Sophia Achab

Dr. Sophia Achab

University of Geneva, Faculty of Medicine
+2
orcid

Research Focus & Metrics

Academic Career Length

20Years (2007-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 September 2017 in Journal of Behavioral Addictions
Verified
Journal Article
Open access
JSJohn B. Saunders
John B. Saunders
WHWei Hao
Wei Hao
JLJiang Long
Jiang Long
DKDaniel King
Daniel King
KMKarl Mann
Karl Mann
VPVladimir Poznyak
Vladimir Poznyak
Online gaming has greatly increased in popularity in recent years, and with this has come a multiplicity of problems due to excessive involvement in gaming. Gaming disorder, both online and offline, has been defined for the first time in the draft of 11th revision of the International Classification of Diseases (ICD-11). National surveys have shown prevalence rates of gaming disorder/addiction of 10%–15% among young people in several Asian countries and of 1%–10% in their counterparts in some Western countries. Several diseases related to excessive gaming are now recognized, and clinics are being established to respond to individual, family, and community concerns, but many cases remain hidden. Gaming disorder shares many features with addictions due to psychoactive substances and with gambling disorder, and functional neuroimaging shows that similar areas of the brain are activated. Governments and health agencies worldwide are seeking for the effects of online gaming to be addressed, and for preventive ...

16 December 2015 in Addiction
Verified
Journal Article
Closed access
PDF file
Mark D GriffithsMark D Griffiths
Mark D Griffiths
ARAntonius J. van Rooij
Antonius J. van Rooij
DKDaniel Kardefelt‐Winther
Daniel Kardefelt‐Winther
VSVladan Starcevic
Vladan Starcevic
OKOrsolya Király
Orsolya Király
ZDZsolt Demetrovics
Zsolt Demetrovics

1 April 2020 in Clinical Psychology Review
Verified
Journal Article
Open access
DKDaniel King
Daniel King
SCSamuel R. Chamberlain
Samuel R. Chamberlain
NCNatacha Carragher
Natacha Carragher
JBJoel Billieux
Joel Billieux
DSDan Stein
Dan Stein
PDPaul H. Delfabbro
Paul H. Delfabbro
The inclusion of gaming disorder (GD) as an official diagnosis in the ICD-11 was a significant milestone for the field. However, the optimal measurement approaches for GD are currently unclear. This comprehensive systematic review aimed to identify and evaluate all available English-language GD tools and their corresponding evidence. A search of PsychINFO, PsychArticles, ScienceDirect, Scopus, Web of Science, and Google Scholar identified 32 tools employed in 320 studies (N = 462,249 participants). The evaluation framework examined tools in relation to: (1) conceptual and practical considerations; (2) alignment with DSM-5 and ICD-11 criteria; (3) type and quantity of studies and samples; and (4) psychometric properties. The evaluation showed that GD instrumentation has proliferated, with 2.5 tools, on average, published annually since 2013. Coverage of DSM-5 and ICD-11 criteria was inconsistent, especially for the criterion of continued use despite harm. Tools converge on the importance of screening for impaired control over gaming and functional impairment. Overall, no single tool was found to be clearly superior, but the AICA-Sgaming, GAS-7, IGDT-10, IGDS9-SF, and Lemmens IGD-9 scales had greater evidential support for their psychometric properties. The GD field would benefit from a standard international tool to identify gaming-related harms across the spectrum of maladaptive gaming behaviors.

1 January 2013 in Computers in Human Behavior
Verified
Journal Article
Closed access
JBJoel Billieux
Joel Billieux
MLMartial Van der Linden
Martial Van der Linden
Sophia AchabSophia Achab
Sophia Achab
YKYasser Khazaal
Yasser Khazaal
LPLaura Paraskevopoulos
Laura Paraskevopoulos
GTGabriel Thorens
Gabriel Thorens

2 July 2018 in Journal of Behavioral Addictions
Verified
Journal Article
Open access
HRHans-Jürgen Rumpf
Hans-Jürgen Rumpf
Sophia AchabSophia Achab
Sophia Achab
JBJoel Billieux
Joel Billieux
HBHenrietta Bowden-Jones
Henrietta Bowden-Jones
NCNatacha Carragher
Natacha Carragher
VPVladimir Poznyak
Vladimir Poznyak
The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this group of researchers fails to recognize the clinical and public health considerations, which support the WHO perspective. It is important to recognize a range of biases that may influence this debate; in particular, the gaming industry may wish to diminish its responsibility by claiming that GD is not a public health problem, a position which maybe supported by arguments from scholars based in media psychology, computer games research, communication science, and related disciplines. However, just as with any other disease or disorder in the ICD-11, the decision whether or not to include GD is based on clinical evidence and public health needs. Therefore, we reiterate our conclusion that including GD reflects the essence of the ICD and will facilitate treatment and prevention for those who need it.

1 February 2015 in Computers in Human Behavior
Verified
Journal Article
Closed access
JBJoel Billieux
Joel Billieux
GTGabriel Thorens
Gabriel Thorens
YKYasser Khazaal
Yasser Khazaal
DZDaniele Zullino
Daniele Zullino
Sophia AchabSophia Achab
Sophia Achab
MLMartial Van der Linden
Martial Van der Linden