The Internet of Things (IoT) ecosystem has experienced significant growth in data traffic and consequently high dimensionality. Intrusion Detection Systems (IDSs) are essential self-protective tools against various cyber-attacks. However, IoT IDS systems face significant challenges due to functional and physical diversity. These IoT characteristics make exploiting all features and attributes for IDS self-protection difficult and unrealistic. This paper proposes and implements a novel feature selection and extraction approach (i.e., our method) for anomaly-based IDS. The approach begins with using two entropy-based approaches (i.e., information gain (IG) and gain ratio (GR)) to select and extract relevant features in various ratios. Then, mathematical set theory (union and intersection) is used to extract the best features. The model framework is trained and tested on the IoT intrusion dataset 2020 (IoTID20) and NSL-KDD dataset using four machine learning algorithms: Bagging, Multilayer Perception, J48, and IBk. Our approach has resulted in 11 and 28 relevant features (out of 86) using the intersection and union, respectively, on IoTID20 and resulted 15 and 25 relevant features (out of 41) using the intersection and union, respectively, on NSL-KDD. We have further compared our approach with other state-of-the-art studies. The comparison reveals that our model is superior and competent, scoring a very high 99.98% classification accuracy.
Skin cancer is among the most prevalent and life-threatening forms of cancer that occur worldwide. Traditional methods of skin cancer detection need an in-depth physical examination by a medical professional, which is time-consuming in some cases. Recently, computer-aided medical diagnostic systems have gained popularity due to their effectiveness and efficiency. These systems can assist dermatologists in the early detection of skin cancer, which can be lifesaving. In this paper, the pre-trained MobileNetV2 and DenseNet201 deep learning models are modified by adding additional convolution layers to effectively detect skin cancer. Specifically, for both models, the modification includes stacking three convolutional layers at the end of both the models. A thorough comparison proves that the modified models show their superiority over the original pre-trained MobileNetV2 and DenseNet201 models. The proposed method can detect both benign and malignant classes. The results indicate that the proposed Modified DenseNet201 model achieves 95.50% accuracy and state-of-the-art performance when compared with other techniques present in the literature. In addition, the sensitivity and specificity of the Modified DenseNet201 model are 93.96% and 97.03%, respectively.
Crowd management becomes a global concern due to increased population in urban areas. Better management of pedestrians leads to improved use of public places. Behavior of pedestrian’s is a major factor of crowd management in public places. There are multiple applications available in this area but the challenge is open due to complexity of crowd and depends on the environment. In this paper, we have proposed a new method for pedestrian’s behavior detection. Kalman filter has been used to detect pedestrian’s using movement based approach. Next, we have performed occlusion detection and removal using region shrinking method to isolate occluded humans. Human verification is performed on each human silhouette and wavelet analysis and particle gradient motion are extracted for each silhouettes. Gray Wolf Optimizer (GWO) has been utilized to optimize feature set and then behavior classification has been performed using the Extreme Gradient (XG) Boost classifier. Performance has been evaluated using pedestrian’s data from avenue and UBI-Fight datasets, where both have different environment. The mean achieved accuracies are 91.3% and 85.14% over the Avenue and UBI-Fight datasets, respectively. These results are more accurate as compared to other existing methods.
Virtual reality is an emerging field in the whole world. The problem faced by people today is that they are more indulged in indoor technology rather than outdoor activities. Hence, the proposed system introduces a fitness solution connecting virtual reality with a gaming interface so that an individual can play first-person games. The system proposed in this paper is an efficient and cost-effective solution that can entertain people along with playing outdoor games such as badminton and cricket while sitting in the room. To track the human movement, sensors Micro Processor Unit (MPU6050) are used that are connected with Bluetooth modules and Arduino responsible for sending the sensor data to the game. Further, the sensor data is sent to a machine learning model, which detects the game played by the user. The detected game will be operated on human gestures. A publicly available dataset named IM-Sporting Behaviors is initially used, which utilizes triaxial accelerometers attached to the subject’s wrist, knee, and below neck regions to capture important aspects of human motion. The main objective is that the person is enjoying while playing the game and simultaneously is engaged in some kind of sporting activity. The proposed system uses artificial neural networks classifier giving an accuracy of 88.9%. The proposed system should apply to many systems such as construction, education, offices and the educational sector. Extensive experimentation proved the validity of the proposed system.
More adaptable and user-independent techniques are required for multi-sensors based daily locomotion detection (MS-DLD). This research study proposes a couple of locomotion detection methods using body-worn multi-sensors to successfully categorize several locomotion transitions, including falling, walking, jogging, and jumping, along with body-specific sensors based on the modified hidden Markov models (HMMs) approach. This research presents both standard and state-of-the-art methods for MS-DLD. Conventionally, to improve MS-DLD process, the proposed methodology consists of a wavelet transformed Quaternion-based filter for the inertial signals, patterns recognition in the form of kinematic-static energies, and state-of-the-art multi-features extraction. These features include entropy, spectral, and cepstral coefficients domains. Then, fuzzy logic-based optimization has been introduced in order to achieve the selective features by converting them into codewords. This paper also introduces another state-of-the-art way to model daily locomotion detection and derives body-specific modified HMMs. The model divides the sensor data into three active body-specific parts including head sensors, mid-body sensors, and lower body sensors. Body-specific modified HMMs have been provided with raw data for the three active body-specific sensors and gave better results with less computational complexities when compared to the conventional methods. The proposed systems have been experimentally assessed and trialed over three diverse publicly available datasets: the UP-Fall dataset consisting of falling and other daily life activities, the IM-WSHA dataset comprising everyday locomotion actions, and the ENABL3S gait and locomotion dataset consisting of multiple gait movements. Experimental outcomes indicate that the proposed conventional technique achieved improved results and outperformed existing systems based on detection accuracies of 90.0% and 87.5% over UP-Fall, 86.0% and 88.3% over IM-WSHA, and 86.7% and 90.0% over ENABL3S datasets for kinematic and static energy patterns, respectively. Further, the results show that the state-of-the-art body-specific modified HMMs method achieved 94.3% and 95.0% over UP-Fall, 92.0% and 93.3% over IM-WSHA, and 90.0% and 95.0% over ENABL3S datasets for kinematic and static patterned signals, respectively. The results of state-of-the-art efficient system show a significant increase in detection accuracy when compared to standard systems.
Applied sensing technology has made it possible for human beings to experience a revolutionary aspect of the science and technology world. Along with many other fields in which this technology is working wonders, human locomotion activity recognition, which finds applications in healthcare, smart homes, life-logging, and many other fields, is also proving to be a landmark. The purpose of this study is to develop a novel model that can robustly handle divergent data that are acquired remotely from various sensors and make an accurate classification of human locomotion activities. The biggest support for remotely sensed human locomotion activity recognition (RS-HLAR) is provided by modern smartphones. In this paper, we propose a robust model for an RS-HLAR that is trained and tested on remotely extracted data from smartphone-embedded sensors. Initially, the system denoises the input data and then performs windowing and segmentation. Then, this preprocessed data goes to the feature extraction module where Parseval’s energy, skewness, kurtosis, Shannon entropy, and statistical features from the time domain and the frequency domain are extracted from it. Advancing further, by using Luca-measure fuzzy entropy (LFE) and Lukasiewicz similarity measure (LS)–based feature selection, the system drops the least-informative features and shrinks the feature set by 25%. In the next step, the Yeo–Johnson power transform is applied, which is a maximum-likelihood-based feature optimization algorithm. The optimized feature set is then forwarded to the multilayer perceptron (MLP) classifier that performs the classification. MLP uses the cross-validation technique for training and testing to generate reliable results. We designed our system while experimenting on three benchmark datasets namely, MobiAct_v2.0, Real-World HAR, and Real-Life HAR. The proposed model outperforms the existing state-of-the-art models by scoring a mean accuracy of 84.49% on MobiAct_v2.0, 94.16% on Real-World HAR, and 95.89% on Real-Life HAR. Although our system can accurately differentiate among similar activities, excessive noise in data and complex activities have shown an inverse effect on its performance.
About Me
Department of Computer Science, College of Computer, Qassim University, Buraydah 51452, Saudi Arabia.
Department of Computer Science, College of Computer, Qassim University, Buraydah 51452, Saudi Arabia.