journal Article
Open access
PDF file
Ana RojoAna Rojo
Ana Rojo
JSJose Angel Santos-Paz
Jose Angel Santos-Paz
ÁSÁlvaro Sánchez-Picot
Álvaro Sánchez-Picot
RRRafael Raya
Rafael Raya
Rodrigo García-CarmonaRodrigo García-Carmona
Rodrigo García-Carmona
Patients with upper limb disorders are limited in their activities of daily living and impose an important healthcare burden due to the repetitive rehabilitation they require. A way to reduce this burden is through home-based therapy using virtual reality solutions, since they are readily available, provide immersion, and enable accurate motion tracking, and custom applications can be developed for them. However, there is lack of guidelines for the design of effective VR rehabilitation applications in the literature, particularly for bimanual training. This work introduces a VR telerehabilitation system that uses off-the-shelf hardware, a real-time remote setup, and a bimanual training application that aims to improve upper extremity motor function. It is made of six activities and was evaluated by five physiotherapists specialised in (2) neuromotor disorders and (3) functional rehabilitation and occupational therapy. A descriptive analysis of the results obtained from the System Usability Scale test of the application and a collection of qualitative assessments of each game have been carried out. The application obtained a mean score of 86.25 (±8.96 SD) in the System Usability Scale, and the experts concluded that it accurately reproduces activities of daily living movements except for wrist and finger movements. They also offer a set of design guidelines.

22 September 2017 in Sensors
Verified
Journal Article
Open access
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Borja Bordel SánchezBorja Bordel Sánchez
Borja Bordel Sánchez
Ramón AlcarriaRamón Alcarria
Ramón Alcarria
ÁSÁlvaro Sánchez-Picot
Álvaro Sánchez-Picot
DRDiego Sánchez de Rivera
Diego Sánchez de Rivera
Cyber-Physical Social Sensing (CPSS) is a new trend in the context of pervasive sensing. In these new systems, various domains coexist in time, evolve together and influence each other. Thus, application-specific tools are necessary for specifying and validating designs and simulating systems. However, nowadays, different tools are employed to simulate each domain independently. Mainly, the cause of the lack of co-simulation instruments to simulate all domains together is the extreme difficulty of combining and synchronizing various tools. In order to reduce that difficulty, an adequate architecture for the final co-simulator must be selected. Therefore, in this paper the authors investigate and propose a methodology for the design of CPSS co-simulation tools. The paper describes the four steps that software architects should follow in order to design the most adequate co-simulator for a certain application, considering the final users’ needs and requirements and various additional factors such as the development team’s experience. Moreover, the first practical use case of the proposed methodology is provided. An experimental validation is also included in order to evaluate the performing of the proposed co-simulator and to determine the correctness of the proposal.

19 August 2015 in Journal of Medical Systems
Verified
Journal Article
Open access
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Diego MartínDiego Martín
Diego Martín
Ramón AlcarriaRamón Alcarria
Ramón Alcarria
ÁSÁlvaro Sánchez-Picot
Álvaro Sánchez-Picot
TRTomás Robles
Tomás Robles
End-user development is a new trend to provide tailored services to dynamic environments such as hospitals. These services not only facilitate daily work for pharmacy personnel but also improve self-care in elder people that are still related to hospital, such as discharged patients. This paper presents an ambient intelligence (AmI) environment for End-user service provisioning in the pharmacy department of Gregorio Marañón Hospital in Madrid, composed of a drug traceability infrastructure (DP-TraIN) and a ubiquitous application for enabling the pharmacy staff to create and execute their own services for facilitating drug management and dispensing. The authors carried out a case study with various experiments where different roles from the pharmacy department of Gregorio Marañón Hospital were involved in activities such as drug identification, dispensing and medication administering. The authors analyzed the effort required to create services by pharmacy staff, the discharged patients’ perception of the AmI environment and the quantifiable benefits in reducing patient waiting time for drug dispensing.

28 December 2025 in Virtual Reality
Verified
Journal Article
Open access
PDF file
JSJose Angel Santos-Paz
Jose Angel Santos-Paz
RGRodrigo García-Carmona
Rodrigo García-Carmona
ÁSÁlvaro Sánchez-Picot
Álvaro Sánchez-Picot
AOAbraham Otero
Abraham Otero
Cervical pain is a highly prevalent musculoskeletal condition, affecting an estimated 222 million people globally. There is a clear need for novel technologies that enable more accessible and affordable care delivery for this population. Assessing the Cervical Range of Motion (CROM) of the patient is a necessary step before designing a treatment plan, and periodically during treatment to monitor patient progress. This study analyzes the use of three VR setups (HTC Vive Pro Eye, HP Reverb G2, and Meta Quest 2) for CROM assessment, representing high-end, mid-range, and low-end devices. 94 individual assessment sessions were conducted by the same rater using a custom-designed VR application. This application simulates a medical environment and guides users through the required neck movements while storing tracking data for later analysis. Intra-rater reliability, measured by the Intraclass Correlation Coefficient, ranged from good to excellent for all setups: 0.81 $$-$$ 0.96 for HTC Vive Pro Eye, 0.92 $$-$$ 0.93 for Meta Quest 2, and 0.89 $$-$$ 0.94 for HP Reverb G2. The low-cost options presented slightly higher ICC than the high-end setup, although this difference was not statistically significant. The HMD physical design, weight distribution, and gripping mechanisms had a larger impact on the reliability than the tracking technology used. An anonymous survey showed high usability scores for all three devices. These findings support VR technology as a reliable and user-friendly tool for CROM assessment and show that low-cost devices can be used without compromising reliability or usability.

20 August 2018 in Journal of Ambient Intelligence and Smart Environments
Verified
Journal Article
Closed access
PDF file
ÁSÁlvaro Sánchez-Picot
Álvaro Sánchez-Picot
Diego MartínDiego Martín
Diego Martín
Borja Bordel SánchezBorja Bordel Sánchez
Borja Bordel Sánchez
DRDiego Sánchez de Rivera
Diego Sánchez de Rivera
Each day more and more new technological devices appear in our world. We want to have everything connected so that we can monitor different aspects inside a city such as the traffic, or inside a building such the position of the people. Even nearly e

12 June 2025 in Technologies
Verified
Journal Article
Open access
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JSJose Angel Santos-Paz
Jose Angel Santos-Paz
ÁSÁlvaro Sánchez-Picot
Álvaro Sánchez-Picot
EBElena Bocos-Corredor
Elena Bocos-Corredor
FMFilippo Moggioli
Filippo Moggioli
AMAitor Marín-Pintado-Zugasti
Aitor Marín-Pintado-Zugasti
AOAbraham Otero
Abraham Otero
Neck pain is a significant global health concern and a leading cause of disability. Conventional clinical neck assessments often rely on maximal Cervical Range of Motion (CROM) measurements, which may not accurately reflect functional limitations experienced during activities of daily living (ADLs). This study introduces a novel approach to evaluate neck functional status by employing a virtual reality (VR) environment to simulate an apple-harvesting task. Three-dimensional head kinematics were continuously recorded in 60 participants (30 with clinically significant neck pain and 30 asymptomatic) as they performed the task. Spectral analysis of the data revealed that individuals with neck pain exhibited slower head rotation speed, particularly in the transverse and frontal planes, compared to the pain-free group, as evidenced by higher spectral power in the low-frequency band [0, 0.1] Hz and lower power in the [0.1, 0.5] Hz band. Furthermore, participants with neck pain required significantly more time to complete the apple-harvesting task. The VR system demonstrated high usability (SUS score = 84.21), and no adverse effects were reported. These findings suggest that VR-based assessment during simulated ADLs can provide valuable information about the functional impact of neck pain beyond traditional CROM measurements, potentially enabling remote evaluation and personalized telerehabilitation strategies.