This paper presents a systematic review of the perception systems and simulators for autonomous vehicles (AV). This work has been divided into three parts. In the first part, perception systems are categorized as environment perception systems and positioning estimation systems. The paper presents the physical fundamentals, principle functioning, and electromagnetic spectrum used to operate the most common sensors used in perception systems (ultrasonic, RADAR, LiDAR, cameras, IMU, GNSS, RTK, etc.). Furthermore, their strengths and weaknesses are shown, and the quantification of their features using spider charts will allow proper selection of different sensors depending on 11 features. In the second part, the main elements to be taken into account in the simulation of a perception system of an AV are presented. For this purpose, the paper describes simulators for model-based development, the main game engines that can be used for simulation, simulators from the robotics field, and lastly simulators used specifically for AV. Finally, the current state of regulations that are being applied in different countries around the world on issues concerning the implementation of autonomous vehicles is presented.
This article describes an automated sensor-based system to detect pedestrians in an autonomous vehicle application. Although the vehicle is equipped with a broad set of sensors, the article focuses on the processing of the information generated by a Velodyne HDL-64E LIDAR sensor. The cloud of points generated by the sensor (more than 1 million points per revolution) is processed to detect pedestrians, by selecting cubic shapes and applying machine vision and machine learning algorithms to the XY, XZ, and YZ projections of the points contained in the cube. The work relates an exhaustive analysis of the performance of three different machine learning algorithms: k-Nearest Neighbours (kNN), Naïve Bayes classifier (NBC), and Support Vector Machine (SVM). These algorithms have been trained with 1931 samples. The final performance of the method, measured a real traffic scenery, which contained 16 pedestrians and 469 samples of non-pedestrians, shows sensitivity (81.2%), accuracy (96.2%) and specificity (96.8%).
The complex decision-making systems used for autonomous vehicles or advanced driver-assistance systems (ADAS) are being replaced by end-to-end (e2e) architectures based on deep-neural-networks (DNN). DNNs can learn complex driving actions from datasets containing thousands of images and data obtained from the vehicle perception system. This work presents the classification, design and implementation of six e2e architectures capable of generating the driving actions of speed and steering wheel angle directly on the vehicle control elements. The work details the design stages and optimization process of the convolutional networks to develop six e2e architectures. In the metric analysis the architectures have been tested with different data sources from the vehicle, such as images, XYZ accelerations and XYZ angular speeds. The best results were obtained with a mixed data e2e architecture that used front images from the vehicle and angular speeds to predict the speed and steering wheel angle with a mean error of 1.06%. An exhaustive optimization process of the convolutional blocks has demonstrated that it is possible to design lightweight e2e architectures with high performance more suitable for the final implementation in autonomous driving.
1 January 2013 in Mathematical Problems in Engineering
A new online visual inspection technique is proposed, based on a wavelet reconstruction scheme over images obtained from the hull. This type of visual inspection to detect defects in hull surfaces is commonly carried out at shipyards by human inspectors before the hull repair task starts. We propose the use of Shannon entropy for automatic selection of the band for image reconstruction which provides a low decomposition level, thus avoiding excessive degradation of the image, allowing more precise defect segmentation. The proposed method here is capable of on-line assisting to a robotic system to perform grit blasting operations over damage areas of ship hulls. This solution allows a reliable and cost-effective operation for hull grit spot blasting. A prototype of the automated blasting system has been developed and tested in the Spanish NAVANTIA shipyards.
It appears clear that the future of road transport is going through enormous changes (intelligent transport systems), the main one being the Intelligent Vehicle (IV). Automated driving requires a huge research effort in multiple technological areas: sensing, control, and driving algorithms. We present a comprehensible and reliable platform for autonomous driving technology development as well as for testing purposes, developed in the Intelligent Vehicles Lab at the Technical University of Cartagena. We propose an open and modular architecture capable of easily integrating a wide variety of sensors and actuators which can be used for testing algorithms and control strategies. As a proof of concept, this paper presents a reliable and complete navigation application for a commercial vehicle (Renault Twizy). It comprises a complete perception system (2D LIDAR, 3D HD LIDAR, ToF cameras, Real-Time Kinematic (RTK) unit, Inertial Measurement Unit (IMU)), an automation of the driving elements of the vehicle (throttle, steering, brakes, and gearbox), a control system, and a decision-making system. Furthermore, two flexible and reliable algorithms are presented for carrying out global and local route planning on board autonomous vehicles.
This paper presents a robust method for defect detection in textures, entropy-based automatic selection of the wavelet decomposition level (EADL), based on a wavelet reconstruction scheme, for detecting defects in a wide variety of structural and statistical textures. Two main features are presented. One of the new features is an original use of the normalized absolute function value (NABS) calculated from the wavelet coefficients derived at various different decomposition levels in order to identify textures where the defect can be isolated by eliminating the texture pattern in the first decomposition level. The second is the use of Shannon’s entropy, calculated over detail subimages, for automatic selection of the band for image reconstruction, which, unlike other techniques, such as those based on the co-occurrence matrix or on energy calculation, provides a lower decomposition level, thus avoiding excessive degradation of the image, allowing a more accurate defect segmentation. A metric analysis of the results of the proposed method with nine different thresholding algorithms determined that selecting the appropriate thresholding method is important to achieve optimum performance in defect detection. As a consequence, several different thresholding algorithms depending on the type of texture are proposed.