Alin Dragoș Bogdan Moldoveanu

Prof. Alin Dragoș Bogdan Moldoveanu

Computer Science, National University of Science and Technology POLITEHNICA Bucharest, Bucharest, Bucureşti, Romania
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Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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6 May 2020 in Sensors
Verified
Journal Article
Open access
PDF file
AMAnca Morar
Anca Morar
Alin Dragoș Bogdan MoldoveanuAlin Dragoș Bogdan Moldoveanu
Alin Dragoș Bogdan Moldoveanu
Irina Georgiana MocanuIrina Georgiana Mocanu
Irina Georgiana Mocanu
FMFlorica Moldoveanu
Florica Moldoveanu
IRIon Emilian Radoi
Ion Emilian Radoi
Alex ButeanAlex Butean
Alex Butean
Computer vision based indoor localization methods use either an infrastructure of static cameras to track mobile entities (e.g., people, robots) or cameras attached to the mobile entities. Methods in the first category employ object tracking, while the others map images from mobile cameras with images acquired during a configuration stage or extracted from 3D reconstructed models of the space. This paper offers an overview of the computer vision based indoor localization domain, presenting application areas, commercial tools, existing benchmarks, and other reviews. It provides a survey of indoor localization research solutions, proposing a new classification based on the configuration stage (use of known environment data), sensing devices, type of detected elements, and localization method. It groups 70 of the most recent and relevant image based indoor localization methods according to the proposed classification and discusses their advantages and drawbacks. It highlights localization methods that also offer orientation information, as this is required by an increasing number of applications of indoor localization (e.g., augmented reality).

20 December 2019 in Symmetry
Verified
Journal Article
Open access
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Oana MitruțOana Mitruț
Oana Mitruț
GMGabriela Moise
Gabriela Moise
Livia PetrescuLivia Petrescu
Livia Petrescu
Alin Dragoș Bogdan MoldoveanuAlin Dragoș Bogdan Moldoveanu
Alin Dragoș Bogdan Moldoveanu
Marius LeordeanuMarius Leordeanu
Marius Leordeanu
FMFlorica Moldoveanu
Florica Moldoveanu
Emotions constitute an indispensable component of our everyday life. They consist of conscious mental reactions towards objects or situations and are associated with various physiological, behavioral, and cognitive changes. In this paper, we propose a comparative analysis between different machine learning and deep learning techniques, with and without feature selection, for binarily classifying the six basic emotions, namely anger, disgust, fear, joy, sadness, and surprise, into two symmetrical categorical classes (emotion and no emotion), using the physiological recordings and subjective ratings of valence, arousal, and dominance from the DEAP (Dataset for Emotion Analysis using EEG, Physiological and Video Signals) database. The results showed that the maximum classification accuracies for each emotion were: anger: 98.02%, joy:100%, surprise: 96%, disgust: 95%, fear: 90.75%, and sadness: 90.08%. In the case of four emotions (anger, disgust, fear, and sadness), the classification accuracies were higher without feature selection. Our approach to emotion classification has future applicability in the field of affective computing, which includes all the methods used for the automatic assessment of emotions and their applications in healthcare, education, marketing, website personalization, recommender systems, video games, and social media.

21 September 2016 in Restorative Neurology and Neuroscience
Verified
Journal Article
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AKArni Kristjansson
Arni Kristjansson
Alin Dragoș Bogdan MoldoveanuAlin Dragoș Bogdan Moldoveanu
Alin Dragoș Bogdan Moldoveanu
ÓJÓmar I. Jóhannesson
Ómar I. Jóhannesson
Oana MitruțOana Mitruț
Oana Mitruț
SSSimone Spagnol
Simone Spagnol
RURunar Unnthorsson
Runar Unnthorsson
An exciting possibility for compensating for loss of sensory function is to augment deficient senses by conveying missing information through an intact sense. Here we present an overview of techniques that have been developed for sensory substitution

11 April 2019 in Sensors
Verified
Journal Article
Open access
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Oana MitruțOana Mitruț
Oana Mitruț
GMGabriela Moise
Gabriela Moise
Alin Dragoș Bogdan MoldoveanuAlin Dragoș Bogdan Moldoveanu
Alin Dragoș Bogdan Moldoveanu
Marius LeordeanuMarius Leordeanu
Marius Leordeanu
FMFlorica Moldoveanu
Florica Moldoveanu
There has been steady progress in the field of affective computing over the last two decades that has integrated artificial intelligence techniques in the construction of computational models of emotion. Having, as a purpose, the development of a system for treating phobias that would automatically determine fear levels and adapt exposure intensity based on the user’s current affective state, we propose a comparative study between various machine and deep learning techniques (four deep neural network models, a stochastic configuration network, Support Vector Machine, Linear Discriminant Analysis, Random Forest and k-Nearest Neighbors), with and without feature selection, for recognizing and classifying fear levels based on the electroencephalogram (EEG) and peripheral data from the DEAP (Database for Emotion Analysis using Physiological signals) database. Fear was considered an emotion eliciting low valence, high arousal and low dominance. By dividing the ratings of valence/arousal/dominance emotion dimensions, we propose two paradigms for fear level estimation—the two-level (0—no fear and 1—fear) and the four-level (0—no fear, 1—low fear, 2—medium fear, 3—high fear) paradigms. Although all the methods provide good classification accuracies, the highest F scores have been obtained using the Random Forest Classifier—89.96% and 85.33% for the two-level and four-level fear evaluation modality.

1 April 2015 in Computers in Human Behavior
Verified
Journal Article
Closed access
MDMaria-Iuliana Dascalu
Maria-Iuliana Dascalu
CBConstanta-Nicoleta Bodea
Constanta-Nicoleta Bodea
Alin Dragoș Bogdan MoldoveanuAlin Dragoș Bogdan Moldoveanu
Alin Dragoș Bogdan Moldoveanu
AMAnca Mohora
Anca Mohora
Miltiadis D. LytrasMiltiadis D. Lytras
Miltiadis D. Lytras
PPPatricia Ordoñez de Pablos
Patricia Ordoñez de Pablos

15 January 2020 in Sensors
Verified
Journal Article
Open access
PDF file
Oana MitruțOana Mitruț
Oana Mitruț
GMGabriela Moise
Gabriela Moise
Alin Dragoș Bogdan MoldoveanuAlin Dragoș Bogdan Moldoveanu
Alin Dragoș Bogdan Moldoveanu
Marius LeordeanuMarius Leordeanu
Marius Leordeanu
FMFlorica Moldoveanu
Florica Moldoveanu
In this paper, we investigate various machine learning classifiers used in our Virtual Reality (VR) system for treating acrophobia. The system automatically estimates fear level based on multimodal sensory data and a self-reported emotion assessment. There are two modalities of expressing fear ratings: the 2-choice scale, where 0 represents relaxation and 1 stands for fear; and the 4-choice scale, with the following correspondence: 0—relaxation, 1—low fear, 2—medium fear and 3—high fear. A set of features was extracted from the sensory signals using various metrics that quantify brain (electroencephalogram—EEG) and physiological linear and non-linear dynamics (Heart Rate—HR and Galvanic Skin Response—GSR). The novelty consists in the automatic adaptation of exposure scenario according to the subject’s affective state. We acquired data from acrophobic subjects who had undergone an in vivo pre-therapy exposure session, followed by a Virtual Reality therapy and an in vivo evaluation procedure. Various machine and deep learning classifiers were implemented and tested, with and without feature selection, in both a user-dependent and user-independent fashion. The results showed a very high cross-validation accuracy on the training set and good test accuracies, ranging from 42.5% to 89.5%. The most important features of fear level classification were GSR, HR and the values of the EEG in the beta frequency range. For determining the next exposure scenario, a dominant role was played by the target fear level, a parameter computed by taking into account the patient’s estimated fear level.