Yingliang Zhang

Dr. Yingliang Zhang


Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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19 November 2024 in ACM Transactions on Graphics
Verified
Journal Article
Open access
JCJiadi Cui
Jiadi Cui
JCJunming Cao
Junming Cao
FZFuqiang Zhao
Fuqiang Zhao
ZHZhipeng He
Zhipeng He
YCYifan Chen
Yifan Chen
JYJingyi Yu
Jingyi Yu
Large garages are ubiquitous yet intricate scenes that present unique challenges due to their monotonous colors, repetitive patterns, reflective surfaces, and transparent vehicle glass. Conventional Structure from Motion (SfM) methods for camera pose estimation and 3D reconstruction often fail in these environments due to poor correspondence construction. To address these challenges, we introduce LetsGo, a LiDAR-assisted Gaussian splatting framework for large-scale garage modeling and rendering. We develop a handheld scanner, Polar, equipped with IMU, LiDAR, and a fisheye camera, to facilitate accurate data acquisition. Using this Polar device, we present the GarageWorld dataset, consisting of eight expansive garage scenes with diverse geometric structures, which will be made publicly available for further research. Our approach demonstrates that LiDAR point clouds collected by the Polar device significantly enhance a suite of 3D Gaussian splatting algorithms for garage scene modeling and rendering. We introduce a novel depth regularizer that effectively eliminates floating artifacts in rendered images. Additionally, we propose a multi-resolution 3D Gaussian representation designed for Level-of-Detail (LOD) rendering. This includes adapted scaling factors for individual levels and a random-resolution-level training scheme to optimize the Gaussians across different resolutions. This representation enables efficient rendering of large-scale garage scenes on lightweight devices via a web-based renderer. Experimental results on our GarageWorld dataset, as well as on ScanNet++ and KITTI-360, demonstrate the superiority of our method in terms of rendering quality and resource efficiency.

13 July 2024
Verified
Conference Paper
Open access
QZQingcheng Zhao
Qingcheng Zhao
PLPengyu Long
Pengyu Long
QZQixuan Zhang
Qixuan Zhang
DQDafei Qin
Dafei Qin
HLHan Liang
Han Liang
LXLan Xu
Lan Xu
The synthesis of 3D facial animations from speech has garnered considerable attention. Due to the scarcity of high-quality 4D facial data and well-annotated abundant multi-modality labels, previous methods often suffer from limited realism and a lack of flexible conditioning. We address this challenge through a trilogy. We first introduce Generalized Neural Parametric Facial Asset (GNPFA), an efficient variational auto-encoder mapping facial geometry and images to a highly generalized expression latent space, decoupling expressions and identities. Then, we utilize GNPFA to extract high-quality expressions and accurate head poses from a large array of videos. This presents the M2F-D dataset, a large, diverse, and scan-level co-speech 3D facial animation dataset with well-annotated emotion and style labels. Finally, we propose Media2Face, a diffusion model in GNPFA latent space for co-speech facial animation generation, accepting rich multi-modality guidances from audio, text, and image. Extensive experiments demonstrate that our model not only achieves high fidelity in facial animation synthesis but also broadens the scope of expressiveness and style adaptability in 3D facial animation.

19 November 2024 in ACM Transactions on Graphics
Verified
Journal Article
Open access
YJYuheng Jiang
Yuheng Jiang
ZSZhehao Shen
Zhehao Shen
YHYu Hong
Yu Hong
CGChengcheng Guo
Chengcheng Guo
YWYize Wu
Yize Wu
LXLan Xu
Lan Xu
Volumetric video represents a transformative advancement in visual media, enabling users to freely navigate immersive virtual experiences and narrowing the gap between digital and real worlds. However, the need for extensive manual intervention to stabilize mesh sequences and the generation of excessively large assets in existing workflows impedes broader adoption. In this paper, we present a novel Gaussian-based approach, dubbed DualGS , for real-time and high-fidelity playback of complex human performance with excellent compression ratios. Our key idea in DualGS is to separately represent motion and appearance using the corresponding skin and joint Gaussians. Such an explicit disentanglement can significantly reduce motion redundancy and enhance temporal coherence. We begin by initializing the DualGS and anchoring skin Gaussians to joint Gaussians at the first frame. Subsequently, we employ a coarse-to-fine training strategy for frame-by-frame human performance modeling. It includes a coarse alignment phase for overall motion prediction as well as a fine-grained optimization for robust tracking and high-fidelity rendering. To integrate volumetric video seamlessly into VR environments, we efficiently compress motion using entropy encoding and appearance using codec compression coupled with a persistent codebook. Our approach achieves a compression ratio of up to 120 times, only requiring approximately 350KB of storage per frame. We demonstrate the efficacy of our representation through photo-realistic, free-view experiences on VR headsets, enabling users to immersively watch musicians in performance and feel the rhythm of the notes at the performers' fingertips. Project page: https://nowheretrix.github.io/DualGS/.

10 September 2019 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
WLWentao Lyu
Wentao Lyu
PDPeng Ding
Peng Ding
YZYingliang Zhang
Yingliang Zhang
ACAnpei Chen
Anpei Chen
MWMinye Wu
Minye Wu
JYJingyi Yu
Jingyi Yu
There have been significant advances in capturing gigapixel panoramas (GPP). However, solutions for viewing GPPs on head-mounted displays (HMDs) are lagging: an immersive experience requires ultra-fast rendering while directly loading a GPP onto the GPU is infeasible due to limited texture memory capacity. In this paper, we present a novel out-of-core rendering technique that supports not only classic panning, tilting, and zooming but also dynamic refocusing for viewing a GPP on HMD. Inspired by the network package transmission mechanisms in distributed visualization, our approach employs hierarchical image tiling and on-demand data updates across the main and the GPU memory. We further present a multi-resolution rendering scheme and a refocused light field rendering technique based on RGBD GPPs with minimal memory overhead. Comprehensive experiments demonstrate that our technique is highly efficient and reliable, able to achieve ultra-high frame rates (> 50 fps) even on low-end GPUs. With an embedded gaze tracker, our technique enables immersive panorama viewing experiences with unprecedented resolutions, field-of-view, and focus variations while maintaining smooth spatial, angular, and focal transitions.

17 March 2019 in IEEE Access
Verified
Journal Article
Open access
YZYingliang Zhang
Yingliang Zhang
XLXi Luo
Xi Luo
WYWei Yang
Wei Yang
JYJingyi Yu
Jingyi Yu
We present a novel semantic-driven multi-view reconstruction technique for producing realistic 3D human models. Our approach borrows the fragmentation concept in Cubism style painting, where the human body is decomposed into semantically meaningful fragments for conveying space and movement. We first employ deep learning-based skeleton estimation for warping a proxy human model under the canonical pose to the target multi-view input. It also conducts 3D fragment labeling on the warped model to separate different human body parts. Finally, we utilize the normal, depth, and fragment label of the proxy model as priors in the multi-view stereo reconstruction process. The comprehensive experiments have shown that our reconstruction technique outperforms the state-of-the-art methods in robustness and accuracy, especially near occlusion boundaries and on textureless regions. In particular, it manages to significantly reduce the “adhesive” artifacts commonly observed in MVS that incorrectly stitches different body parts.

27 October 2025
Verified
Conference Paper
Open access
YHYu Hong
Yu Hong
YWYize Wu
Yize Wu
ZSZhehao Shen
Zhehao Shen
CGChengcheng Guo
Chengcheng Guo
YJYuheng Jiang
Yuheng Jiang
LXLan Xu
Lan Xu