Peter Taylor

Prof. Peter Taylor


Research Focus & Metrics

Academic Career Length

41Years (1986-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 1995 in Communications in Statistics. Stochastic Models
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Journal Article
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LBL. Bright
L. Bright
PTPeter Taylor
Peter Taylor
Quasi-Birth-and-Death (QBD) processes have been analysed in detail by many authors. This paper considers the calculation of equilibrium distributions in level dependent QBD processes which are an extension of the classical QBD process. In addition to the general case, we consider a number of special cases of level dependent QBD processes, presenting algorithms for computing the equilibrium distribution

1 February 2009 in Statistical Science
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Journal Article
Open access
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RARobert Adler
Robert Adler
JEJohn Ewing
John Ewing
PTPeter Taylor
Peter Taylor
Project Euclid - mathematics and statistics online

1 October 2016 in Performance Evaluation
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Journal Article
Closed access
JGJ. Göbel
J. Göbel
HKH.P. Keeler
H.P. Keeler
AKA.E. Krzesinski
A.E. Krzesinski
PTPeter Taylor
Peter Taylor

1 September 2001 in Chaos: An Interdisciplinary Journal of Nonlinear Science
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Journal Article
Closed access
GHGregory P. Harmer
Gregory P. Harmer
DADerek Abbott
Derek Abbott
PTPeter Taylor
Peter Taylor
JPJuan M. R. Parrondo
Juan M. R. Parrondo
Parrondo’s games present an apparently paradoxical situation where individually losing games can be combined to win. In this article we analyze the case of two coin tossing games. Game B is played with two biased coins and has state-dependent rules based on the player’s current capital. Game B can exhibit detailed balance or even negative drift (i.e., loss), depending on the chosen parameters. Game A is played with a single biased coin that produces a loss or negative drift in capital. However, a winning expectation is achieved by randomly mixing A and B. One possible interpretation pictures game A as a source of “noise” that is rectified by game B to produce overall positive drift—as in a Brownian ratchet. Game B has a state-dependent rule that favors a losing coin, but when this state dependence is broken up by the noise introduced by game A, a winning coin is favored. In this article we find the parameter space in which the paradoxical effect occurs and carry out a winning rate analysis. The significance of Parrondo’s games is that they are physically motivated and were originally derived by considering a Brownian ratchet—the combination of the games can be therefore considered as a discrete-time Brownian ratchet. We postulate the use of games of this type as a toy model for a number of physical and biological processes and raise a number of open questions for future research.

7 December 2013 in Queueing Systems
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DSDavid Stanford
David Stanford
PTPeter Taylor
Peter Taylor
IZIlze Ziedins
Ilze Ziedins
We are interested in queues in which customers of different classes arrive to a service facility, and where performance targets are specified for each class. The manager of such a queue has the task of implementing a queueing discipline that results in the performance targets for all classes being met simultaneously. For the case where the performance targets are specified in terms of ratios of mean waiting times, as long ago as the 1960s, Kleinrock suggested a queueing discipline to ensure that the targets are achieved. He proposed that customers accumulate priority as a linear function of their time in the queue: the higher the urgency of the customer’s class, the greater the rate at which that customer accumulates priority. When the server becomes free, the customer (if any) with the highest accumulated priority at that time point is the one that is selected for service. Kleinrock called such a queue a time-dependent priority queue, but we shall refer to it as the accumulating priority queue. Recognising that the performance of many queues, particularly in the healthcare and human services sectors, is specified in terms of tails of waiting time distributions for customers of different classes, we revisit the accumulating priority queue to derive its waiting time distributions, rather than just the mean waiting times. We believe that some elements of our analysis, particularly the process that we call the maximum priority process, are of mathematical interest in their own right.

1 December 1990 in Queueing Systems
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WHW. Henderson
W. Henderson
PTPeter Taylor
Peter Taylor