Massimiliano Corsini

Dr. Massimiliano Corsini

Visual Computing Lab, ISTI-CNR (Italy)
orcid

Research Focus & Metrics

Academic Career Length

25Years (2002-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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31 January 2012 in IEEE Transactions on Visualization and Computer Graphics
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Journal Article
Closed access
Massimiliano CorsiniMassimiliano Corsini
Massimiliano Corsini
Paolo CignoniPaolo Cignoni
Paolo Cignoni
RSRoberto Scopigno
Roberto Scopigno
This paper deals with the problem of taking random samples over the surface of a 3D mesh describing and evaluating efficient algorithms for generating different distributions. We discuss first the problem of generating a Monte Carlo distribution in an efficient and practical way avoiding common pitfalls. Then, we propose Constrained Poisson-disk sampling, a new Poisson-disk sampling scheme for polygonal meshes which can be easily tweaked in order to generate customized set of points such as importance sampling or distributions with generic geometric constraints. In particular, two algorithms based on this approach are presented. An in-depth analysis of the frequency characterization and performance of the proposed algorithms are also presented and discussed.

1 November 2015 in Computers & Graphics
Verified
Journal Article
Closed access
MPMarco Potenziani
Marco Potenziani
MCMarco Callieri
Marco Callieri
MDMatteo Dellepiane
Matteo Dellepiane
Massimiliano CorsiniMassimiliano Corsini
Massimiliano Corsini
FPFederico Ponchio
Federico Ponchio
Roberto ScopignoRoberto Scopigno
Roberto Scopigno

22 January 2007 in IEEE Transactions on Multimedia
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Journal Article
Closed access
Massimiliano CorsiniMassimiliano Corsini
Massimiliano Corsini
EGElisa Drelie Gelasca
Elisa Drelie Gelasca
TETouradj Ebrahimi
Touradj Ebrahimi
MBMauro Barni
Mauro Barni
This paper addresses the problem of assessing distortions produced by watermarking 3D meshes. In particular, a new methodology for subjective evaluation of the quality of 3D objects is proposed and implemented. Two objective metrics derived from measures of surface roughness are then proposed and their efficiency to predict the perceptual impact of 3D watermarking is assessed and compared with the state of the art. Results obtained show good correlations between the proposed objective metrics and subjective assessments by human observers

1 August 2008 in Computers & Graphics
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Journal Article
Closed access
MCM. Callieri
M. Callieri
Paolo CignoniPaolo Cignoni
Paolo Cignoni
Massimiliano CorsiniMassimiliano Corsini
Massimiliano Corsini
RSR. Scopigno
R. Scopigno

24 November 2021 in Journal of Field Robotics
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Journal Article
Open access
PDF file
GPGaia Pavoni
Gaia Pavoni
Massimiliano CorsiniMassimiliano Corsini
Massimiliano Corsini
FPFederico Ponchio
Federico Ponchio
AMAlessandro Muntoni
Alessandro Muntoni
CEClinton Edwards
Clinton Edwards
Paolo CignoniPaolo Cignoni
Paolo Cignoni
Semantic segmentation is a widespread image analysis task; in some applications, it requires such high accuracy that it still has to be done manually, taking a long time. Deep learning‐based approaches can significantly reduce such times, but current automated solutions may produce results below expert standards. We propose agLab, an interactive tool for the rapid labelling and analysis of orthoimages that speeds up semantic segmentation. TagLab follows a human‐centered artificial intelligence approach that, by integrating multiple degrees of automation, empowers human capabilities. We evaluated TagLab's efficiency in annotation time and accuracy through a user study based on a highly challenging task: the semantic segmentation of coral communities in marine ecology. In the assisted labelling of corals, TagLab increased the annotation speed by approximately 90% for nonexpert annotators while preserving the labelling accuracy. Furthermore, human–machine interaction has improved the accuracy of fully automatic predictions by about 7% on average and by 14% when the model generalizes poorly. Considering the experience done through the user study, TagLab has been improved, and preliminary investigations suggest a further significant reduction in annotation times.

15 January 2013 in Computer Graphics Forum
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Journal Article
Closed access
PDF file
Massimiliano CorsiniMassimiliano Corsini
Massimiliano Corsini
CLChaker Larabi
Chaker Larabi
GLG. Lavoué
G. Lavoué
OPO. Petřík
O. Petřík
LVL. Váša
L. Váša
KWK. Wang
K. Wang