Manato Fujimoto

Dr. Manato Fujimoto

orcid

Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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2 March 2022 in IEEE Access
Verified
Journal Article
Open access
HCHyuckjin Choi
Hyuckjin Choi
MFManato Fujimoto
Manato Fujimoto
TMTomokazu Matsui
Tomokazu Matsui
SMShinya Misaki
Shinya Misaki
KYKeiichi Yasumoto
Keiichi Yasumoto
Wireless sensing represented by WiFi channel state information (CSI) is now enabling various fields of applications such as person identification, human activity recognition, occupancy detection, localization, and crowd estimation these days. So far, those fields are mostly considered as separate topics in WiFi CSI-based methods, on the contrary, some camera and vision-based crowd estimation systems intuitively estimate both crowd size and location at the same time. Our work is inspired by the idea that WiFi CSI also may be able to perform the same as the camera does. In this paper, we construct Wi-CaL , a simultaneous crowd counting and localization system by using ESP32 modules for WiFi links. We extract several features that contribute to dynamic state (moving crowd) and static state (location of the crowd) from the CSI bundles, then assess our system by both conventional machine learning (ML) and deep learning (DL). As a result of ML-based evaluation, we achieved 0.35 median absolute error (MAE) of counting and 91.4% of localization accuracy with five people in a small-sized room, and 0.41 MAE of counting and 98.1% of localization accuracy with 10 people in a medium-sized room, by leave-one-session-out cross-validation. We compared our result with percentage of non-zero elements metric (PEM), which is a state-of-the-art metric for crowd counting, and confirmed that our system shows higher performance (0.41 MAE, 81.8% of within-1-person error) than PEM (0.62 MAE, 66.5% of within-1-person error).

10 April 2020 in Smart Cities
Verified
Journal Article
Open access
PDF file
MHMasato Hidaka
Masato Hidaka
YKYuki Kanaya
Yuki Kanaya
SKShogo Kawanaka
Shogo Kawanaka
YMYuki Matsuda
Yuki Matsuda
YNYugo Nakamura
Yugo Nakamura
KYKeiichi Yasumoto
Keiichi Yasumoto
Recently, due to the drastic increase in foreign tourists coming to Japan, there has been a demand to provide smart tourism services that enable inbound tourists to comfortably enjoy sightseeing. To provide satisfactory experiences for tourists, it is desirable to provide tourist information in a timely manner by considering dynamic information, which is information that changes over time, such as current congestion information in destination spots and travel route information, in addition to static information, such as the preferences and profiles of tourists. However, in many existing systems, serious problems occur, such as (1) a lack of support for on-site use, (2) a lack of consideration of dynamic information, and (3) heavy burden on tourists. In this paper, we propose a novel system that can provide tourism plans for tourism spots in a timely manner. The proposed system consists of the following two key mechanisms: (A) A mechanism for acquiring preference information from tourists (including preference on dynamic information); (B) a curation mechanism for realizing on-site tourism. To demonstrate the effectiveness of the proposed system, we carried out evaluation experiments utilizing real tourism spots and simulations. As a result, we obtained the following primary findings: (1) On-site tourism spot recommendation is effective for tourists who do not make detailed tourism plans before sightseeing; (2) preference information for participants can be reflected in the tourism spot recommendation while massively reducing the burden on participants; (3) it is possible to obtain a higher satisfaction level than is achieved with model courses, which are often used for sightseeing.

29 August 2020 in Sensors
Verified
Journal Article
Open access
PDF file
TMTomokazu Matsui
Tomokazu Matsui
KOKosei Onishi
Kosei Onishi
SMShinya Misaki
Shinya Misaki
MFManato Fujimoto
Manato Fujimoto
HSHirohiko Suwa
Hirohiko Suwa
KYKeiichi Yasumoto
Keiichi Yasumoto
As aging populations continue to grow, primarily in developed countries, there are increasing demands for the system that monitors the activities of elderly people while continuing to allow them to pursue their individual, healthy, and independent lifestyles. Therefore, it is required to develop the activity of daily living (ADL) sensing systems that are based on high-performance sensors and information technologies. However, most of the systems that have been proposed to date have only been investigated and/or evaluated in experimental environments. When considering the spread of such systems to typical homes inhabited by elderly people, it is clear that such sensing systems will need to meet the following five requirements: (1) be inexpensive; (2) provide robustness; (3) protect privacy; (4) be maintenance-free; and, (5) work with a simple user interface. In this paper, we propose a novel senior-friendly ADL sensing system that can fulfill these requirements. More specifically, we achieve an easy collection of ADL data from elderly people while using a proposed system that consists of a small number of inexpensive energy harvesting sensors and simple annotation buttons, without the need for privacy-invasive cameras or microphones. In order to evaluate the practicality of our proposed system, we installed it in ten typical homes with elderly residents and collected the ADL data over a two-month period. We then visualized the collected data and performed activity recognition using a long short-term memory (LSTM) model. From the collected results, we confirmed that our proposed system, which is inexpensive and non-invasive, can correctly collect resident ADL data and could recognize activities from the collected data with a high recall rate of 72.3% on average. This result shows a high potential of our proposed system for application to services for elderly people.

20 July 2023 in Methods
Verified
Journal Article
Open access
JZJiaxuan Zhang
Jiaxuan Zhang
YMYuki Matsuda
Yuki Matsuda
MFManato Fujimoto
Manato Fujimoto
HSHirohiko Suwa
Hirohiko Suwa
KYKeiichi Yasumoto
Keiichi Yasumoto
Surface electromyography (sEMG) signals contain rich information recorded from muscle movements and therefore reflect the user's intention. sEMG has seen dominant applications in rehabilitation, clinical diagnosis as well as human engineering, etc. However, current feature extraction methods for sEMG signals have been seriously limited by their stochasticity, transiency, and non-stationarity. Our objective is to combat the difficulties induced by the aforementioned downsides of sEMG and thereby extract representative features for various downstream movement recognition. We propose a novel 3-axis view of sEMG features composed of temporal, spatial, and channel-wise summary. We leverage the state-of-the-art architecture Transformer to enforce efficient parallel search and to get rid of limitations imposed by previous work in gesture classification. The transformer model is designed on top of an attention-based module, which allows for the extraction of global contextual relevance among channels and the use of this relevance for sEMG recognition. We compared the proposed method against existing methods on two Ninapro datasets consisting of data from both healthy people and amputees. Experimental results show the proposed method attains the state-of-the-art (SOTA) accuracy on both datasets. We further show that the proposed method enjoys strong generalization ability: a new SOTA is achieved by pretraining the model on a different dataset followed by fine-tuning it on the target dataset.

16 July 2020 in Smart Cities
Verified
Journal Article
Open access
PDF file
SKShogo Kawanaka
Shogo Kawanaka
YMYuki Matsuda
Yuki Matsuda
HSHirohiko Suwa
Hirohiko Suwa
MFManato Fujimoto
Manato Fujimoto
Yutaka ArakawaYutaka Arakawa
Yutaka Arakawa
KYKeiichi Yasumoto
Keiichi Yasumoto
In the tourism sector, user-generated information and communication among tourists are perceived to be more effective and reliable contents. In addition, the collection of dynamic tourism information with high spatio-temporal resolution is required to provide comfortable tourism in response to the changing tourism style with the advancement of information technology. Participatory sensing, which can collect various types of information is a useful method by which to collect these contents. However, continuous participation of users is essential in participatory sensing, and it is one of the most important points to stimulate participation motivation. In the tourism situation, we also need to pay attention to the total tourist satisfaction of participants. In this paper, we adopt gamification, i.e., the implementation of game design elements in real-world contexts for non-gaming purposes, for participatory sensing as an incentive mechanism to motivate participants with active participation and collect the necessary information efficiently. Within the framework, where points are given when completing the requested sensing task (=mission), two sensing missions with different burdens; Area Mission and Check-in Mission, and three different types of rewarding mechanisms; Fixed, Variable and Dynamic Variable, are designed as a gamification mechanism. We implemented these elements in the proposed participatory sensing platform application and conducted an experimental case study with 33 participants at an actual tourist spot: Kyoto, Japan. Then, we investigate the effects on tourist behavior and satisfaction by analyzing collected sensor data, mission logs, and post-survey answers. As a result, we can conclude the following: (1) the tourist behavior is changed due to the proposed gamification design and the necessary information was collected efficiently; (2) the participants tend to prioritize Check-in Mission over the sightseeing, which can induce a behavior change but might impact sightseeing enjoyment.

28 August 2018 in Journal of Sensors
Verified
Journal Article
Open access
PDF file
TMTatsuya Morita
Tatsuya Morita
KTKenta Taki
Kenta Taki
MFManato Fujimoto
Manato Fujimoto
HSHirohiko Suwa
Hirohiko Suwa
Yutaka ArakawaYutaka Arakawa
Yutaka Arakawa
KYKeiichi Yasumoto
Keiichi Yasumoto
As the world’s population of senior citizens continues to grow, the burden on the professionals who care for them (carers) is also increasing. In nursing homes, carers often write daily reports to improve the resident’s quality of life. However, since each carer needs to simultaneously care for multiple residents, they have difficulty thoroughly recording the activities of residents. In this paper, we address this problem by proposing an automatic daily report generation system that monitors the activities of nursing home residents. The proposed system estimates the multiple locations (areas) at which residents are situated with a BLE beacon, using a variety of methods to analyze the RSSI values of BLE signals, and recognizes the activity of each resident from the estimated area information. The information of the estimated activity of residents is stored in a server with timestamps, and the server automatically generates daily reports based on them. To show the effectiveness of the proposed system, we conducted an experiment for five days with four participants in cooperation with an actual nursing home. We determined the proposed system’s effectiveness with the following four evaluations: (1) comparison of performance of different machine-learning algorithms, (2) comparison of smoothing methods, (3) comparison of time windows, and (4) evaluation of generated daily reports. Our evaluations show the most effective combination pattern among 156 patterns to accurately generate daily reports. We conclude that the proposed system has high effectiveness, high usability, and high flexibility.