Underwater imaging has been present for many decades due to its relevance in vision and navigation systems. In recent years, advances in robotics have led to the availability of autonomous or unmanned underwater vehicles (AUVs, UUVs). Despite the rapid development of new studies and promising algorithms in this field, there is currently a lack of research toward standardized, general-approach proposals. This issue has been stated in the literature as a limiting factor to be addressed in the future. The key starting point of this work is to identify a synergistic effect between professional photography and scientific fields by analyzing image acquisition issues. Subsequently, we discuss underwater image enhancement and quality assessment, image mosaicking and algorithmic concerns as the last processing step. In this line, statistics about 120 AUV articles fro recent decades have been analyzed, with a special focus on state-of-the-art papers from recent years. Therefore, the aim of this paper is to identify critical issues in autonomous underwater vehicles encompassing the entire process, starting from optical issues in image sensing and ending with some issues related to algorithmic processing. In addition, a global underwater workflow is proposed, extracting future requirements, outcome effects and new perspectives in this context.
Relating image contours and regions and their attributes according to connectivity based on incidence or adjacency is a crucial task in numerous applications in the fields of image processing, computer vision and pattern recognition. In this paper, the crucial incidence topological information of 2-dimensional images is extracted in an efficient manner through the computation of a new structure called the HomDuRAG of an image; that is, the dual graph of the HomRAG (a topologically consistent extended version of the classical RAG). These representations are derived from the two traditional self-dual square grids (in which physical pixels play the role of 2-dimensional cells) and encapsulate the whole set of topological features and relations between the three types of objects embedded in a digital image: 2-dimensional (regions), 1-dimensional (contours) and 0-dimensional objects (crosses). Here, a first version of a fully parallel algorithm to compute this new representation is presented, whose timing complexity order (in the worst case and supposing one processing element per 0-cell) is , M and N being the height and width of the image. Efficient implementations of this parallel algorithm would allow images to be processed in real time, as well as permit us to uncover fast algorithms for contour detection and segmentation, opening new perspectives within the image processing field.
10 August 2024 in Simulation Modelling Practice and Theory