The main objective of this research is to explore the cognitive processes of expert and novice map users during the retrieval of map-related information, within varying difficulty levels (i.e., easy, moderate, hard), by using eye tracking and electroencephalogram (EEG). In this context, we present a spatial memory experiment consisting of a large number of stimuli to study the effect of task difficulty on map users’ behavior through cognitive load measurements. Next to the reaction time and success rate, we used fixation and saccade related eye tracking metrics (i.e., average fixation duration, the number of fixations per second, saccade amplitude and saccade velocity), and EEG power spectrum (i.e., event-related changes in alpha and theta frequency bands) to identify the cognitive load. While fixation metrics indicated no statistically significant difference between experts and novices, saccade metrics proved the otherwise. EEG power spectral density analysis, on the other side, suggested an increase in theta (i.e., event-related synchronization) and a decrease in alpha (except moderate tasks) (i.e., event-related desynchronization) at all difficulty levels of the task for both experts and novices, which is an indicator of cognitive load. Although no significant difference emerged between two groups, we found a significant difference in their overall performances when the participants were classified as good and relatively bad learners. Triangulating EEG results with the recorded eye tracking data and the qualitative analysis of focus maps indeed provided a detailed insight on the differences of the individuals’ cognitive processes during this spatial memory task.
The aim of this research is to evaluate the use of ET and EEG for studying the cognitive processes of expert and novice map users and to explore these processes by comparing two types of spatial memory experiments through cognitive load measurements. The first experiment consisted of single trials and participants were instructed to study a map stimulus without any time constraints in order to draw a sketch map afterwards. According to the ET metrics (i.e., average fixation duration and the number of fixations per second), no statistically significant differences emerged between experts and novices. A similar result was also obtained with EEG Frontal Alpha Asymmetry calculations. On the contrary, in terms of alpha power across all electrodes, novices exhibited significantly lower alpha power, indicating a higher cognitive load. In the second experiment, a larger number of stimuli were used to study the effect of task difficulty. The same ET metrics used in the first experiment indicated that the difference between these user groups was not statistically significant. The cognitive load was also extracted using EEG event-related spectral power changes at alpha and theta frequency bands. Preliminary data exploration mostly suggested an increase in theta power and a decrease in alpha power.
10 January 2023 in International Journal of Cartography
This review article collects knowledge on the use of eye-tracking and machine learning methods for application in automated and interactive geovisualization systems. Our focus is on exploratory reading of geovisualizations (abbr. geoexploration) and on machine learning tools for exploring vector geospatial data. We particularly consider geospatial data that is unlabeled, confusing or unknown to the user. The contribution of the article is in (i) defining principles and requirements for enabling user interaction with the geovisualizations that learn from and adapt to user behavior, and (ii) reviewing the use of eye tracking and machine learning to design gaze-aware interactive map systems (GAIMS). In this context, we review literature on (i) human-computer interaction (HCI) design for exploring geospatial data, (ii) eye tracking for cartographic user experience, and (iii) machine learning applied to vector geospatial data. The review indicates that combining eye tracking and machine learning is promising in terms of assisting geoexploration. However, more research is needed on eye tracking for interaction and personalization of cartographic/map interfaces as well as on machine learning for detection of geometries in vector format.
This paper explores map users’ cognitive processes in learning, acquiring and remembering information presented via screen maps. In this context, we conducted a mixed-methods user experiment employing digital sketch maps and eye tracking. On the one hand, the performance of the participants was assessed based on the order with which the objects were drawn and the influence of visual variables (e.g. presence & location, size, shape, color). On the other hand, trial durations and eye tracking statistics such as average duration of fixations, and number of fixations per seconds were compared. Moreover, selected AoIs (Area of Interests) were explored to gain a deeper insight on visual behavior of map users. Depending on the normality of the data, we used either two-way ANOVA or Mann-Whitney U test to inspect the significance of the results. Based on the evaluation of the drawing order, we observed that experts and males drew roads first whereas; novices and females focused more on hydrographic object. According to the assessment of drawn elements, no significant differences emerged between neither experts and novices, nor females and males for the retrieval of spatial information presented on 2D maps with a simple design and content. The differences in trial durations between novices and experts were not statistically significant while both studying and drawing. Similarly, no significant difference occurred between female and male participants for either studying or drawing. Eye tracking metrics also supported these findings. For average duration of fixation, there was found no significant difference between experts and novices, as well as between females and males. Similarly, no significant differences were found for the mean number of fixation.
This study investigates how expert and novice map users’ attention is influenced by the map design characteristics of 2D web maps by building and sharing a framework to analyze large volumes of eye tracking data. Our goal is to respond to the following research questions: (i) which map landmarks are easily remembered? (memorability), (ii) how are task difficulty and recognition performance associated? (task difficulty), and (iii) how do experts and novices differ in terms of recognition performance? (expertise). In this context, we developed an automated area-of-interest (AOI) analysis framework to evaluate participants’ fixation durations, and to assess the influence of linear and polygonal map features on spatial memory. Our results demonstrate task-relevant attention patterns by all participants, and better selective attention allocation by experts. However, overall, we observe that task type and map feature type mattered more than expertise when remembering the map content. Predominantly polygonal map features such as hydrographic areas and road junctions serve as attentive features in terms of map reading and memorability. We make our dataset entitled CartoGAZE publicly available.