This paper presents a method for one-shot learning of dexterous grasps and grasp generation for novel objects. A model of each grasp type is learned from a single kinesthetic demonstration and several types are taught. These models are used to select and generate grasps for unfamiliar objects. Both the learning and generation stages use an incomplete point cloud from a depth camera, so no prior model of an object shape is used. The learned model is a product of experts, in which experts are of two types. The first type is a contact model and is a density over the pose of a single hand link relative to the local object surface. The second type is the hand-configuration model and is a density over the whole-hand configuration. Grasp generation for an unfamiliar object optimizes the product of these two model types, generating thousands of grasp candidates in under 30 seconds. The method is robust to incomplete data at both training and testing stages. When several grasp types are considered the method selects the highest-likelihood grasp across all the types. In an experiment, the training set consisted of five different grasps and the test set of 45 previously unseen objects. The success rate of the first-choice grasp is 84.4% or 77.7% if seven views or a single view of the test object are taken, respectively.
Slurring is a kind of hate speech that has various effects. Notable among these is variable offence. Slurs vary in offence across words, uses, and the reactions of audience members. Patterns of offence aren’t adequately explained by current theories. We propose an explanation based on the unjust power imbalance that a slur seeks to achieve. Our starting observation is that in discourse participants take on discourse roles. These are typically inherited from social roles, but only exist during a discourse. A slurring act is a speech-act that alters the discourse roles of the target and speaker. By assigning discourse roles the speaker unjustly changes the power balance in the dialogue. This has a variety of effects on the target and audience. We show how these notions explain all three types of offence variation. We also briefly sketch how a role and power theory can help explain silencing and appropriation. Explanatory power lies in the fact that offence is correlated with the perceived unjustness of the power imbalance created.
An important problem in robotic manipulation is the ability to predict how objects behave under manipulative actions. This ability is necessary to allow planning of object manipulations. Physics simulators can be used to do this, but they model many kinds of object interaction poorly. An alternative is to learn a motion model for objects by interacting with them. In this paper we address the problem of learning to predict the interactions of rigid bodies in a probabilistic framework, and demonstrate the results in the domain of robotic push manipulation. A robot arm applies random pushes to various objects and observes the resulting motion with a vision system. The relationship between push actions and object motions is learned, and enables the robot to predict the motions that will result from new pushes. The learning does not make explicit use of physics knowledge, or any pre-coded physical constraints, nor is it even restricted to domains which obey any particular rules of physics. We use regression to learn efficiently how to predict the gross motion of a particular object. We further show how different density functions can encode different kinds of information about the behaviour of interacting objects. By combining these as a product of densities, we show how learned predictors can cope with a degree of generalisation to previously unencountered object shapes, subjected to previously unencountered push directions. Performance is evaluated through a combination of virtual experiments in a physics simulator, and real experiments with a 5-axis arm equipped with a simple, rigid finger.
Deployment of robots in practical domains poses key knowledge representation and reasoning challenges. Robots need to represent and reason with incomplete domain knowledge, acquiring and using sensor inputs based on need and availability. This paper presents an architecture that exploits the complementary strengths of declarative programming and probabilistic graphical models as a step toward addressing these challenges. Answer Set Prolog (ASP), a declarative language, is used to represent, and perform inference with, incomplete domain knowledge, including default information that holds in all but a few exceptional situations. A hierarchy of partially observable Markov decision processes (POMDPs) probabilistically models the uncertainty in sensor input processing and navigation. Nonmonotonic logical inference in ASP is used to generate a multinomial prior for probabilistic state estimation with the hierarchy of POMDPs. It is also used with historical data to construct a beta (meta) density model of priors for metareasoning and early termination of trials when appropriate. Robots equipped with this architecture automatically tailor sensor input processing and navigation to tasks at hand, revising existing knowledge using information extracted from sensor inputs. The architecture is empirically evaluated in simulation and on a mobile robot visually localizing objects in indoor domains.