Ruggero Pintus

Dr. Ruggero Pintus

Visual Computing Group, CRS4 (Center for Advanced Studies, Research and Development in Sardinia), Cagliari, Italy
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Research Focus & Metrics

Academic Career Length

22Years (2005-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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6 August 2015 in Computer Graphics Forum
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RPRuggero Pintus
Ruggero Pintus
KPKazim Pal
Kazim Pal
YYYing Yang
Ying Yang
TWTim Weyrich
Tim Weyrich
EGEnrico Gobbetti
Enrico Gobbetti
HRHOLLY RUSHMEIER
HOLLY RUSHMEIER

4 February 2016 in IEEE Transactions on Visualization and Computer Graphics
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Journal Article
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YYYing Yang
Ying Yang
RPRuggero Pintus
Ruggero Pintus
HRHolly Rushmeier
Holly Rushmeier
IIIoannis Ivrissimtzis
Ioannis Ivrissimtzis
We propose a simple yet efficient steganalytic algorithm for watermarks embedded by two state-of-the-art 3D watermarking algorithms by Cho et al. The main observation is that while in a clean model the means/variances of Cho et al.’s normalized histogram bins are expected to follow a Gaussian distribution, in a marked model their distribution will be bimodal. The proposed algorithm estimates the number of bins through an exhaustive search and then the presence of a watermark is decided by a tailor made normality test or a $t$ -test. We also propose a modification of Cho et al.’s watermarking algorithms with the watermark embedded by changing the histogram of the radial coordinates of the vertices. Rather than targeting a continuous statistics such as the mean or variance of the values in a bin, the proposed watermarking modifies a discrete statistic, which here is the height of the histogram bin, to achieve watermark embedding. Experimental results demonstrate that the modified algorithm offers not only better resistance against the steganalytic attack we developed, but also an improved robustness/capacity trade-off.

19 November 2018 in Computational Visual Media
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Giovanni PintoreGiovanni Pintore
Giovanni Pintore
FGFabio Ganovelli
Fabio Ganovelli
RPRuggero Pintus
Ruggero Pintus
RSRoberto Scopigno
Roberto Scopigno
EGEnrico Gobbetti
Enrico Gobbetti
We present a novel approach to automatically recover, from a small set of partially overlapping spherical images, an indoor structure representation in terms of a 3D floor plan registered with a set of 3D environment maps. We introduce several improvements over previous approaches based on color and spatial reasoning exploiting Manhattan world priors. In particular, we introduce a new method for geometric context extraction based on a 3D facet representation, which combines color distribution analysis of individual images with sparse multi-view clues. We also introduce an efficient method to combine the facets from different viewpoints in a single consistent model, taking into the reliability of the facet information. The resulting capture and reconstruction pipeline automatically generates 3D multi-room environments in cases where most previous approaches fail, e.g., in the presence of hidden corners and large clutter, without the need for additional dense 3D data or tools. We demonstrate the effectiveness and performance of our approach on different real-world indoor scenes. Our test data is available to allow further studies and comparisons.

1 March 2018 in Computer Vision and Image Understanding
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Journal Article
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AGAndrea Giachetti
Andrea Giachetti
ICIrina Ciortan
Irina Ciortan
CDClaudia Daffara
Claudia Daffara
GMGiacomo Marchioro
Giacomo Marchioro
RPRuggero Pintus
Ruggero Pintus
EGEnrico Gobbetti
Enrico Gobbetti

1 December 2018 in Computers & Graphics
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Giovanni PintoreGiovanni Pintore
Giovanni Pintore
RPRuggero Pintus
Ruggero Pintus
FGFabio Ganovelli
Fabio Ganovelli
Roberto ScopignoRoberto Scopigno
Roberto Scopigno
EGEnrico Gobbetti
Enrico Gobbetti

14 April 2010 in The Visual Computer
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RPRuggero Pintus
Ruggero Pintus
EGEnrico Gobbetti
Enrico Gobbetti
Paolo CignoniPaolo Cignoni
Paolo Cignoni
RSR. Scopigno
R. Scopigno
Many applications, for instance, in the reverse engineering and cultural heritage field, require building a physical replica of 3D digital models. Recent 3D printers can easily perform this task in a relatively short time and using color to reproduce object textures. However, the finite resolution of printers and, most of all, some peculiar optical and physical properties of the used materials reduce their perceptual quality. The contribution of this paper is a shape enhancing technique which allows users to increase readability of the tiniest details in physical replicas, without requiring manual post-reproduction interventions.